My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Good

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Tesla Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Tesla Wizard Bandit

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Elite Barbarians Skeleton Army Bandit
Giant Snowball
Minions Skeleton Army
Zap
Minions Skeleton Army Bandit
Barbarian Barrel
Tesla Elite Barbarians Wizard Skeleton Army Bandit
The Log
Elite Barbarians Skeleton Army Bandit
Earthquake
Tesla Skeleton Army
Arrows
Minions Skeleton Army
Royal Delivery
Minions Elite Barbarians Wizard Skeleton Army Bandit
Fireball
Minions Tesla Elite Barbarians Wizard Skeleton Army Bandit
Poison
Minions Wizard Skeleton Army
Lightning
Tesla Elite Barbarians Wizard Bandit
Rocket
Elite Barbarians Wizard

Against air swarms

Spells and units that can counter air swarms.

Arrows Wizard Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Wizard Freeze

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Skeleton Army Freeze

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Minions Skeleton Army Bandit Tesla Freeze Wizard Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Arrows Minions Skeleton Army Bandit

Attack Synergies 1 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Elite Barbarians Freeze Bandit
Minions
Elite Barbarians Bandit
Tesla
Elite Barbarians
Arrows Minions Wizard Bandit
Wizard
Elite Barbarians Bandit
Skeleton Army
Freeze
Arrows
Bandit
Arrows Minions Elite Barbarians Wizard

Defense Synergies 0 13

Arrows
Tesla Bandit
Minions
Tesla Freeze Bandit
Tesla
Arrows Minions Wizard Skeleton Army
Elite Barbarians
Wizard
Wizard
Tesla Elite Barbarians Skeleton Army Freeze Bandit
Skeleton Army
Tesla Wizard Freeze Bandit
Freeze
Minions Wizard Skeleton Army
Bandit
Arrows Minions Wizard Skeleton Army

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Tesla Wizard
Elite Barbarians Skeleton Army Minions Tesla Bandit
Tesla Skeleton Army Minions Elite Barbarians Freeze Bandit
Tesla Elite Barbarians Skeleton Army Minions Bandit
Arrows Elite Barbarians Skeleton Army
Arrows Skeleton Army Freeze Minions Tesla Bandit
Minions Tesla Arrows Wizard Freeze
Arrows Tesla Bandit
Tesla Minions Elite Barbarians Skeleton Army
Elite Barbarians Skeleton Army Tesla Bandit
Minions Skeleton Army Arrows Tesla Wizard Freeze Bandit
Arrows Minions Tesla Wizard
Tesla Skeleton Army Minions Elite Barbarians Wizard Freeze Bandit
Wizard Skeleton Army Arrows Minions Tesla Freeze
Elite Barbarians Skeleton Army Tesla Bandit
Skeleton Army Tesla Elite Barbarians Freeze Bandit
Tesla Wizard Arrows Minions Elite Barbarians Skeleton Army
Arrows Tesla Minions Elite Barbarians Wizard Skeleton Army Bandit
Arrows Wizard Freeze Minions Tesla Bandit
Tesla Elite Barbarians
Wizard Skeleton Army Arrows Minions Tesla Elite Barbarians Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Tesla Elite Barbarians Bandit
Bandit Arrows Tesla Elite Barbarians Wizard
Skeleton Army Bandit Minions Elite Barbarians
Skeleton Army Tesla Elite Barbarians Bandit
Tesla Elite Barbarians Skeleton Army Bandit
Arrows Wizard Minions Tesla Freeze
Skeleton Army Minions Tesla Elite Barbarians Bandit
Tesla Elite Barbarians Skeleton Army
Freeze Minions Elite Barbarians Skeleton Army Bandit
Tesla Skeleton Army
Minions Tesla Elite Barbarians
Skeleton Army Arrows Elite Barbarians
Elite Barbarians Skeleton Army Tesla Wizard Bandit
Wizard Tesla Skeleton Army
Tesla Elite Barbarians Skeleton Army Minions Freeze
Arrows Minions Tesla Elite Barbarians Wizard Freeze
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Freeze Bandit
Arrows Bandit
Arrows Bandit
Arrows Freeze
Wizard Arrows
Arrows Wizard Minions Freeze
Arrows Wizard
Arrows Wizard Freeze
Arrows Wizard Bandit
Minions Elite Barbarians
Arrows Wizard Bandit
Arrows Wizard
Elite Barbarians Bandit
Arrows Minions Freeze Bandit
Arrows Elite Barbarians
Arrows Wizard Bandit
Arrows Wizard Bandit
Arrows Freeze
Minions
Arrows Wizard Bandit
Arrows Wizard
Minions
Arrows Wizard
Arrows
Arrows Freeze Wizard
Arrows Wizard Bandit
Arrows Wizard Bandit
Arrows Bandit
Elite Barbarians Arrows Wizard
Minions Wizard Freeze
Elite Barbarians
Arrows Wizard Bandit
Arrows Freeze
Arrows Wizard
Minions Skeleton Army Freeze Bandit
Arrows Wizard
Freeze
Arrows
Wizard
Arrows Wizard
Arrows
Elite Barbarians
Minions Elite Barbarians Freeze
Freeze Bandit
Wizard

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