My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Musketeer Mother Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeleton Barrel Musketeer Electro Giant Lumberjack Mother Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Skeleton Barrel Electro Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Rocket

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Skeleton Barrel Electro Giant Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Skeleton Barrel Electro Giant Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Skeleton Barrel Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Skeleton Barrel
Giant Snowball
Minions Skeleton Barrel Musketeer Lumberjack
Zap
Minions Skeleton Barrel
Barbarian Barrel
Skeleton Barrel Musketeer Lumberjack
The Log
Skeleton Barrel Musketeer Lumberjack
Earthquake
Arrows
Minions Skeleton Barrel
Royal Delivery
Minions Skeleton Barrel Musketeer Lumberjack Mother Witch
Fireball
Minions Skeleton Barrel Musketeer Lumberjack Mother Witch
Poison
Minions Skeleton Barrel Musketeer Mother Witch
Lightning
Musketeer Lumberjack Mother Witch
Rocket
Musketeer

Against air swarms

Spells and units that can counter air swarms.

Arrows Rocket Electro Giant

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Rocket Electro Giant

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Skeleton Barrel Rocket Electro Giant Mother Witch

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Minions Skeleton Barrel Musketeer Lumberjack Mother Witch Rocket Electro Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Arrows Minions Skeleton Barrel Musketeer

Attack Synergies 0 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Skeleton Barrel Lumberjack Mother Witch
Minions
Skeleton Barrel Lumberjack
Skeleton Barrel
Arrows Minions Musketeer Lumberjack
Musketeer
Skeleton Barrel Lumberjack
Rocket
Electro Giant
Electro Giant
Rocket Lumberjack Mother Witch
Lumberjack
Arrows Minions Skeleton Barrel Musketeer Electro Giant
Mother Witch
Arrows Electro Giant

Defense Synergies 1 6

Arrows
Lumberjack Mother Witch
Minions
Musketeer Lumberjack
Skeleton Barrel
Musketeer
Musketeer
Lumberjack Minions Skeleton Barrel
Rocket
Electro Giant
Lumberjack
Musketeer Arrows Minions Mother Witch
Mother Witch
Arrows Lumberjack

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Minions Skeleton Barrel Musketeer
Lumberjack Minions Musketeer
Rocket Lumberjack Minions Musketeer
Lumberjack Minions Musketeer
Arrows Rocket Lumberjack
Arrows Minions Musketeer Lumberjack Mother Witch
Minions Musketeer Rocket Arrows
Rocket Arrows Skeleton Barrel Musketeer Electro Giant
Minions Musketeer Lumberjack
Musketeer Lumberjack
Minions Mother Witch Arrows Musketeer Electro Giant Lumberjack
Arrows Minions Musketeer
Lumberjack Minions Musketeer Rocket
Rocket Arrows Minions Lumberjack
Lumberjack
Rocket Electro Giant Lumberjack
Arrows Minions Musketeer Lumberjack
Arrows Minions Musketeer Lumberjack
Arrows Minions Musketeer Lumberjack Mother Witch
Musketeer Lumberjack
Arrows Minions Musketeer Electro Giant Lumberjack Mother Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Electro Giant
Arrows Skeleton Barrel Musketeer Rocket Lumberjack
Lumberjack Minions Musketeer Rocket
Rocket Lumberjack Musketeer
Musketeer Lumberjack
Arrows Rocket Electro Giant Mother Witch Minions Skeleton Barrel Musketeer
Rocket Minions Musketeer Lumberjack
Lumberjack
Rocket Minions
Musketeer
Minions Musketeer Lumberjack
Rocket Arrows Electro Giant
Rocket Lumberjack
Musketeer Electro Giant
Electro Giant Minions Musketeer Rocket Lumberjack
Arrows Minions Musketeer Electro Giant Mother Witch
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Skeleton Barrel Arrows Musketeer Rocket
Arrows Skeleton Barrel Musketeer
Rocket Arrows Skeleton Barrel
Arrows Skeleton Barrel Musketeer Rocket
Rocket Arrows
Arrows Electro Giant Mother Witch Minions Skeleton Barrel Musketeer Rocket
Arrows Musketeer
Arrows Skeleton Barrel
Arrows Skeleton Barrel
Rocket Minions Musketeer Lumberjack
Rocket Arrows Skeleton Barrel Musketeer
Arrows Musketeer Rocket
Rocket Skeleton Barrel Musketeer
Arrows Minions Skeleton Barrel Musketeer Rocket
Arrows Skeleton Barrel Musketeer
Rocket Arrows Skeleton Barrel Musketeer
Arrows Skeleton Barrel Musketeer Rocket
Arrows Rocket
Minions Rocket
Rocket Arrows Skeleton Barrel Musketeer
Rocket Arrows Skeleton Barrel Electro Giant Mother Witch
Rocket Minions Musketeer
Rocket Arrows
Rocket Musketeer
Rocket Arrows Skeleton Barrel Musketeer
Arrows Electro Giant Mother Witch
Arrows Skeleton Barrel Musketeer
Arrows Skeleton Barrel Musketeer
Rocket Arrows Skeleton Barrel Musketeer
Arrows Musketeer Electro Giant Mother Witch
Rocket Minions Skeleton Barrel Musketeer Electro Giant
Arrows Musketeer Rocket
Rocket Arrows
Rocket Arrows
Skeleton Barrel Minions Musketeer Rocket
Rocket Arrows Musketeer
Arrows
Musketeer Rocket Lumberjack
Arrows Skeleton Barrel Musketeer
Rocket Arrows Electro Giant
Musketeer
Electro Giant Minions Musketeer Rocket
Musketeer Rocket
Skeleton Barrel Musketeer Rocket Electro Giant
Rocket

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