My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Great!

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Goblin Gang Tesla Ice Golem

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Tesla Ice Golem Valkyrie Goblinstein

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Elite Barbarians

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Elite Barbarians Ice Golem Valkyrie

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Goblin Gang Elite Barbarians
Giant Snowball
Minions Goblin Gang
Zap
Minions Goblin Gang
Barbarian Barrel
Goblin Gang Tesla Elite Barbarians Valkyrie
The Log
Goblin Gang Elite Barbarians
Earthquake
Goblin Gang Tesla
Arrows
Minions Goblin Gang
Royal Delivery
Minions Goblin Gang Elite Barbarians Valkyrie
Fireball
Minions Goblin Gang Tesla Elite Barbarians
Poison
Minions Goblin Gang
Lightning
Tesla Elite Barbarians Ice Golem Valkyrie Goblinstein
Rocket
Elite Barbarians Valkyrie

Against air swarms

Spells and units that can counter air swarms.

Arrows Ice Golem

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Ice Golem Valkyrie

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Ice Golem Valkyrie

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Goblin Gang Ice Golem

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Golem Arrows Minions Goblin Gang Tesla Valkyrie Goblinstein Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Ice Golem Arrows Minions Goblin Gang

Attack Synergies 3 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Elite Barbarians
Minions
Elite Barbarians Ice Golem Valkyrie
Goblin Gang
Ice Golem Valkyrie
Tesla
Elite Barbarians
Arrows Valkyrie Minions Ice Golem
Ice Golem
Goblin Gang Minions Elite Barbarians
Valkyrie
Elite Barbarians Minions Goblin Gang
Goblinstein

Defense Synergies 5 8

Arrows
Tesla Ice Golem Valkyrie
Minions
Ice Golem Valkyrie Tesla
Goblin Gang
Tesla Ice Golem Valkyrie
Tesla
Goblin Gang Ice Golem Arrows Minions Valkyrie
Elite Barbarians
Valkyrie Ice Golem
Ice Golem
Minions Tesla Arrows Goblin Gang Elite Barbarians
Valkyrie
Minions Elite Barbarians Arrows Goblin Gang Tesla
Goblinstein

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Tesla Ice Golem Valkyrie
Elite Barbarians Minions Goblin Gang Tesla Valkyrie
Goblin Gang Tesla Minions Elite Barbarians Valkyrie
Tesla Elite Barbarians Minions Goblin Gang Valkyrie
Arrows Elite Barbarians Valkyrie
Arrows Goblin Gang Minions Tesla Valkyrie
Minions Tesla Arrows Goblin Gang
Arrows Tesla Ice Golem Valkyrie
Tesla Minions Goblin Gang Elite Barbarians
Goblin Gang Elite Barbarians Tesla Ice Golem Valkyrie
Minions Goblin Gang Valkyrie Arrows Tesla Ice Golem
Arrows Minions Tesla Goblin Gang
Tesla Minions Goblin Gang Elite Barbarians Valkyrie
Valkyrie Arrows Minions Goblin Gang Tesla
Elite Barbarians Goblin Gang Tesla
Goblin Gang Tesla Elite Barbarians
Tesla Arrows Minions Goblin Gang Elite Barbarians Valkyrie
Arrows Tesla Minions Goblin Gang Elite Barbarians Valkyrie
Arrows Valkyrie Minions Tesla Ice Golem
Tesla Elite Barbarians
Goblin Gang Valkyrie Arrows Minions Tesla Elite Barbarians

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Valkyrie Tesla Elite Barbarians Ice Golem
Arrows Goblin Gang Tesla Elite Barbarians Ice Golem Valkyrie
Goblin Gang Minions Elite Barbarians Ice Golem Valkyrie
Goblin Gang Valkyrie Tesla Elite Barbarians Ice Golem
Goblin Gang Tesla Elite Barbarians Valkyrie
Arrows Minions Goblin Gang Tesla Ice Golem
Goblin Gang Minions Tesla Elite Barbarians Ice Golem Valkyrie
Tesla Elite Barbarians Valkyrie
Minions Elite Barbarians Ice Golem Valkyrie
Goblin Gang Tesla
Minions Tesla Elite Barbarians Valkyrie
Arrows Elite Barbarians Valkyrie
Elite Barbarians Goblin Gang Tesla Ice Golem Valkyrie
Tesla Valkyrie
Goblin Gang Tesla Elite Barbarians Minions Ice Golem Valkyrie
Arrows Minions Valkyrie Tesla Elite Barbarians Ice Golem
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Ice Golem Valkyrie
Arrows
Arrows
Arrows Ice Golem Valkyrie
Arrows Valkyrie
Arrows Minions Ice Golem
Arrows
Arrows Ice Golem
Arrows
Minions Goblin Gang Elite Barbarians
Arrows Valkyrie
Arrows
Elite Barbarians Ice Golem
Arrows Minions
Arrows Elite Barbarians Ice Golem
Arrows
Arrows
Arrows
Minions
Arrows
Arrows Valkyrie
Minions
Arrows
Arrows
Arrows Ice Golem Valkyrie
Arrows
Arrows
Arrows
Elite Barbarians Arrows Ice Golem
Minions
Elite Barbarians
Arrows
Arrows
Arrows
Minions Goblin Gang
Arrows
Arrows
Goblin Gang Valkyrie
Arrows Ice Golem
Arrows
Elite Barbarians
Minions Goblin Gang Elite Barbarians

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