My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Good

4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Zappies

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeleton Barrel Battle Ram Zappies Dark Prince P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Skeleton Barrel Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Skeleton Barrel Battle Ram Dark Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Skeleton Barrel Battle Ram Dark Prince P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Skeleton Barrel Dark Prince

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Skeleton Barrel Battle Ram Dark Prince
Giant Snowball
Minions Skeleton Barrel Battle Ram Zappies
Zap
Minions Skeleton Barrel Battle Ram Zappies Dark Prince
Barbarian Barrel
Skeleton Barrel Battle Ram Zappies Dark Prince
The Log
Skeleton Barrel Battle Ram Zappies Dark Prince
Earthquake
Zappies
Arrows
Minions Skeleton Barrel Zappies
Royal Delivery
Minions Skeleton Barrel Battle Ram Zappies Dark Prince P.E.K.K.A
Fireball
Minions Skeleton Barrel Battle Ram Zappies
Poison
Minions Skeleton Barrel Zappies
Lightning
Battle Ram Dark Prince
Rocket

Against air swarms

Spells and units that can counter air swarms.

Arrows Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Dark Prince Freeze

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Skeleton Barrel Battle Ram Dark Prince Freeze P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Minions Skeleton Barrel Battle Ram Zappies Dark Prince Freeze P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Arrows Minions Skeleton Barrel Battle Ram

Attack Synergies 1 17

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
P.E.K.K.A Skeleton Barrel Battle Ram Dark Prince Freeze
Minions
Skeleton Barrel Battle Ram Dark Prince P.E.K.K.A
Skeleton Barrel
Arrows Minions Battle Ram Zappies Dark Prince Freeze
Battle Ram
Arrows Minions Skeleton Barrel Zappies Freeze P.E.K.K.A
Zappies
Skeleton Barrel Battle Ram Dark Prince P.E.K.K.A
Dark Prince
Arrows Minions Skeleton Barrel Zappies
Freeze
Arrows Skeleton Barrel Battle Ram
P.E.K.K.A
Arrows Minions Battle Ram Zappies

Defense Synergies 0 7

Arrows
Dark Prince P.E.K.K.A
Minions
Zappies Dark Prince Freeze P.E.K.K.A
Skeleton Barrel
Battle Ram
Zappies
Minions P.E.K.K.A
Dark Prince
Arrows Minions
Freeze
Minions
P.E.K.K.A
Arrows Minions Zappies

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Skeleton Barrel Zappies
P.E.K.K.A Minions Zappies Dark Prince
P.E.K.K.A Minions Zappies Dark Prince Freeze
P.E.K.K.A Minions Zappies Dark Prince
Arrows Dark Prince P.E.K.K.A
Arrows Freeze Minions Zappies Dark Prince
Minions Arrows Zappies Freeze
Arrows Skeleton Barrel P.E.K.K.A
Zappies P.E.K.K.A Minions
Zappies Dark Prince
Minions Arrows Zappies Dark Prince Freeze
Arrows Minions Zappies
P.E.K.K.A Minions Zappies Dark Prince Freeze
Arrows Minions Zappies Dark Prince Freeze P.E.K.K.A
P.E.K.K.A Zappies
Zappies Freeze P.E.K.K.A
Arrows Minions Zappies Dark Prince P.E.K.K.A
Arrows Minions Zappies Dark Prince
Arrows Freeze Minions Zappies Dark Prince
P.E.K.K.A Zappies
Dark Prince Arrows Minions Zappies P.E.K.K.A
P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zappies Dark Prince P.E.K.K.A
Arrows Skeleton Barrel
Zappies P.E.K.K.A Minions Dark Prince
Dark Prince P.E.K.K.A Zappies
P.E.K.K.A Zappies Dark Prince
Arrows Minions Skeleton Barrel Zappies Freeze
Dark Prince P.E.K.K.A Minions Zappies
P.E.K.K.A Zappies Dark Prince
Freeze P.E.K.K.A Minions Zappies Dark Prince
P.E.K.K.A Zappies
P.E.K.K.A Minions Zappies Dark Prince
P.E.K.K.A Arrows Dark Prince
Dark Prince P.E.K.K.A Zappies
Zappies
Zappies Minions Dark Prince Freeze P.E.K.K.A
Arrows Minions Zappies Dark Prince Freeze P.E.K.K.A
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Skeleton Barrel Arrows Freeze
Arrows Skeleton Barrel
Arrows Skeleton Barrel
Arrows Skeleton Barrel Dark Prince Freeze
Arrows Dark Prince
Arrows Minions Skeleton Barrel Freeze
Arrows
Arrows Skeleton Barrel Freeze
Arrows Skeleton Barrel
Minions
Arrows Skeleton Barrel Dark Prince
Arrows
Skeleton Barrel
Arrows Minions Skeleton Barrel Freeze
Arrows Skeleton Barrel
Arrows Skeleton Barrel
Arrows Skeleton Barrel
Arrows Freeze
Minions
Arrows Skeleton Barrel Dark Prince
Arrows Skeleton Barrel
Minions
Arrows
Arrows Skeleton Barrel
Arrows Freeze Dark Prince
Arrows Skeleton Barrel
Arrows Skeleton Barrel
Arrows Skeleton Barrel
Arrows
Minions Skeleton Barrel Zappies Freeze
Arrows
Arrows Zappies Freeze
P.E.K.K.A
Arrows
Skeleton Barrel Minions Zappies Dark Prince Freeze
Arrows Zappies
Freeze
Arrows
Dark Prince
Arrows Skeleton Barrel
Arrows
Dark Prince P.E.K.K.A
Minions Zappies Freeze
Zappies
Skeleton Barrel Dark Prince Freeze
P.E.K.K.A

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