My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Good

1 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Dart Goblin Musketeer Furnace

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Giant Musketeer Furnace Giant Skeleton

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Giant Dart Goblin Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Royal Giant Skeleton Army Giant Skeleton
Giant Snowball
Minions Dart Goblin Musketeer Furnace Skeleton Army
Zap
Minions Royal Giant Dart Goblin Furnace Skeleton Army
Barbarian Barrel
Dart Goblin Musketeer Furnace Skeleton Army Giant Skeleton
The Log
Royal Giant Dart Goblin Musketeer Furnace Skeleton Army Giant Skeleton
Earthquake
Furnace Skeleton Army
Arrows
Minions Dart Goblin Furnace Skeleton Army
Royal Delivery
Minions Dart Goblin Musketeer Skeleton Army Giant Skeleton
Fireball
Minions Dart Goblin Musketeer Furnace Skeleton Army
Poison
Minions Dart Goblin Musketeer Furnace Skeleton Army
Lightning
Musketeer Furnace
Rocket
Musketeer Furnace

Against air swarms

Spells and units that can counter air swarms.

Arrows Furnace

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Furnace

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Skeleton Army Giant Skeleton

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Dart Goblin Musketeer Furnace

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Minions Dart Goblin Skeleton Army Musketeer Furnace Royal Giant Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Arrows Minions Dart Goblin Skeleton Army

Attack Synergies 4 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Royal Giant Giant Skeleton
Minions
Royal Giant Giant Skeleton
Royal Giant
Arrows Minions Dart Goblin Furnace Musketeer Giant Skeleton
Dart Goblin
Royal Giant Giant Skeleton
Musketeer
Royal Giant Giant Skeleton
Furnace
Royal Giant Giant Skeleton
Skeleton Army
Giant Skeleton
Arrows Minions Royal Giant Dart Goblin Musketeer Furnace

Defense Synergies 0 14

Arrows
Furnace Giant Skeleton
Minions
Dart Goblin Musketeer Giant Skeleton
Royal Giant
Dart Goblin
Minions Musketeer Furnace Skeleton Army Giant Skeleton
Musketeer
Minions Dart Goblin Furnace Skeleton Army Giant Skeleton
Furnace
Arrows Dart Goblin Musketeer Skeleton Army
Skeleton Army
Dart Goblin Musketeer Furnace Giant Skeleton
Giant Skeleton
Arrows Minions Dart Goblin Musketeer Skeleton Army

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Dart Goblin Musketeer
Skeleton Army Minions Dart Goblin Musketeer Furnace
Furnace Skeleton Army Minions Dart Goblin Musketeer Giant Skeleton
Skeleton Army Minions Dart Goblin Musketeer Furnace
Arrows Skeleton Army Giant Skeleton
Arrows Skeleton Army Minions Dart Goblin Musketeer Furnace
Minions Dart Goblin Musketeer Furnace Arrows
Arrows Dart Goblin Musketeer Giant Skeleton
Minions Musketeer Furnace Skeleton Army
Skeleton Army Dart Goblin Musketeer Giant Skeleton
Minions Dart Goblin Skeleton Army Arrows Musketeer Furnace Giant Skeleton
Arrows Minions Musketeer Dart Goblin Furnace
Furnace Skeleton Army Minions Musketeer Giant Skeleton
Skeleton Army Arrows Minions Dart Goblin Furnace
Skeleton Army Furnace
Skeleton Army Furnace
Arrows Minions Musketeer Furnace Skeleton Army
Arrows Minions Dart Goblin Musketeer Furnace Skeleton Army
Arrows Furnace Minions Dart Goblin Musketeer Giant Skeleton
Dart Goblin Musketeer
Skeleton Army Arrows Minions Dart Goblin Musketeer Furnace Giant Skeleton

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Furnace Giant Skeleton
Arrows Musketeer
Skeleton Army Giant Skeleton Minions Musketeer Furnace
Skeleton Army Giant Skeleton Musketeer
Giant Skeleton Musketeer Skeleton Army
Arrows Furnace Minions Dart Goblin Musketeer
Skeleton Army Minions Dart Goblin Musketeer Furnace Giant Skeleton
Giant Skeleton Skeleton Army
Giant Skeleton Minions Skeleton Army
Dart Goblin Musketeer Skeleton Army
Minions Dart Goblin Musketeer Giant Skeleton
Skeleton Army Arrows Giant Skeleton
Skeleton Army Giant Skeleton
Dart Goblin Musketeer Furnace Skeleton Army
Skeleton Army Minions Dart Goblin Musketeer Furnace Giant Skeleton
Arrows Minions Dart Goblin Musketeer Giant Skeleton
Arrows Furnace

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Dart Goblin Musketeer Giant Skeleton
Arrows Dart Goblin Musketeer
Arrows Dart Goblin Giant Skeleton
Arrows Dart Goblin Musketeer Giant Skeleton
Arrows Furnace
Arrows Minions Dart Goblin Musketeer Furnace
Arrows Dart Goblin Musketeer Furnace
Arrows Dart Goblin
Arrows Dart Goblin
Minions Musketeer
Arrows Dart Goblin Musketeer
Arrows Dart Goblin Musketeer
Dart Goblin Musketeer
Arrows Minions Dart Goblin Musketeer
Arrows Dart Goblin Musketeer Furnace
Arrows Dart Goblin Musketeer Furnace
Arrows Dart Goblin Musketeer Furnace
Arrows
Minions
Arrows Dart Goblin Musketeer
Arrows Dart Goblin
Minions Musketeer Giant Skeleton
Arrows
Musketeer
Arrows Musketeer
Arrows Furnace
Arrows Dart Goblin Musketeer
Arrows Musketeer
Arrows Dart Goblin Musketeer
Arrows Dart Goblin Musketeer Furnace
Minions Dart Goblin Musketeer
Arrows Dart Goblin Musketeer
Arrows
Giant Skeleton
Arrows
Minions Dart Goblin Musketeer Skeleton Army
Arrows Dart Goblin Musketeer
Arrows
Dart Goblin Musketeer
Arrows Dart Goblin Musketeer
Arrows Giant Skeleton
Dart Goblin Musketeer
Minions Dart Goblin Musketeer Giant Skeleton
Dart Goblin Musketeer
Dart Goblin Musketeer Giant Skeleton
Dart Goblin

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