My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Mediocre

6 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Inferno Tower Wizard Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Wizard Witch Golem

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Golem

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Golem

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Skeleton Army
Giant Snowball
Minions Skeleton Army Witch
Zap
Minions Inferno Tower Skeleton Army Witch
Barbarian Barrel
Valkyrie Inferno Tower Wizard Skeleton Army Witch
The Log
Skeleton Army Witch
Earthquake
Inferno Tower Skeleton Army Witch
Arrows
Minions Skeleton Army Witch
Royal Delivery
Minions Valkyrie Wizard Skeleton Army Witch
Fireball
Minions Inferno Tower Wizard Skeleton Army Witch
Poison
Minions Inferno Tower Wizard Skeleton Army Witch
Lightning
Valkyrie Inferno Tower Wizard Witch
Rocket
Valkyrie Inferno Tower Wizard Witch

Against air swarms

Spells and units that can counter air swarms.

Arrows Wizard Witch

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Valkyrie Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Valkyrie Inferno Tower Skeleton Army Golem

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Minions Skeleton Army Valkyrie Inferno Tower Wizard Witch Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Arrows Minions Skeleton Army Valkyrie

Attack Synergies 1 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Golem
Minions
Valkyrie Golem
Valkyrie
Minions Wizard Witch
Inferno Tower
Wizard
Valkyrie Golem
Skeleton Army
Witch
Valkyrie Golem
Golem
Arrows Minions Wizard Witch

Defense Synergies 2 7

Arrows
Valkyrie Inferno Tower
Minions
Valkyrie Inferno Tower
Valkyrie
Minions Arrows Inferno Tower Wizard Witch
Inferno Tower
Skeleton Army Arrows Minions Valkyrie
Wizard
Valkyrie Skeleton Army
Skeleton Army
Inferno Tower Wizard
Witch
Valkyrie
Golem

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Valkyrie Inferno Tower Wizard
Inferno Tower Skeleton Army Minions Valkyrie Witch
Inferno Tower Skeleton Army Witch Minions Valkyrie
Inferno Tower Skeleton Army Witch Minions Valkyrie
Arrows Valkyrie Skeleton Army
Arrows Skeleton Army Minions Valkyrie
Minions Inferno Tower Arrows Wizard Witch
Arrows Valkyrie Inferno Tower
Inferno Tower Witch Minions Skeleton Army
Skeleton Army Valkyrie Inferno Tower
Minions Valkyrie Skeleton Army Witch Arrows Wizard
Arrows Minions Inferno Tower Wizard Witch
Inferno Tower Skeleton Army Minions Valkyrie Wizard Witch
Valkyrie Wizard Skeleton Army Arrows Minions Witch
Inferno Tower Skeleton Army
Inferno Tower Skeleton Army
Wizard Arrows Minions Valkyrie Inferno Tower Skeleton Army Witch
Arrows Minions Valkyrie Wizard Skeleton Army Witch
Arrows Valkyrie Wizard Witch Minions
Inferno Tower
Valkyrie Wizard Skeleton Army Arrows Minions Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Skeleton Army Inferno Tower Witch
Arrows Valkyrie Wizard
Skeleton Army Minions Valkyrie Inferno Tower Witch
Valkyrie Skeleton Army Inferno Tower
Inferno Tower Valkyrie Skeleton Army Witch
Arrows Wizard Minions Witch
Skeleton Army Minions Valkyrie Inferno Tower Witch
Inferno Tower Valkyrie Skeleton Army
Minions Valkyrie Inferno Tower Skeleton Army Witch
Inferno Tower Witch Skeleton Army
Minions Valkyrie Inferno Tower Witch
Skeleton Army Arrows Valkyrie
Skeleton Army Valkyrie Inferno Tower Wizard Witch
Wizard Valkyrie Skeleton Army Witch
Inferno Tower Skeleton Army Witch Minions Valkyrie
Arrows Minions Valkyrie Inferno Tower Wizard Witch
Arrows Inferno Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Valkyrie
Arrows
Arrows
Arrows Valkyrie
Wizard Arrows Valkyrie
Arrows Wizard Minions Witch
Arrows Wizard Witch
Arrows Wizard
Arrows Wizard
Minions
Arrows Valkyrie Wizard
Arrows Wizard
Arrows Minions
Arrows
Arrows Wizard Witch
Arrows Wizard
Arrows
Minions
Arrows Wizard
Arrows Valkyrie Wizard Witch
Minions
Arrows Wizard
Arrows
Arrows Valkyrie Wizard Witch
Witch
Arrows Wizard Witch
Arrows Wizard Witch
Arrows
Arrows Wizard Witch
Minions Wizard Witch
Arrows Wizard
Arrows
Arrows Wizard
Minions Skeleton Army Witch
Arrows Wizard Witch
Arrows
Valkyrie Wizard
Arrows Wizard
Arrows
Minions Witch
Witch
Witch
Wizard

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