My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Good

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Tesla Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Tesla Valkyrie Balloon Inferno Dragon Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Balloon Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Balloon Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Balloon Inferno Dragon
Giant Snowball
Minions Balloon Inferno Dragon Lumberjack
Zap
Minions Balloon Inferno Dragon
Barbarian Barrel
Tesla Valkyrie Lumberjack
The Log
Lumberjack
Earthquake
Tesla
Arrows
Minions
Royal Delivery
Minions Valkyrie Balloon Inferno Dragon Lumberjack
Fireball
Minions Tesla Balloon Inferno Dragon Lumberjack
Poison
Minions Balloon
Lightning
Tesla Valkyrie Balloon Inferno Dragon Lumberjack
Rocket
Valkyrie Balloon Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Arrows Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Fireball Valkyrie

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Valkyrie Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Minions Tesla Fireball Valkyrie Inferno Dragon Lumberjack Balloon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Arrows Minions Tesla Fireball

Attack Synergies 5 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Fireball Balloon Lumberjack
Minions
Valkyrie Balloon Inferno Dragon Lumberjack
Tesla
Fireball
Arrows
Valkyrie
Balloon Lumberjack Minions
Balloon
Arrows Valkyrie Lumberjack Minions
Inferno Dragon
Minions
Lumberjack
Valkyrie Balloon Arrows Minions

Defense Synergies 1 12

Arrows
Tesla Fireball Valkyrie Lumberjack
Minions
Valkyrie Tesla Lumberjack
Tesla
Arrows Minions Fireball Valkyrie Inferno Dragon
Fireball
Arrows Tesla Valkyrie Lumberjack
Valkyrie
Minions Arrows Tesla Fireball Lumberjack
Balloon
Inferno Dragon
Tesla
Lumberjack
Arrows Minions Fireball Valkyrie

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Tesla Fireball Valkyrie
Inferno Dragon Lumberjack Minions Tesla Valkyrie
Tesla Lumberjack Minions Valkyrie Inferno Dragon
Tesla Inferno Dragon Lumberjack Minions Valkyrie
Arrows Fireball Valkyrie Lumberjack
Arrows Fireball Minions Tesla Valkyrie Lumberjack
Minions Tesla Inferno Dragon Arrows Fireball
Arrows Tesla Fireball Valkyrie
Tesla Inferno Dragon Minions Lumberjack
Tesla Valkyrie Lumberjack
Minions Valkyrie Arrows Tesla Fireball Lumberjack
Arrows Minions Tesla Inferno Dragon Fireball
Tesla Lumberjack Minions Fireball Valkyrie
Fireball Valkyrie Arrows Minions Tesla Lumberjack
Inferno Dragon Tesla Lumberjack
Tesla Fireball Inferno Dragon Lumberjack
Tesla Arrows Minions Fireball Valkyrie Lumberjack
Arrows Tesla Fireball Valkyrie Minions Lumberjack
Arrows Valkyrie Minions Tesla Fireball Inferno Dragon Lumberjack
Tesla Inferno Dragon Lumberjack
Valkyrie Arrows Minions Tesla Fireball Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Lumberjack Tesla Fireball
Fireball Arrows Tesla Valkyrie Inferno Dragon Lumberjack
Lumberjack Minions Valkyrie
Valkyrie Lumberjack Tesla Fireball
Tesla Valkyrie Inferno Dragon Lumberjack
Arrows Fireball Minions Tesla
Minions Tesla Fireball Valkyrie Lumberjack
Tesla Valkyrie Inferno Dragon Lumberjack
Minions Fireball Valkyrie Inferno Dragon
Tesla Inferno Dragon
Inferno Dragon Minions Tesla Valkyrie Lumberjack
Arrows Fireball Valkyrie
Tesla Fireball Valkyrie Lumberjack
Tesla Fireball Valkyrie
Tesla Minions Fireball Valkyrie Inferno Dragon Lumberjack
Arrows Minions Valkyrie Tesla Fireball Inferno Dragon
Arrows Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Arrows Valkyrie
Arrows Fireball
Arrows Fireball
Arrows Fireball Valkyrie
Fireball Arrows Valkyrie
Arrows Fireball Minions
Arrows
Arrows Fireball
Arrows Fireball
Minions Fireball Lumberjack
Arrows Fireball Valkyrie
Fireball Arrows
Fireball
Arrows Minions Fireball
Arrows Fireball
Arrows Fireball
Arrows Fireball
Arrows Fireball
Minions
Arrows Fireball
Arrows Fireball Valkyrie
Minions Fireball
Arrows Fireball
Arrows Fireball
Arrows Fireball Valkyrie
Inferno Dragon
Arrows Fireball
Fireball Arrows
Fireball Arrows
Arrows Fireball
Minions Fireball
Fireball
Arrows Fireball
Arrows Fireball
Arrows Fireball
Minions Fireball
Fireball Arrows
Arrows Fireball
Fireball Valkyrie Lumberjack
Arrows Fireball
Arrows Fireball
Minions Fireball
Fireball
Fireball
Inferno Dragon
Fireball

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