My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
Great!

1 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Tesla Rascals

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Tesla Rascals P.E.K.K.A Mighty Miner

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Rascals Mini P.E.K.K.A P.E.K.K.A Mighty Miner

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Mighty Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Mighty Miner
Giant Snowball
Minions Barbarians Mighty Miner
Zap
Minions Mighty Miner
Barbarian Barrel
Tesla Barbarians Rascals
The Log
Barbarians Rascals Mini P.E.K.K.A
Earthquake
Tesla Barbarians
Arrows
Minions Rascals
Royal Delivery
Minions Barbarians Rascals Mini P.E.K.K.A P.E.K.K.A
Fireball
Minions Tesla Barbarians Rascals Mighty Miner
Poison
Minions Barbarians Rascals
Lightning
Tesla Mini P.E.K.K.A Mighty Miner
Rocket
Barbarians Rascals Mighty Miner

Against air swarms

Spells and units that can counter air swarms.

Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Arrows

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Mini P.E.K.K.A P.E.K.K.A Mighty Miner

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Barbarians

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Minions Tesla Mini P.E.K.K.A Mighty Miner Barbarians Rascals P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Arrows Minions Tesla Mini P.E.K.K.A

Attack Synergies 1 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
P.E.K.K.A Mini P.E.K.K.A Mighty Miner
Minions
Rascals Mini P.E.K.K.A P.E.K.K.A
Tesla
Barbarians
Rascals
Minions
Mini P.E.K.K.A
Arrows Minions
P.E.K.K.A
Arrows Minions
Mighty Miner
Arrows

Defense Synergies 0 8

Arrows
Tesla Barbarians Mini P.E.K.K.A P.E.K.K.A
Minions
Tesla P.E.K.K.A
Tesla
Arrows Minions Rascals Mini P.E.K.K.A
Barbarians
Arrows
Rascals
Tesla
Mini P.E.K.K.A
Arrows Tesla
P.E.K.K.A
Arrows Minions
Mighty Miner

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Tesla
Barbarians Mini P.E.K.K.A P.E.K.K.A Minions Tesla Rascals
Tesla Barbarians Mini P.E.K.K.A P.E.K.K.A Minions Rascals
Tesla Barbarians Mini P.E.K.K.A P.E.K.K.A Minions Rascals
Arrows Barbarians Mini P.E.K.K.A P.E.K.K.A
Arrows Minions Tesla Rascals
Minions Tesla Arrows Rascals
Arrows Tesla Barbarians Rascals P.E.K.K.A
Tesla Barbarians Mini P.E.K.K.A P.E.K.K.A Mighty Miner Minions Rascals
Tesla Barbarians Rascals Mini P.E.K.K.A
Minions Barbarians Arrows Tesla Rascals
Arrows Minions Tesla Rascals
Tesla Barbarians Mini P.E.K.K.A P.E.K.K.A Minions Rascals
Arrows Minions Tesla Barbarians Rascals Mini P.E.K.K.A P.E.K.K.A
Barbarians Mini P.E.K.K.A P.E.K.K.A Tesla Rascals
Barbarians Tesla Rascals Mini P.E.K.K.A P.E.K.K.A
Tesla Barbarians Arrows Minions Rascals Mini P.E.K.K.A P.E.K.K.A
Arrows Tesla Minions Barbarians Rascals
Arrows Minions Tesla Barbarians Rascals
Barbarians Mini P.E.K.K.A P.E.K.K.A Tesla
Rascals Arrows Minions Tesla Barbarians Mini P.E.K.K.A P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Rascals Mini P.E.K.K.A Tesla P.E.K.K.A
Arrows Tesla Mini P.E.K.K.A
Barbarians P.E.K.K.A Minions Rascals Mini P.E.K.K.A
Mini P.E.K.K.A P.E.K.K.A Tesla Barbarians Rascals
Barbarians P.E.K.K.A Tesla Rascals Mini P.E.K.K.A Mighty Miner
Arrows Minions Tesla Rascals
Rascals Mini P.E.K.K.A P.E.K.K.A Minions Tesla Barbarians
Mini P.E.K.K.A P.E.K.K.A Mighty Miner Tesla Barbarians Rascals
P.E.K.K.A Minions Barbarians Mini P.E.K.K.A
P.E.K.K.A Tesla Barbarians
P.E.K.K.A Minions Tesla Barbarians Rascals Mini P.E.K.K.A
P.E.K.K.A Arrows Barbarians
Barbarians Rascals Mini P.E.K.K.A P.E.K.K.A Tesla
Tesla Barbarians Rascals
Tesla Barbarians Rascals Minions Mini P.E.K.K.A P.E.K.K.A Mighty Miner
Arrows Minions Tesla Barbarians Rascals Mini P.E.K.K.A P.E.K.K.A Mighty Miner
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Rascals
Arrows
Arrows
Arrows Barbarians Rascals
Arrows
Arrows Minions
Arrows
Arrows
Arrows
Minions Mini P.E.K.K.A
Arrows
Arrows
Arrows Minions
Arrows
Arrows
Arrows
Arrows
Minions Mini P.E.K.K.A
Arrows Mini P.E.K.K.A
Arrows
Minions
Arrows
Arrows Barbarians
Arrows
Arrows
Arrows
Arrows
Arrows
Minions
Mini P.E.K.K.A
Arrows
Arrows
P.E.K.K.A Mighty Miner
Arrows
Minions Barbarians
Arrows
Arrows
Rascals Mini P.E.K.K.A
Arrows
Arrows
P.E.K.K.A
Minions Rascals
P.E.K.K.A

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: