My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Mediocre

4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning Not enough investment cards in your deck.

You don't have enough investment cards in your deck. It may either be a spawner building, Elixir collector or slow units, that you can play in the back to force the opponent to make the first move. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Goblin Gang

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Valkyrie

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Goblin Gang Goblin Barrel Guards Skeleton Army
Giant Snowball
Minions Goblin Gang Goblin Barrel Guards Skeleton Army
Zap
Minions Goblin Gang Goblin Barrel Guards Skeleton Army
Barbarian Barrel
Goblin Gang Valkyrie Goblin Barrel Guards Skeleton Army
The Log
Goblin Gang Goblin Barrel Guards Skeleton Army
Earthquake
Goblin Gang Goblin Barrel Guards Skeleton Army
Arrows
Minions Goblin Gang Goblin Barrel Guards Skeleton Army
Royal Delivery
Minions Goblin Gang Valkyrie Goblin Barrel Guards Skeleton Army
Fireball
Minions Goblin Gang Goblin Barrel Skeleton Army
Poison
Minions Goblin Gang Guards Skeleton Army
Lightning
Valkyrie
Rocket
Valkyrie

Against air swarms

Spells and units that can counter air swarms.

Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Valkyrie

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Valkyrie Guards Skeleton Army

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Goblin Gang Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Arrows Minions Goblin Gang Goblin Barrel Guards Skeleton Army Valkyrie

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Mirror Arrows Minions Goblin Gang

Attack Synergies 4 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Mirror Goblin Barrel
Minions
Valkyrie
Goblin Gang
Goblin Barrel Valkyrie Mirror
Valkyrie
Goblin Barrel Minions Goblin Gang
Mirror
Arrows Goblin Barrel Goblin Gang Skeleton Army
Goblin Barrel
Goblin Gang Valkyrie Mirror Arrows Guards Skeleton Army
Guards
Goblin Barrel
Skeleton Army
Mirror Goblin Barrel

Defense Synergies 3 7

Arrows
Mirror Valkyrie
Minions
Valkyrie
Goblin Gang
Valkyrie Mirror Guards Skeleton Army
Valkyrie
Minions Arrows Goblin Gang Mirror
Mirror
Arrows Skeleton Army Goblin Gang Valkyrie
Goblin Barrel
Guards
Goblin Gang Skeleton Army
Skeleton Army
Mirror Goblin Gang Guards

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Valkyrie
Skeleton Army Minions Goblin Gang Valkyrie
Goblin Gang Skeleton Army Minions Valkyrie
Skeleton Army Minions Goblin Gang Valkyrie Guards
Arrows Valkyrie Skeleton Army
Arrows Goblin Gang Skeleton Army Minions Valkyrie Guards
Minions Arrows Goblin Gang
Arrows Valkyrie
Minions Goblin Gang Skeleton Army
Goblin Gang Guards Skeleton Army Valkyrie
Minions Goblin Gang Valkyrie Guards Skeleton Army Arrows
Arrows Minions Goblin Gang
Skeleton Army Minions Goblin Gang Valkyrie Guards
Valkyrie Skeleton Army Arrows Minions Goblin Gang Guards
Skeleton Army Goblin Gang
Skeleton Army Goblin Gang
Arrows Minions Goblin Gang Valkyrie Skeleton Army
Arrows Valkyrie Minions Goblin Gang Guards Skeleton Army
Arrows Valkyrie Minions Guards
Goblin Gang Valkyrie Skeleton Army Arrows Minions Guards

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Valkyrie Guards Skeleton Army
Arrows Goblin Gang Valkyrie
Goblin Gang Guards Skeleton Army Minions Valkyrie
Goblin Gang Valkyrie Guards Skeleton Army
Goblin Gang Valkyrie Guards Skeleton Army
Arrows Minions Goblin Gang
Goblin Gang Guards Skeleton Army Minions Valkyrie
Valkyrie Skeleton Army
Minions Valkyrie Skeleton Army
Goblin Gang Guards Skeleton Army
Minions Valkyrie Guards
Skeleton Army Arrows Valkyrie Guards
Skeleton Army Goblin Gang Valkyrie Guards
Valkyrie Skeleton Army
Goblin Gang Guards Skeleton Army Minions Valkyrie
Arrows Minions Valkyrie
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Valkyrie Guards
Arrows
Arrows
Arrows Valkyrie Guards
Arrows Valkyrie
Arrows Minions
Arrows
Arrows
Arrows
Minions Goblin Gang Guards
Arrows Valkyrie
Arrows
Arrows Minions
Arrows
Arrows
Arrows
Arrows
Minions
Arrows
Arrows Valkyrie
Minions
Arrows
Arrows
Arrows Valkyrie
Arrows
Arrows
Arrows
Arrows
Minions Guards
Arrows
Arrows
Arrows
Minions Goblin Gang Guards Skeleton Army
Arrows
Arrows
Goblin Gang Valkyrie
Arrows
Arrows
Minions Goblin Gang Guards

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