My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Zappies

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Cage

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Goblin Cage Zappies Electro Giant

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Hogs Electro Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Barbarian Barrel

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Royal Hogs Electro Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Royal Hogs Barbarian Barrel Electro Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Royal Hogs

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Royal Hogs
Giant Snowball
Minions Zappies Royal Hogs
Zap
Minions Zappies Royal Hogs
Barbarian Barrel
Goblin Cage Zappies Royal Hogs
The Log
Mini P.E.K.K.A Goblin Cage Zappies Royal Hogs
Earthquake
Goblin Cage Zappies Royal Hogs
Arrows
Minions Zappies Royal Hogs
Royal Delivery
Minions Mini P.E.K.K.A Goblin Cage Zappies Royal Hogs
Fireball
Minions Goblin Cage Zappies Royal Hogs
Poison
Minions Goblin Cage Zappies Royal Hogs
Lightning
Mini P.E.K.K.A Goblin Cage
Rocket
Royal Hogs

Against air swarms

Spells and units that can counter air swarms.

Arrows Electro Giant

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Barbarian Barrel Electro Giant

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Mini P.E.K.K.A Electro Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Barbarian Barrel Arrows Minions Mini P.E.K.K.A Goblin Cage Zappies Royal Hogs Electro Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Barbarian Barrel Arrows Minions Mini P.E.K.K.A

Attack Synergies 1 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Royal Hogs Mini P.E.K.K.A
Minions
Mini P.E.K.K.A Goblin Cage Royal Hogs Barbarian Barrel
Mini P.E.K.K.A
Arrows Minions Royal Hogs Barbarian Barrel Electro Giant
Goblin Cage
Minions Royal Hogs Barbarian Barrel
Zappies
Royal Hogs Barbarian Barrel
Royal Hogs
Arrows Minions Mini P.E.K.K.A Goblin Cage Zappies Barbarian Barrel
Barbarian Barrel
Minions Mini P.E.K.K.A Goblin Cage Zappies Royal Hogs Electro Giant
Electro Giant
Mini P.E.K.K.A Barbarian Barrel

Defense Synergies 0 13

Arrows
Mini P.E.K.K.A Barbarian Barrel
Minions
Goblin Cage Zappies Barbarian Barrel
Mini P.E.K.K.A
Arrows Barbarian Barrel Electro Giant
Goblin Cage
Minions Zappies Barbarian Barrel Electro Giant
Zappies
Minions Goblin Cage Barbarian Barrel Electro Giant
Royal Hogs
Barbarian Barrel
Arrows Minions Mini P.E.K.K.A Goblin Cage Zappies Electro Giant
Electro Giant
Mini P.E.K.K.A Goblin Cage Zappies Barbarian Barrel

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Goblin Cage Zappies Barbarian Barrel
Mini P.E.K.K.A Minions Goblin Cage Zappies
Mini P.E.K.K.A Goblin Cage Minions Zappies
Mini P.E.K.K.A Goblin Cage Minions Zappies
Arrows Mini P.E.K.K.A Goblin Cage Barbarian Barrel
Arrows Barbarian Barrel Minions Zappies
Minions Arrows Goblin Cage Zappies
Arrows Goblin Cage Barbarian Barrel Electro Giant
Mini P.E.K.K.A Zappies Minions Goblin Cage
Mini P.E.K.K.A Zappies Barbarian Barrel
Minions Arrows Zappies Barbarian Barrel Electro Giant
Arrows Minions Zappies
Mini P.E.K.K.A Goblin Cage Minions Zappies
Arrows Minions Mini P.E.K.K.A Goblin Cage Zappies Barbarian Barrel
Mini P.E.K.K.A Goblin Cage Zappies
Mini P.E.K.K.A Goblin Cage Zappies Electro Giant
Arrows Minions Mini P.E.K.K.A Goblin Cage Zappies
Arrows Goblin Cage Minions Zappies Barbarian Barrel
Arrows Goblin Cage Barbarian Barrel Minions Zappies
Mini P.E.K.K.A Goblin Cage Zappies
Arrows Minions Mini P.E.K.K.A Zappies Barbarian Barrel Electro Giant

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Goblin Cage Zappies Barbarian Barrel Electro Giant
Arrows Mini P.E.K.K.A Barbarian Barrel
Zappies Minions Mini P.E.K.K.A Goblin Cage
Mini P.E.K.K.A Goblin Cage Zappies Barbarian Barrel
Mini P.E.K.K.A Goblin Cage Zappies
Arrows Electro Giant Minions Zappies
Mini P.E.K.K.A Minions Goblin Cage Zappies
Mini P.E.K.K.A Goblin Cage Zappies
Goblin Cage Minions Mini P.E.K.K.A Zappies Barbarian Barrel
Goblin Cage Zappies
Minions Mini P.E.K.K.A Goblin Cage Zappies
Arrows Goblin Cage Electro Giant
Mini P.E.K.K.A Goblin Cage Zappies
Goblin Cage Zappies Electro Giant
Zappies Electro Giant Minions Mini P.E.K.K.A Goblin Cage Barbarian Barrel
Arrows Minions Mini P.E.K.K.A Goblin Cage Zappies Barbarian Barrel Electro Giant
Arrows Goblin Cage

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Barbarian Barrel
Arrows Barbarian Barrel
Arrows Barbarian Barrel
Arrows Barbarian Barrel
Arrows Barbarian Barrel
Arrows Electro Giant Minions
Arrows
Arrows Barbarian Barrel
Arrows
Minions Mini P.E.K.K.A
Arrows Barbarian Barrel
Arrows
Barbarian Barrel
Arrows Minions Barbarian Barrel
Arrows Barbarian Barrel
Arrows Barbarian Barrel
Arrows Barbarian Barrel
Arrows Barbarian Barrel
Minions Mini P.E.K.K.A
Arrows Mini P.E.K.K.A Barbarian Barrel
Arrows Barbarian Barrel Electro Giant
Minions
Arrows
Arrows Barbarian Barrel
Arrows Electro Giant Barbarian Barrel
Arrows Barbarian Barrel
Arrows
Arrows Barbarian Barrel
Arrows Electro Giant
Minions Zappies Electro Giant
Mini P.E.K.K.A
Arrows
Arrows Zappies
Arrows
Minions Zappies Barbarian Barrel
Arrows Zappies
Arrows Barbarian Barrel
Mini P.E.K.K.A
Arrows
Arrows Electro Giant
Electro Giant Minions Zappies
Zappies
Barbarian Barrel Electro Giant

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