My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Great!
Versatility
Godly!
F2P score
Mediocre

4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Witch Lumberjack Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Lumberjack Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Hog Rider Lumberjack Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Hog Rider Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Hog Rider
Giant Snowball
Minions Hog Rider Witch Lumberjack
Zap
Minions Witch
Barbarian Barrel
Valkyrie Witch Lumberjack
The Log
Hog Rider Witch Lumberjack
Earthquake
Hog Rider Witch
Arrows
Minions Witch
Royal Delivery
Minions Valkyrie Hog Rider Witch Lumberjack
Fireball
Minions Hog Rider Witch Lumberjack
Poison
Minions Witch
Lightning
Valkyrie Witch Lumberjack
Rocket
Valkyrie Hog Rider Witch

Against air swarms

Spells and units that can counter air swarms.

Arrows Freeze Witch

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Valkyrie Freeze Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Valkyrie Freeze Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Minions Valkyrie Hog Rider Freeze Lumberjack Witch Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Arrows Minions Valkyrie Hog Rider

Attack Synergies 6 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Hog Rider Freeze Lumberjack Mega Knight
Minions
Hog Rider Mega Knight Valkyrie Lumberjack
Valkyrie
Hog Rider Lumberjack Minions Witch
Hog Rider
Arrows Minions Valkyrie Freeze Witch Lumberjack Mega Knight
Freeze
Hog Rider Arrows
Witch
Valkyrie Hog Rider Lumberjack Mega Knight
Lumberjack
Valkyrie Arrows Minions Hog Rider Witch Mega Knight
Mega Knight
Minions Arrows Hog Rider Witch Lumberjack

Defense Synergies 2 12

Arrows
Mega Knight Valkyrie Lumberjack
Minions
Valkyrie Freeze Lumberjack Mega Knight
Valkyrie
Minions Arrows Freeze Witch Lumberjack
Hog Rider
Freeze
Minions Valkyrie Lumberjack Mega Knight
Witch
Valkyrie Lumberjack Mega Knight
Lumberjack
Arrows Minions Valkyrie Freeze Witch
Mega Knight
Arrows Minions Freeze Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Valkyrie
Lumberjack Minions Valkyrie Witch Mega Knight
Witch Lumberjack Mega Knight Minions Valkyrie Freeze
Witch Lumberjack Minions Valkyrie Mega Knight
Arrows Valkyrie Lumberjack Mega Knight
Arrows Freeze Minions Valkyrie Lumberjack Mega Knight
Minions Arrows Freeze Witch
Arrows Valkyrie Mega Knight
Witch Minions Lumberjack
Valkyrie Lumberjack Mega Knight
Minions Valkyrie Witch Arrows Freeze Lumberjack Mega Knight
Arrows Minions Witch
Lumberjack Mega Knight Minions Valkyrie Freeze Witch
Valkyrie Mega Knight Arrows Minions Freeze Witch Lumberjack
Lumberjack Mega Knight
Freeze Lumberjack Mega Knight
Mega Knight Arrows Minions Valkyrie Witch Lumberjack
Arrows Valkyrie Mega Knight Minions Witch Lumberjack
Arrows Valkyrie Freeze Witch Minions Lumberjack Mega Knight
Lumberjack
Valkyrie Mega Knight Arrows Minions Witch Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Lumberjack Mega Knight Witch
Arrows Valkyrie Lumberjack Mega Knight
Lumberjack Mega Knight Minions Valkyrie Witch
Valkyrie Lumberjack Mega Knight
Valkyrie Witch Lumberjack Mega Knight
Arrows Minions Freeze Witch
Minions Valkyrie Witch Lumberjack
Mega Knight Valkyrie Lumberjack
Freeze Mega Knight Minions Valkyrie Witch
Witch
Mega Knight Minions Valkyrie Witch Lumberjack
Mega Knight Arrows Valkyrie
Mega Knight Valkyrie Witch Lumberjack
Valkyrie Witch Mega Knight
Witch Minions Valkyrie Freeze Lumberjack
Arrows Minions Valkyrie Mega Knight Freeze Witch
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Valkyrie Freeze
Arrows
Arrows
Arrows Valkyrie Freeze
Arrows Valkyrie Mega Knight
Arrows Minions Freeze Witch
Arrows Witch
Arrows Freeze
Arrows
Minions Lumberjack
Arrows Valkyrie
Arrows
Arrows Minions Freeze
Arrows
Arrows Witch
Arrows Mega Knight
Arrows Freeze
Minions
Arrows Mega Knight
Arrows Valkyrie Witch Mega Knight
Minions Mega Knight
Arrows
Arrows
Arrows Freeze Valkyrie Witch Mega Knight
Witch
Arrows Witch
Arrows Witch Mega Knight
Arrows
Arrows Witch
Minions Freeze Witch
Arrows Mega Knight
Arrows Freeze
Mega Knight
Arrows
Minions Freeze Witch
Arrows Witch
Freeze
Arrows
Valkyrie Lumberjack Mega Knight
Arrows
Arrows
Mega Knight
Minions Freeze Witch
Witch
Freeze Witch Mega Knight
Mega Knight

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