My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Bad

1 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Wizard Witch Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Cage

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Goblin Cage Wizard Witch Prince Inferno Dragon Golden Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Prince Golden Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Golden Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Prince Inferno Dragon
Giant Snowball
Minions Witch Inferno Dragon
Zap
Minions Witch Prince Inferno Dragon
Barbarian Barrel
Goblin Cage Wizard Witch
The Log
Goblin Cage Witch Prince
Earthquake
Goblin Cage Witch
Arrows
Minions Witch
Royal Delivery
Minions Goblin Cage Wizard Witch Prince Inferno Dragon
Fireball
Minions Goblin Cage Wizard Witch Inferno Dragon
Poison
Minions Goblin Cage Wizard Witch
Lightning
Goblin Cage Wizard Witch Prince Inferno Dragon
Rocket
Wizard Witch Prince Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Arrows Wizard Witch

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Prince Inferno Dragon

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Minions Goblin Cage Inferno Dragon Golden Knight Wizard Witch Prince

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Arrows Minions Goblin Cage Inferno Dragon

Attack Synergies 0 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Prince
Minions
Goblin Cage Prince Inferno Dragon
Goblin Cage
Minions Witch
Wizard
Prince
Witch
Goblin Cage Prince
Prince
Arrows Minions Wizard Witch
Inferno Dragon
Minions
Golden Knight

Defense Synergies 0 12

Arrows
Prince Golden Knight
Minions
Goblin Cage Prince Golden Knight
Goblin Cage
Minions Wizard Witch Prince Inferno Dragon
Wizard
Goblin Cage Prince Golden Knight
Witch
Goblin Cage Prince
Prince
Arrows Minions Goblin Cage Wizard Witch
Inferno Dragon
Goblin Cage
Golden Knight
Arrows Minions Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Goblin Cage Wizard Golden Knight
Inferno Dragon Minions Goblin Cage Witch Prince
Goblin Cage Witch Prince Minions Inferno Dragon
Goblin Cage Witch Prince Inferno Dragon Minions
Arrows Goblin Cage Prince
Arrows Minions
Minions Inferno Dragon Arrows Goblin Cage Wizard Witch
Arrows Goblin Cage Golden Knight
Witch Inferno Dragon Minions Goblin Cage Prince
Prince
Minions Witch Arrows Wizard
Arrows Minions Inferno Dragon Wizard Witch
Goblin Cage Prince Minions Wizard Witch
Wizard Arrows Minions Goblin Cage Witch Prince Golden Knight
Inferno Dragon Goblin Cage Prince
Goblin Cage Prince Inferno Dragon
Wizard Arrows Minions Goblin Cage Witch Prince
Arrows Goblin Cage Minions Wizard Witch Prince Golden Knight
Arrows Goblin Cage Wizard Witch Minions Inferno Dragon
Goblin Cage Prince Inferno Dragon
Wizard Arrows Minions Witch Prince
Inferno Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Cage Witch Prince
Arrows Wizard Prince Inferno Dragon
Minions Goblin Cage Witch Prince Golden Knight
Prince Goblin Cage
Goblin Cage Witch Prince Inferno Dragon
Arrows Wizard Minions Witch
Prince Minions Goblin Cage Witch
Goblin Cage Prince Inferno Dragon
Goblin Cage Minions Witch Prince Inferno Dragon
Witch Goblin Cage Inferno Dragon
Inferno Dragon Minions Goblin Cage Witch Prince Golden Knight
Arrows Goblin Cage Prince
Prince Goblin Cage Wizard Witch Golden Knight
Wizard Goblin Cage Witch
Witch Minions Goblin Cage Prince Inferno Dragon Golden Knight
Arrows Minions Goblin Cage Wizard Witch Inferno Dragon Golden Knight
Arrows Goblin Cage

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Golden Knight
Arrows Golden Knight
Arrows
Arrows Prince
Wizard Arrows
Arrows Wizard Minions Witch
Arrows Wizard Witch
Arrows Wizard
Arrows Wizard Golden Knight
Minions Prince
Arrows Wizard Prince Golden Knight
Arrows Wizard
Golden Knight
Arrows Minions
Arrows Prince
Arrows Wizard Witch Golden Knight
Arrows Wizard
Arrows
Minions
Arrows Wizard Prince
Arrows Wizard Witch Golden Knight
Minions Prince
Arrows Wizard
Prince
Arrows
Arrows Wizard Witch
Witch Inferno Dragon
Arrows Wizard Witch Golden Knight
Arrows Wizard Witch Prince Golden Knight
Arrows Golden Knight
Arrows Wizard Witch
Minions Wizard Witch
Arrows Wizard
Arrows
Prince
Arrows Wizard
Minions Witch Prince
Arrows Wizard Witch
Arrows
Wizard Prince
Arrows Wizard
Arrows
Prince
Minions Witch Golden Knight
Witch
Witch Prince Golden Knight
Prince Inferno Dragon
Wizard

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