My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Great!
Versatility
Great!
F2P score
Godly!

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Goblin Hut Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeleton Barrel Royal Giant Goblin Hut Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Skeleton Barrel Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Skeleton Barrel Royal Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Skeleton Barrel Barbarians Royal Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Skeleton Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Skeleton Barrel Royal Giant
Giant Snowball
Minions Skeleton Barrel Barbarians Goblin Hut Witch
Zap
Minions Skeleton Barrel Royal Giant Goblin Hut Witch
Barbarian Barrel
Skeleton Barrel Barbarians Goblin Hut Witch
The Log
Skeleton Barrel Barbarians Royal Giant Goblin Hut Witch
Earthquake
Barbarians Goblin Hut Witch
Arrows
Minions Skeleton Barrel Goblin Hut Witch
Royal Delivery
Minions Skeleton Barrel Barbarians Goblin Hut Witch
Fireball
Minions Skeleton Barrel Barbarians Goblin Hut Witch
Poison
Minions Skeleton Barrel Barbarians Goblin Hut Witch
Lightning
Goblin Hut Witch
Rocket
Barbarians Goblin Hut Witch

Against air swarms

Spells and units that can counter air swarms.

Arrows Witch

Against ground swarms

Spells and units that can counter ground swarms.

Arrows The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Skeleton Barrel

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Barbarians Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Arrows Minions Skeleton Barrel Barbarians Goblin Hut Witch Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 The Log Arrows Minions Skeleton Barrel

Attack Synergies 4 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Royal Giant Skeleton Barrel
Minions
Royal Giant Skeleton Barrel
Skeleton Barrel
Royal Giant Goblin Hut Arrows Minions Witch
Barbarians
Royal Giant
Arrows Minions Skeleton Barrel Goblin Hut Witch The Log
Goblin Hut
Skeleton Barrel Royal Giant The Log
Witch
Skeleton Barrel Royal Giant
The Log
Royal Giant Goblin Hut

Defense Synergies 0 4

Arrows
Barbarians Goblin Hut
Minions
The Log
Skeleton Barrel
Barbarians
Arrows
Royal Giant
Goblin Hut
Arrows
Witch
The Log
The Log
Minions Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Skeleton Barrel Goblin Hut The Log
Barbarians Minions Goblin Hut Witch The Log
Barbarians Goblin Hut Witch Minions
Barbarians Goblin Hut Witch Minions
Arrows Barbarians The Log
Arrows The Log Minions
Minions Arrows Goblin Hut Witch
Arrows Skeleton Barrel Barbarians The Log
Barbarians Witch Minions Goblin Hut
Barbarians
Minions Barbarians Witch Arrows Goblin Hut The Log
Arrows Minions Goblin Hut Witch
Barbarians Goblin Hut Minions Witch The Log
Arrows Minions Barbarians Goblin Hut Witch The Log
Barbarians Goblin Hut
Barbarians Goblin Hut The Log
Barbarians Arrows Minions Goblin Hut Witch
Arrows Minions Barbarians Goblin Hut Witch The Log
Arrows Witch The Log Minions Barbarians Goblin Hut
Barbarians Goblin Hut
Arrows Minions Barbarians Witch The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Goblin Hut Witch
Arrows Skeleton Barrel The Log
Barbarians Minions Goblin Hut Witch The Log
Barbarians The Log
Barbarians Goblin Hut Witch
Arrows Minions Skeleton Barrel Goblin Hut Witch
Minions Barbarians Goblin Hut Witch
Barbarians
Minions Barbarians Goblin Hut Witch The Log
Witch Barbarians Goblin Hut
Minions Barbarians Goblin Hut Witch
Arrows Barbarians The Log
Barbarians Witch
Barbarians Witch
Barbarians Goblin Hut Witch Minions The Log
Arrows Minions Barbarians Goblin Hut Witch The Log
Arrows Goblin Hut

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Skeleton Barrel Arrows The Log
Arrows Skeleton Barrel The Log
Arrows Skeleton Barrel Goblin Hut The Log
Arrows Skeleton Barrel Barbarians The Log
Arrows The Log
Arrows Minions Skeleton Barrel Witch
Arrows Witch The Log
Arrows The Log Skeleton Barrel
Arrows The Log Skeleton Barrel
Minions
Arrows Skeleton Barrel The Log
Arrows
Skeleton Barrel Goblin Hut The Log
Arrows Minions Skeleton Barrel
Arrows Skeleton Barrel Goblin Hut The Log
Arrows Skeleton Barrel Goblin Hut Witch The Log
Arrows Skeleton Barrel Goblin Hut The Log
Arrows
Minions
Arrows Skeleton Barrel The Log
Arrows Skeleton Barrel Witch The Log
Minions The Log
Arrows
The Log
Arrows Skeleton Barrel Barbarians The Log
Arrows The Log Witch
Witch
Arrows The Log Skeleton Barrel Witch
Arrows Skeleton Barrel Witch The Log
Arrows Skeleton Barrel The Log
Arrows Witch
Minions Skeleton Barrel Goblin Hut Witch
Arrows The Log
Arrows
Arrows The Log
Skeleton Barrel Minions Barbarians Goblin Hut Witch
Arrows Witch
Arrows The Log
Arrows The Log Skeleton Barrel
Arrows
Minions Witch The Log
Witch
Skeleton Barrel Witch The Log

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