My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Great!

4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Goblin Gang Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Giant Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Elite Barbarians Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Elite Barbarians Valkyrie Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Goblin Gang Elite Barbarians Giant
Giant Snowball
Minions Goblin Gang Witch
Zap
Minions Goblin Gang Witch
Barbarian Barrel
Goblin Gang Elite Barbarians Valkyrie Witch
The Log
Goblin Gang Elite Barbarians Witch
Earthquake
Goblin Gang Witch
Arrows
Minions Goblin Gang Witch
Royal Delivery
Minions Goblin Gang Elite Barbarians Valkyrie Witch
Fireball
Minions Goblin Gang Elite Barbarians Witch
Poison
Minions Goblin Gang Witch
Lightning
Elite Barbarians Valkyrie Witch
Rocket
Elite Barbarians Valkyrie Witch

Against air swarms

Spells and units that can counter air swarms.

Arrows Witch

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Valkyrie

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Valkyrie Rage

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Goblin Gang Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage Arrows Minions Goblin Gang Valkyrie Giant Witch Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Rage Arrows Minions Goblin Gang

Attack Synergies 8 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Elite Barbarians Giant
Minions
Giant Rage Elite Barbarians Valkyrie
Goblin Gang
Valkyrie Giant
Elite Barbarians
Arrows Valkyrie Rage Minions
Valkyrie
Elite Barbarians Minions Goblin Gang Giant Witch
Giant
Arrows Minions Rage Goblin Gang Valkyrie Witch
Rage
Minions Elite Barbarians Giant Witch
Witch
Rage Valkyrie Giant

Defense Synergies 2 3

Arrows
Valkyrie
Minions
Valkyrie
Goblin Gang
Valkyrie
Elite Barbarians
Valkyrie
Valkyrie
Minions Elite Barbarians Arrows Goblin Gang Witch
Giant
Rage
Witch
Valkyrie

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Valkyrie
Elite Barbarians Minions Goblin Gang Valkyrie Witch
Goblin Gang Witch Minions Elite Barbarians Valkyrie
Elite Barbarians Witch Minions Goblin Gang Valkyrie
Arrows Elite Barbarians Valkyrie
Arrows Goblin Gang Minions Valkyrie
Minions Arrows Goblin Gang Witch
Arrows Valkyrie
Witch Minions Goblin Gang Elite Barbarians
Goblin Gang Elite Barbarians Valkyrie
Minions Goblin Gang Valkyrie Witch Arrows
Arrows Minions Goblin Gang Witch
Minions Goblin Gang Elite Barbarians Valkyrie Witch
Valkyrie Arrows Minions Goblin Gang Witch
Elite Barbarians Goblin Gang
Goblin Gang Elite Barbarians
Arrows Minions Goblin Gang Elite Barbarians Valkyrie Witch
Arrows Valkyrie Minions Goblin Gang Elite Barbarians Witch
Arrows Valkyrie Witch Minions
Elite Barbarians
Goblin Gang Valkyrie Arrows Minions Elite Barbarians Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Valkyrie Elite Barbarians Witch
Arrows Goblin Gang Elite Barbarians Valkyrie
Goblin Gang Minions Elite Barbarians Valkyrie Witch
Goblin Gang Valkyrie Elite Barbarians
Goblin Gang Elite Barbarians Valkyrie Witch
Arrows Minions Goblin Gang Witch
Goblin Gang Minions Elite Barbarians Valkyrie Witch
Elite Barbarians Valkyrie
Minions Elite Barbarians Valkyrie Witch
Witch Goblin Gang
Minions Elite Barbarians Valkyrie Witch
Arrows Elite Barbarians Valkyrie
Elite Barbarians Goblin Gang Valkyrie Witch
Valkyrie Witch
Goblin Gang Elite Barbarians Witch Minions Valkyrie
Arrows Minions Valkyrie Elite Barbarians Witch
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Valkyrie
Arrows
Arrows
Arrows Valkyrie
Arrows Valkyrie
Arrows Minions Witch
Arrows Witch
Arrows
Arrows
Minions Goblin Gang Elite Barbarians
Arrows Valkyrie
Arrows
Elite Barbarians
Arrows Minions
Arrows Elite Barbarians
Arrows Witch
Arrows
Arrows
Minions
Arrows
Arrows Valkyrie Witch
Minions
Arrows
Arrows
Arrows Valkyrie Witch
Witch
Arrows Witch
Arrows Witch
Arrows
Elite Barbarians Arrows Witch
Minions Witch
Elite Barbarians
Arrows
Arrows
Arrows
Minions Goblin Gang Witch
Arrows Witch
Arrows
Goblin Gang Valkyrie
Arrows
Arrows
Elite Barbarians
Minions Goblin Gang Elite Barbarians Witch
Witch
Witch

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