My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
Good

5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Goblin Hut Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Goblin Hut Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Royal Hogs Wall Breakers

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Hog Rider Royal Hogs Wall Breakers

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Hog Rider Royal Hogs Wall Breakers

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Hog Rider Royal Hogs

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Hog Rider Royal Hogs Wall Breakers
Giant Snowball
Minions Hog Rider Goblin Hut Royal Hogs Wall Breakers Witch
Zap
Minions Goblin Hut Royal Hogs Wall Breakers Witch
Barbarian Barrel
Goblin Hut Royal Hogs Wall Breakers Witch
The Log
Mini P.E.K.K.A Hog Rider Goblin Hut Royal Hogs Wall Breakers Witch
Earthquake
Hog Rider Goblin Hut Royal Hogs Witch
Arrows
Minions Goblin Hut Royal Hogs Wall Breakers Witch
Royal Delivery
Minions Mini P.E.K.K.A Hog Rider Goblin Hut Royal Hogs Wall Breakers Witch
Fireball
Minions Hog Rider Goblin Hut Royal Hogs Wall Breakers Witch
Poison
Minions Goblin Hut Royal Hogs Witch
Lightning
Mini P.E.K.K.A Goblin Hut Witch
Rocket
Hog Rider Goblin Hut Royal Hogs Witch

Against air swarms

Spells and units that can counter air swarms.

Arrows Witch

Against ground swarms

Spells and units that can counter ground swarms.

Arrows

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Mini P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Wall Breakers Arrows Minions Mini P.E.K.K.A Hog Rider Goblin Hut Royal Hogs Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Wall Breakers Arrows Minions Mini P.E.K.K.A

Attack Synergies 3 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Hog Rider Royal Hogs Mini P.E.K.K.A Wall Breakers
Minions
Hog Rider Mini P.E.K.K.A Royal Hogs Wall Breakers
Mini P.E.K.K.A
Arrows Minions Hog Rider Goblin Hut Royal Hogs
Hog Rider
Arrows Minions Mini P.E.K.K.A Goblin Hut Witch
Goblin Hut
Mini P.E.K.K.A Hog Rider Royal Hogs
Royal Hogs
Arrows Minions Mini P.E.K.K.A Goblin Hut
Wall Breakers
Arrows Minions
Witch
Hog Rider

Defense Synergies 0 4

Arrows
Mini P.E.K.K.A Goblin Hut
Minions
Mini P.E.K.K.A
Arrows Goblin Hut Witch
Hog Rider
Goblin Hut
Arrows Mini P.E.K.K.A
Royal Hogs
Wall Breakers
Witch
Mini P.E.K.K.A

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Goblin Hut
Mini P.E.K.K.A Minions Goblin Hut Witch
Mini P.E.K.K.A Goblin Hut Witch Minions
Mini P.E.K.K.A Goblin Hut Witch Minions
Arrows Mini P.E.K.K.A
Arrows Minions
Minions Arrows Goblin Hut Witch
Arrows
Mini P.E.K.K.A Witch Minions Goblin Hut
Mini P.E.K.K.A
Minions Witch Arrows Goblin Hut
Arrows Minions Goblin Hut Witch
Mini P.E.K.K.A Goblin Hut Minions Witch
Arrows Minions Mini P.E.K.K.A Goblin Hut Witch
Mini P.E.K.K.A Goblin Hut
Mini P.E.K.K.A Goblin Hut
Arrows Minions Mini P.E.K.K.A Goblin Hut Witch
Arrows Minions Goblin Hut Witch
Arrows Witch Minions Goblin Hut
Mini P.E.K.K.A Goblin Hut
Arrows Minions Mini P.E.K.K.A Witch
Mini P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Goblin Hut Witch
Arrows Mini P.E.K.K.A
Minions Mini P.E.K.K.A Goblin Hut Witch
Mini P.E.K.K.A
Mini P.E.K.K.A Goblin Hut Witch
Arrows Minions Goblin Hut Witch
Mini P.E.K.K.A Minions Goblin Hut Witch
Mini P.E.K.K.A
Minions Mini P.E.K.K.A Goblin Hut Witch
Witch Goblin Hut
Minions Mini P.E.K.K.A Goblin Hut Witch
Arrows
Mini P.E.K.K.A Witch
Witch
Goblin Hut Witch Minions Mini P.E.K.K.A
Arrows Minions Mini P.E.K.K.A Goblin Hut Witch
Arrows Goblin Hut

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows
Arrows
Arrows Goblin Hut
Arrows
Arrows
Arrows Minions Witch
Arrows Witch
Arrows
Arrows
Minions Mini P.E.K.K.A
Arrows
Arrows
Goblin Hut
Arrows Minions
Arrows Goblin Hut
Arrows Goblin Hut Witch
Arrows Goblin Hut
Arrows
Minions Mini P.E.K.K.A
Arrows Mini P.E.K.K.A
Arrows Witch
Minions
Arrows
Arrows
Arrows Witch
Witch
Arrows Witch
Arrows Witch
Arrows
Arrows Witch
Minions Goblin Hut Witch
Mini P.E.K.K.A
Arrows
Arrows
Arrows
Minions Goblin Hut Witch
Arrows Witch
Arrows
Mini P.E.K.K.A
Arrows
Arrows
Minions Witch
Witch
Witch

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: