My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Great!
Versatility
Great!
F2P score
Mediocre

4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Witch Bandit

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Goblin Barrel Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Hog Rider Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Hog Rider Goblin Barrel Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Hog Rider Goblin Barrel Skeleton Army Bandit
Giant Snowball
Minions Hog Rider Goblin Barrel Skeleton Army Witch
Zap
Minions Goblin Barrel Skeleton Army Witch Bandit
Barbarian Barrel
Valkyrie Goblin Barrel Skeleton Army Witch Bandit
The Log
Hog Rider Goblin Barrel Skeleton Army Witch Bandit
Earthquake
Hog Rider Goblin Barrel Skeleton Army Witch
Arrows
Minions Goblin Barrel Skeleton Army Witch
Royal Delivery
Minions Valkyrie Hog Rider Goblin Barrel Skeleton Army Witch Bandit
Fireball
Minions Hog Rider Goblin Barrel Skeleton Army Witch Bandit
Poison
Minions Skeleton Army Witch
Lightning
Valkyrie Witch Bandit
Rocket
Valkyrie Hog Rider Witch

Against air swarms

Spells and units that can counter air swarms.

Arrows Witch

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Valkyrie

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Valkyrie Skeleton Army

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Goblin Barrel Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Minions Goblin Barrel Skeleton Army Bandit Valkyrie Hog Rider Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Arrows Minions Goblin Barrel Skeleton Army

Attack Synergies 4 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Hog Rider Goblin Barrel Bandit
Minions
Hog Rider Valkyrie Bandit
Valkyrie
Hog Rider Goblin Barrel Minions Witch Bandit
Hog Rider
Arrows Minions Valkyrie Goblin Barrel Witch Bandit
Goblin Barrel
Valkyrie Arrows Hog Rider Skeleton Army Bandit
Skeleton Army
Goblin Barrel
Witch
Valkyrie Hog Rider Bandit
Bandit
Arrows Minions Valkyrie Hog Rider Goblin Barrel Witch

Defense Synergies 1 7

Arrows
Valkyrie Bandit
Minions
Valkyrie Bandit
Valkyrie
Minions Arrows Witch Bandit
Hog Rider
Goblin Barrel
Skeleton Army
Bandit
Witch
Valkyrie Bandit
Bandit
Arrows Minions Valkyrie Skeleton Army Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Valkyrie
Skeleton Army Minions Valkyrie Witch Bandit
Skeleton Army Witch Minions Valkyrie Bandit
Skeleton Army Witch Minions Valkyrie Bandit
Arrows Valkyrie Skeleton Army
Arrows Skeleton Army Minions Valkyrie Bandit
Minions Arrows Witch
Arrows Valkyrie Bandit
Witch Minions Skeleton Army
Skeleton Army Valkyrie Bandit
Minions Valkyrie Skeleton Army Witch Arrows Bandit
Arrows Minions Witch
Skeleton Army Minions Valkyrie Witch Bandit
Valkyrie Skeleton Army Arrows Minions Witch
Skeleton Army Bandit
Skeleton Army Bandit
Arrows Minions Valkyrie Skeleton Army Witch
Arrows Valkyrie Minions Skeleton Army Witch Bandit
Arrows Valkyrie Witch Minions Bandit
Valkyrie Skeleton Army Arrows Minions Witch Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Skeleton Army Witch Bandit
Bandit Arrows Valkyrie
Skeleton Army Bandit Minions Valkyrie Witch
Valkyrie Skeleton Army Bandit
Valkyrie Skeleton Army Witch Bandit
Arrows Minions Witch
Skeleton Army Minions Valkyrie Witch Bandit
Valkyrie Skeleton Army
Minions Valkyrie Skeleton Army Witch Bandit
Witch Skeleton Army
Minions Valkyrie Witch
Skeleton Army Arrows Valkyrie
Skeleton Army Valkyrie Witch Bandit
Valkyrie Skeleton Army Witch
Skeleton Army Witch Minions Valkyrie
Arrows Minions Valkyrie Witch
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Valkyrie Bandit
Arrows Bandit
Arrows Bandit
Arrows Valkyrie
Arrows Valkyrie
Arrows Minions Witch
Arrows Witch
Arrows
Arrows Bandit
Minions
Arrows Valkyrie Bandit
Arrows
Bandit
Arrows Minions Bandit
Arrows
Arrows Witch Bandit
Arrows Bandit
Arrows
Minions
Arrows Bandit
Arrows Valkyrie Witch
Minions
Arrows
Arrows
Arrows Valkyrie Witch
Witch
Arrows Witch Bandit
Arrows Witch Bandit
Arrows Bandit
Arrows Witch
Minions Witch
Arrows Bandit
Arrows
Arrows
Minions Skeleton Army Witch Bandit
Arrows Witch
Arrows
Valkyrie
Arrows
Arrows
Minions Witch
Witch
Witch Bandit

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