My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Godly!
Versatility
Great!
F2P score
Good

4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Goblin Gang Tesla Minion Horde Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Tesla Balloon Inferno Dragon Lava Hound

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon Lava Hound

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Balloon

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Minion Horde Balloon Lava Hound

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Goblin Gang Minion Horde Balloon Inferno Dragon Lava Hound
Giant Snowball
Minions Goblin Gang Minion Horde Balloon Inferno Dragon Lava Hound
Zap
Minions Goblin Gang Minion Horde Balloon Inferno Dragon Lava Hound
Barbarian Barrel
Goblin Gang Tesla
The Log
Goblin Gang
Earthquake
Goblin Gang Tesla
Arrows
Minions Goblin Gang Minion Horde Lava Hound
Royal Delivery
Minions Goblin Gang Minion Horde Balloon Inferno Dragon Lava Hound
Fireball
Minions Goblin Gang Tesla Minion Horde Balloon Inferno Dragon Lava Hound
Poison
Minions Goblin Gang Minion Horde Balloon Lava Hound
Lightning
Tesla Balloon Inferno Dragon
Rocket
Minion Horde Balloon Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Arrows

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Inferno Dragon

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Goblin Gang Minion Horde Lava Hound

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Minions Goblin Gang Tesla Inferno Dragon Minion Horde Balloon Lava Hound

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Arrows Minions Goblin Gang Tesla

Attack Synergies 6 4

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Balloon Lava Hound
Minions
Lava Hound Balloon Inferno Dragon
Goblin Gang
Balloon Lava Hound
Tesla
Minion Horde
Lava Hound
Balloon
Arrows Lava Hound Minions Goblin Gang
Inferno Dragon
Lava Hound Minions
Lava Hound
Arrows Minions Minion Horde Balloon Inferno Dragon Goblin Gang

Defense Synergies 1 4

Arrows
Tesla
Minions
Tesla
Goblin Gang
Tesla Inferno Dragon
Tesla
Goblin Gang Arrows Minions Inferno Dragon
Minion Horde
Balloon
Inferno Dragon
Goblin Gang Tesla
Lava Hound

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Tesla Minion Horde
Minion Horde Inferno Dragon Minions Goblin Gang Tesla
Goblin Gang Tesla Minion Horde Minions Inferno Dragon
Tesla Minion Horde Inferno Dragon Minions Goblin Gang
Arrows
Arrows Goblin Gang Minions Tesla
Minions Tesla Minion Horde Inferno Dragon Arrows Goblin Gang
Arrows Tesla
Tesla Minion Horde Inferno Dragon Minions Goblin Gang
Goblin Gang Tesla Minion Horde
Minions Goblin Gang Minion Horde Arrows Tesla
Arrows Minions Tesla Minion Horde Inferno Dragon Goblin Gang
Tesla Minion Horde Minions Goblin Gang
Arrows Minions Goblin Gang Tesla Minion Horde
Inferno Dragon Goblin Gang Tesla Minion Horde
Minion Horde Goblin Gang Tesla Inferno Dragon
Tesla Minion Horde Arrows Minions Goblin Gang
Arrows Tesla Minions Goblin Gang Minion Horde
Arrows Minions Tesla Inferno Dragon
Tesla Inferno Dragon
Goblin Gang Arrows Minions Tesla Minion Horde

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Tesla
Arrows Goblin Gang Tesla Inferno Dragon
Goblin Gang Minions Minion Horde
Goblin Gang Tesla Minion Horde
Goblin Gang Tesla Minion Horde Inferno Dragon
Arrows Minions Goblin Gang Tesla Minion Horde
Goblin Gang Minions Tesla Minion Horde
Tesla Minion Horde Inferno Dragon
Minion Horde Minions Inferno Dragon
Goblin Gang Tesla Minion Horde Inferno Dragon
Inferno Dragon Minions Tesla Minion Horde
Arrows
Goblin Gang Tesla Minion Horde
Tesla Minion Horde
Goblin Gang Tesla Minions Minion Horde Inferno Dragon
Arrows Minions Tesla Minion Horde Inferno Dragon
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Minion Horde
Arrows
Arrows Minion Horde
Arrows
Arrows Minion Horde
Arrows Minions Minion Horde
Arrows Minion Horde
Arrows
Arrows
Minions Goblin Gang Minion Horde
Arrows Minion Horde
Arrows
Arrows Minions Minion Horde
Arrows
Arrows Minion Horde
Arrows Minion Horde
Arrows
Minions Minion Horde
Arrows
Arrows
Minions Minion Horde
Arrows
Arrows Minion Horde
Arrows
Minion Horde Inferno Dragon
Arrows
Arrows
Arrows
Arrows Minion Horde
Minions Minion Horde
Minion Horde
Arrows Minion Horde
Arrows Minion Horde
Minion Horde
Arrows
Minion Horde Minions Goblin Gang
Arrows
Arrows
Goblin Gang Minion Horde
Arrows
Arrows
Minion Horde
Minions Goblin Gang Minion Horde
Inferno Dragon

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