My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Goblin Gang Phoenix

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bandit Phoenix

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Elite Barbarians Hog Rider Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Elite Barbarians Hog Rider Bandit Phoenix

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Hog Rider Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Goblin Gang Elite Barbarians Hog Rider Bandit Phoenix
Giant Snowball
Minions Goblin Gang Hog Rider
Zap
Minions Goblin Gang Bandit
Barbarian Barrel
Goblin Gang Elite Barbarians Bandit
The Log
Goblin Gang Elite Barbarians Hog Rider Bandit
Earthquake
Goblin Gang Hog Rider
Arrows
Minions Goblin Gang
Royal Delivery
Minions Goblin Gang Elite Barbarians Hog Rider Bandit
Fireball
Minions Goblin Gang Elite Barbarians Hog Rider Bandit
Poison
Minions Goblin Gang Phoenix
Lightning
Elite Barbarians Bandit Phoenix
Rocket
Elite Barbarians Hog Rider Phoenix

Against air swarms

Spells and units that can counter air swarms.

Arrows Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Fireball

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Goblin Gang Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Minions Goblin Gang Bandit Fireball Hog Rider Phoenix Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Arrows Minions Goblin Gang Bandit

Attack Synergies 6 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Elite Barbarians Fireball Hog Rider Bandit Phoenix
Minions
Hog Rider Elite Barbarians Bandit
Goblin Gang
Hog Rider Bandit
Elite Barbarians
Arrows Minions Fireball Hog Rider Bandit
Fireball
Arrows Hog Rider Elite Barbarians
Hog Rider
Arrows Minions Goblin Gang Fireball Elite Barbarians Bandit
Bandit
Arrows Minions Goblin Gang Elite Barbarians Hog Rider
Phoenix
Arrows

Defense Synergies 0 6

Arrows
Fireball Bandit Phoenix
Minions
Bandit
Goblin Gang
Bandit
Elite Barbarians
Fireball
Arrows Bandit
Hog Rider
Bandit
Arrows Minions Goblin Gang Fireball
Phoenix
Arrows

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Fireball
Elite Barbarians Minions Goblin Gang Bandit Phoenix
Goblin Gang Minions Elite Barbarians Bandit
Elite Barbarians Minions Goblin Gang Bandit Phoenix
Arrows Elite Barbarians Fireball
Arrows Goblin Gang Fireball Minions Bandit
Minions Arrows Goblin Gang Fireball Phoenix
Arrows Fireball Bandit Phoenix
Minions Goblin Gang Elite Barbarians Phoenix
Goblin Gang Elite Barbarians Bandit Phoenix
Minions Goblin Gang Arrows Fireball Bandit
Arrows Minions Goblin Gang Fireball Phoenix
Minions Goblin Gang Elite Barbarians Fireball Bandit
Fireball Arrows Minions Goblin Gang
Elite Barbarians Goblin Gang Bandit Phoenix
Goblin Gang Elite Barbarians Fireball Bandit
Arrows Minions Goblin Gang Elite Barbarians Fireball
Arrows Fireball Minions Goblin Gang Elite Barbarians Bandit
Arrows Minions Fireball Bandit
Elite Barbarians Phoenix
Goblin Gang Arrows Minions Elite Barbarians Fireball Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Elite Barbarians Fireball Bandit
Fireball Bandit Arrows Goblin Gang Elite Barbarians Phoenix
Goblin Gang Bandit Minions Elite Barbarians
Goblin Gang Elite Barbarians Fireball Bandit Phoenix
Goblin Gang Elite Barbarians Bandit Phoenix
Arrows Fireball Minions Goblin Gang
Goblin Gang Minions Elite Barbarians Fireball Bandit Phoenix
Elite Barbarians Phoenix
Minions Elite Barbarians Fireball Bandit Phoenix
Goblin Gang Phoenix
Minions Elite Barbarians Phoenix
Arrows Elite Barbarians Fireball Phoenix
Elite Barbarians Goblin Gang Fireball Bandit
Fireball
Goblin Gang Elite Barbarians Phoenix Minions Fireball
Arrows Minions Elite Barbarians Fireball Phoenix
Arrows Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Arrows Bandit
Arrows Fireball Bandit
Arrows Fireball Bandit
Arrows Fireball
Fireball Arrows
Arrows Fireball Minions
Arrows
Arrows Fireball
Arrows Fireball Bandit
Minions Goblin Gang Elite Barbarians Fireball
Arrows Fireball Bandit
Fireball Arrows
Elite Barbarians Fireball Bandit
Arrows Minions Fireball Bandit
Arrows Elite Barbarians Fireball
Arrows Fireball Bandit
Arrows Fireball Bandit
Arrows Fireball
Minions
Arrows Fireball Bandit
Arrows Fireball
Minions Fireball
Arrows Fireball
Arrows Fireball
Arrows Fireball
Arrows Fireball Bandit
Fireball Arrows Bandit
Fireball Arrows Bandit
Elite Barbarians Arrows Fireball
Minions Fireball
Elite Barbarians Fireball
Arrows Fireball Bandit
Arrows Fireball
Arrows Fireball
Minions Goblin Gang Fireball Bandit
Fireball Arrows
Arrows Fireball
Fireball Goblin Gang
Arrows Fireball
Arrows Fireball
Elite Barbarians
Minions Goblin Gang Elite Barbarians Fireball
Fireball
Fireball Bandit
Fireball

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