My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Good

1 problems 6 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Tesla

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Tesla Royal Giant Valkyrie P.E.K.K.A Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Giant Valkyrie P.E.K.K.A Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Royal Giant Skeleton Army
Giant Snowball
Minions Skeleton Army
Zap
Minions Royal Giant Skeleton Army
Barbarian Barrel
Tesla Valkyrie Skeleton Army
The Log
Royal Giant Skeleton Army
Earthquake
Tesla Skeleton Army
Arrows
Minions Skeleton Army
Royal Delivery
Minions Valkyrie Skeleton Army P.E.K.K.A
Fireball
Minions Tesla Skeleton Army
Poison
Minions Skeleton Army
Lightning
Tesla Valkyrie
Rocket
Valkyrie

Against air swarms

Spells and units that can counter air swarms.

Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Valkyrie Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Valkyrie Skeleton Army P.E.K.K.A Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Minions Skeleton Army Tesla Valkyrie Royal Giant P.E.K.K.A Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Arrows Minions Skeleton Army Tesla

Attack Synergies 4 4

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Royal Giant P.E.K.K.A Mega Knight
Minions
Royal Giant Mega Knight Valkyrie P.E.K.K.A
Tesla
Royal Giant
Arrows Minions
Valkyrie
Minions P.E.K.K.A
Skeleton Army
P.E.K.K.A
Arrows Minions Valkyrie
Mega Knight
Minions Arrows

Defense Synergies 2 9

Arrows
Mega Knight Tesla Valkyrie P.E.K.K.A
Minions
Valkyrie Tesla P.E.K.K.A Mega Knight
Tesla
Arrows Minions Valkyrie Skeleton Army
Royal Giant
Valkyrie
Minions Arrows Tesla P.E.K.K.A
Skeleton Army
Tesla
P.E.K.K.A
Arrows Minions Valkyrie
Mega Knight
Arrows Minions

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Tesla Valkyrie
Skeleton Army P.E.K.K.A Minions Tesla Valkyrie Mega Knight
Tesla Skeleton Army P.E.K.K.A Mega Knight Minions Valkyrie
Tesla Skeleton Army P.E.K.K.A Minions Valkyrie Mega Knight
Arrows Valkyrie Skeleton Army P.E.K.K.A Mega Knight
Arrows Skeleton Army Minions Tesla Valkyrie Mega Knight
Minions Tesla Arrows
Arrows Tesla Valkyrie P.E.K.K.A Mega Knight
Tesla P.E.K.K.A Minions Skeleton Army
Skeleton Army Tesla Valkyrie Mega Knight
Minions Valkyrie Skeleton Army Arrows Tesla Mega Knight
Arrows Minions Tesla
Tesla Skeleton Army P.E.K.K.A Mega Knight Minions Valkyrie
Valkyrie Skeleton Army Mega Knight Arrows Minions Tesla P.E.K.K.A
Skeleton Army P.E.K.K.A Tesla Mega Knight
Skeleton Army Tesla P.E.K.K.A Mega Knight
Tesla Mega Knight Arrows Minions Valkyrie Skeleton Army P.E.K.K.A
Arrows Tesla Valkyrie Mega Knight Minions Skeleton Army
Arrows Valkyrie Minions Tesla Mega Knight
P.E.K.K.A Tesla
Valkyrie Skeleton Army Mega Knight Arrows Minions Tesla P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Skeleton Army Mega Knight Tesla P.E.K.K.A
Arrows Tesla Valkyrie Mega Knight
Skeleton Army P.E.K.K.A Mega Knight Minions Valkyrie
Valkyrie Skeleton Army P.E.K.K.A Mega Knight Tesla
P.E.K.K.A Tesla Valkyrie Skeleton Army Mega Knight
Arrows Minions Tesla
Skeleton Army P.E.K.K.A Minions Tesla Valkyrie
P.E.K.K.A Mega Knight Tesla Valkyrie Skeleton Army
P.E.K.K.A Mega Knight Minions Valkyrie Skeleton Army
P.E.K.K.A Tesla Skeleton Army
P.E.K.K.A Mega Knight Minions Tesla Valkyrie
Skeleton Army P.E.K.K.A Mega Knight Arrows Valkyrie
Skeleton Army P.E.K.K.A Mega Knight Tesla Valkyrie
Tesla Valkyrie Skeleton Army Mega Knight
Tesla Skeleton Army Minions Valkyrie P.E.K.K.A
Arrows Minions Valkyrie Mega Knight Tesla P.E.K.K.A
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Valkyrie
Arrows
Arrows
Arrows Valkyrie
Arrows Valkyrie Mega Knight
Arrows Minions
Arrows
Arrows
Arrows
Minions
Arrows Valkyrie
Arrows
Arrows Minions
Arrows
Arrows
Arrows Mega Knight
Arrows
Minions
Arrows Mega Knight
Arrows Valkyrie Mega Knight
Minions Mega Knight
Arrows
Arrows
Arrows Valkyrie Mega Knight
Arrows
Arrows Mega Knight
Arrows
Arrows
Minions
Arrows Mega Knight
Arrows
P.E.K.K.A Mega Knight
Arrows
Minions Skeleton Army
Arrows
Arrows
Valkyrie Mega Knight
Arrows
Arrows
P.E.K.K.A Mega Knight
Minions
Mega Knight
P.E.K.K.A
Mega Knight

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