My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
RIP

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Suspicious Bush Bandit Magic Archer Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel Bandit Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Bandit Magic Archer Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel Bandit Magic Archer Goblin Machine

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Goblin Barrel Bandit
Giant Snowball
Minions Goblin Barrel
Zap
Minions Goblin Barrel Bandit
Barbarian Barrel
Goblin Barrel Bandit Magic Archer
The Log
Suspicious Bush Goblin Barrel Bandit
Earthquake
Goblin Barrel
Arrows
Minions Suspicious Bush Goblin Barrel
Royal Delivery
Minions Goblin Barrel Bandit Magic Archer
Fireball
Minions Suspicious Bush Goblin Barrel Bandit Magic Archer
Poison
Minions Suspicious Bush Magic Archer
Lightning
Bandit Magic Archer
Rocket
Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Arrows Magic Archer Goblin Machine

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Magic Archer Goblin Machine Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Suspicious Bush Goblin Machine Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Suspicious Bush Arrows Minions Goblin Barrel Bandit Magic Archer Goblin Machine Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Suspicious Bush Arrows Minions Goblin Barrel

Attack Synergies 1 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Goblin Barrel Bandit Mega Knight
Minions
Mega Knight Bandit
Suspicious Bush
Goblin Barrel
Arrows Bandit Mega Knight
Bandit
Arrows Minions Goblin Barrel Magic Archer Mega Knight
Magic Archer
Bandit Mega Knight
Goblin Machine
Mega Knight
Minions Arrows Goblin Barrel Bandit Magic Archer

Defense Synergies 1 6

Arrows
Mega Knight Bandit
Minions
Bandit Mega Knight
Suspicious Bush
Goblin Barrel
Bandit
Arrows Minions Magic Archer Mega Knight
Magic Archer
Bandit Mega Knight
Goblin Machine
Mega Knight
Arrows Minions Bandit Magic Archer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Magic Archer
Minions Bandit Mega Knight
Mega Knight Minions Bandit
Minions Bandit Mega Knight
Arrows Mega Knight
Arrows Minions Bandit Magic Archer Mega Knight
Minions Arrows Magic Archer
Arrows Bandit Magic Archer Mega Knight
Minions
Bandit Mega Knight
Minions Arrows Bandit Magic Archer Mega Knight
Arrows Minions Magic Archer
Mega Knight Minions Bandit
Mega Knight Arrows Minions Magic Archer
Bandit Mega Knight
Bandit Mega Knight
Mega Knight Arrows Minions
Arrows Mega Knight Minions Bandit Magic Archer
Arrows Minions Bandit Magic Archer Mega Knight
Mega Knight Arrows Minions Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Bandit
Bandit Arrows Magic Archer Mega Knight
Bandit Mega Knight Minions
Mega Knight Bandit
Bandit Mega Knight
Arrows Minions Magic Archer
Minions Bandit
Mega Knight
Mega Knight Minions Bandit Magic Archer
Mega Knight Minions
Mega Knight Arrows
Mega Knight Bandit
Magic Archer Mega Knight
Minions Magic Archer
Arrows Minions Mega Knight Magic Archer
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Arrows Bandit
Arrows Bandit Magic Archer
Arrows Bandit Magic Archer
Arrows
Arrows Magic Archer Mega Knight
Arrows Minions Magic Archer Goblin Machine
Arrows Magic Archer
Arrows Magic Archer
Arrows Bandit
Minions
Arrows Bandit Magic Archer Goblin Machine
Arrows Magic Archer
Bandit Magic Archer
Arrows Minions Bandit Magic Archer
Arrows Magic Archer
Arrows Bandit Magic Archer
Magic Archer Arrows Bandit Mega Knight
Arrows
Minions
Arrows Bandit Magic Archer Goblin Machine Mega Knight
Arrows Magic Archer Goblin Machine Mega Knight
Minions Magic Archer Mega Knight
Arrows
Arrows
Arrows Magic Archer Goblin Machine Mega Knight
Arrows Bandit Magic Archer
Arrows Bandit Magic Archer Mega Knight
Arrows Bandit Magic Archer
Arrows Magic Archer
Minions
Arrows Bandit Magic Archer Mega Knight
Arrows Magic Archer
Mega Knight
Arrows Magic Archer
Minions Bandit Magic Archer
Arrows Magic Archer
Arrows
Magic Archer Mega Knight
Arrows Magic Archer
Arrows
Mega Knight
Minions Magic Archer
Magic Archer
Bandit Magic Archer Mega Knight
Mega Knight

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