My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Great!
Synergy
Godly!
Versatility
Good
F2P score
Good

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Giant Valkyrie Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Hog Rider Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Giant Valkyrie Hog Rider Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Royal Giant Hog Rider Prince
Giant Snowball
Minions Hog Rider
Zap
Minions Royal Giant Prince
Barbarian Barrel
Valkyrie
The Log
Royal Giant Hog Rider Prince
Earthquake
Hog Rider
Arrows
Minions
Royal Delivery
Minions Valkyrie Hog Rider Prince
Fireball
Minions Hog Rider
Poison
Minions
Lightning
Valkyrie Prince
Rocket
Valkyrie Hog Rider Prince

Against air swarms

Spells and units that can counter air swarms.

Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Valkyrie The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Valkyrie Prince

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror The Log Arrows Minions Valkyrie Hog Rider Prince Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Mirror The Log Arrows Minions

Attack Synergies 9 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Royal Giant Hog Rider Mirror Prince
Minions
Royal Giant Hog Rider Valkyrie Prince
Royal Giant
Arrows Minions Hog Rider Mirror The Log
Valkyrie
Hog Rider Prince Minions
Hog Rider
Arrows Minions Valkyrie The Log Royal Giant Mirror Prince
Mirror
Arrows The Log Royal Giant Hog Rider
Prince
Valkyrie Arrows Minions Hog Rider The Log
The Log
Hog Rider Mirror Royal Giant Prince

Defense Synergies 3 8

Arrows
Mirror Valkyrie Prince
Minions
Valkyrie Prince The Log
Royal Giant
Valkyrie
Minions Arrows Mirror Prince The Log
Hog Rider
Mirror
Arrows Valkyrie The Log
Prince
The Log Arrows Minions Valkyrie
The Log
Prince Minions Valkyrie Mirror

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Valkyrie The Log
Minions Valkyrie Prince The Log
Prince Minions Valkyrie
Prince Minions Valkyrie
Arrows Valkyrie Prince The Log
Arrows The Log Minions Valkyrie
Minions Arrows
Arrows Valkyrie The Log
Minions Prince
Valkyrie Prince
Minions Valkyrie Arrows The Log
Arrows Minions
Prince Minions Valkyrie The Log
Valkyrie Arrows Minions Prince The Log
Prince
Prince The Log
Arrows Minions Valkyrie Prince
Arrows Minions Valkyrie Prince The Log
Arrows Valkyrie The Log Minions
Prince
Valkyrie Arrows Minions Prince The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Prince
Arrows Valkyrie Prince The Log
Minions Valkyrie Prince The Log
Valkyrie Prince The Log
Valkyrie Prince
Arrows Minions
Prince Minions Valkyrie
Valkyrie Prince
Minions Valkyrie Prince The Log
Minions Valkyrie Prince
Arrows Valkyrie Prince The Log
Prince Valkyrie
Valkyrie
Minions Valkyrie Prince The Log
Arrows Minions Valkyrie The Log
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Valkyrie The Log
Arrows The Log
Arrows The Log
Arrows Valkyrie Prince The Log
Arrows Valkyrie The Log
Arrows Minions
Arrows The Log
Arrows The Log
Arrows The Log
Minions Prince
Arrows Valkyrie Prince The Log
Arrows
The Log
Arrows Minions
Arrows Prince The Log
Arrows The Log
Arrows The Log
Arrows
Minions
Arrows Prince The Log
Arrows Valkyrie The Log
Minions Prince The Log
Arrows
Prince The Log
Arrows The Log
Arrows The Log Valkyrie
Arrows The Log
Arrows Prince The Log
Arrows The Log
Arrows
Minions
Arrows The Log
Arrows
Prince
Arrows The Log
Minions Prince
Arrows
Arrows The Log
Valkyrie Prince
Arrows The Log
Arrows
Prince
Minions The Log
Prince The Log
Prince

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