My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Mediocre
F2P score
Good

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Goblin Gang Goblin Giant

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Elixir Collector Bowler Goblin Giant

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Elite Barbarians Goblin Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Elixir Collector

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Elite Barbarians Goblin Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Goblin Gang Elite Barbarians
Giant Snowball
Minions Goblin Gang
Zap
Minions Goblin Gang Goblin Giant
Barbarian Barrel
Goblin Gang Elite Barbarians
The Log
Goblin Gang Elite Barbarians
Earthquake
Goblin Gang Elixir Collector
Arrows
Minions Goblin Gang
Royal Delivery
Minions Goblin Gang Elite Barbarians Bowler
Fireball
Minions Goblin Gang Elite Barbarians Elixir Collector Bowler
Poison
Minions Goblin Gang Elixir Collector
Lightning
Elite Barbarians Elixir Collector Bowler
Rocket
Elite Barbarians Elixir Collector Bowler

Against air swarms

Spells and units that can counter air swarms.

Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Bowler

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Elixir Collector Rage Bowler

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Goblin Gang

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage Arrows Minions Goblin Gang Bowler Elite Barbarians Elixir Collector Goblin Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Rage Arrows Minions Goblin Gang

Attack Synergies 3 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Elite Barbarians Bowler Goblin Giant
Minions
Rage Elite Barbarians Bowler Goblin Giant
Goblin Gang
Bowler Goblin Giant
Elite Barbarians
Arrows Rage Minions Goblin Giant
Elixir Collector
Rage
Minions Elite Barbarians Goblin Giant
Bowler
Arrows Minions Goblin Gang
Goblin Giant
Arrows Minions Goblin Gang Elite Barbarians Rage

Defense Synergies 0 3

Arrows
Bowler
Minions
Bowler Goblin Giant
Goblin Gang
Elite Barbarians
Elixir Collector
Rage
Bowler
Arrows Minions
Goblin Giant
Minions

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler Minions Goblin Giant
Elite Barbarians Minions Goblin Gang
Goblin Gang Bowler Minions Elite Barbarians
Elite Barbarians Minions Goblin Gang Bowler
Arrows Elite Barbarians Bowler
Arrows Goblin Gang Bowler Minions
Minions Arrows Goblin Gang
Bowler Arrows Goblin Giant
Minions Goblin Gang Elite Barbarians
Goblin Gang Elite Barbarians Bowler
Minions Goblin Gang Arrows Bowler Goblin Giant
Arrows Minions Goblin Gang
Bowler Minions Goblin Gang Elite Barbarians
Bowler Arrows Minions Goblin Gang
Elite Barbarians Goblin Gang
Goblin Gang Elite Barbarians Bowler
Arrows Minions Goblin Gang Elite Barbarians Bowler
Arrows Minions Goblin Gang Elite Barbarians Bowler
Arrows Minions Bowler
Elite Barbarians
Goblin Gang Bowler Arrows Minions Elite Barbarians Goblin Giant

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Elite Barbarians Bowler
Arrows Goblin Gang Elite Barbarians Bowler
Goblin Gang Minions Elite Barbarians Bowler Goblin Giant
Goblin Gang Bowler Elite Barbarians Goblin Giant
Goblin Gang Elite Barbarians Bowler Goblin Giant
Arrows Minions Goblin Gang Goblin Giant
Goblin Gang Minions Elite Barbarians Bowler Goblin Giant
Elite Barbarians Goblin Giant
Minions Elite Barbarians
Goblin Gang Goblin Giant
Minions Elite Barbarians Bowler
Arrows Elite Barbarians Bowler Goblin Giant
Elite Barbarians Bowler Goblin Gang Goblin Giant
Bowler
Goblin Gang Elite Barbarians Minions Bowler Goblin Giant
Arrows Minions Bowler Elite Barbarians
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows
Arrows Bowler
Arrows Goblin Giant
Arrows
Arrows Bowler
Arrows Minions Goblin Giant
Arrows Bowler
Arrows Bowler
Arrows
Minions Goblin Gang Elite Barbarians Bowler
Arrows Bowler
Arrows
Elite Barbarians Bowler
Arrows Minions
Arrows Elite Barbarians
Arrows Bowler
Arrows Bowler
Arrows
Minions
Arrows Bowler
Arrows Bowler
Minions Bowler
Arrows
Bowler
Arrows
Arrows Bowler
Arrows Bowler
Arrows Bowler
Arrows
Elite Barbarians Arrows
Minions
Elite Barbarians Bowler
Arrows
Arrows
Arrows Bowler
Minions Goblin Gang
Arrows
Arrows
Goblin Gang Bowler
Arrows Bowler
Arrows
Elite Barbarians
Minions Goblin Gang Elite Barbarians Bowler
Bowler Goblin Giant
Bowler

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