My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Bad

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Baby Dragon Electro Giant Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Electro Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Electro Giant Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Baby Dragon Electro Giant Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Skeleton Army
Giant Snowball
Minions Skeleton Army Baby Dragon
Zap
Minions Skeleton Army
Barbarian Barrel
Valkyrie Skeleton Army
The Log
Skeleton Army
Earthquake
Skeleton Army
Arrows
Minions Skeleton Army
Royal Delivery
Minions Valkyrie Skeleton Army Baby Dragon
Fireball
Minions Skeleton Army Baby Dragon
Poison
Minions Skeleton Army
Lightning
Valkyrie Baby Dragon
Rocket
Valkyrie

Against air swarms

Spells and units that can counter air swarms.

Arrows Baby Dragon Electro Giant

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Valkyrie Baby Dragon Electro Giant Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Valkyrie Skeleton Army Baby Dragon Electro Giant Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Arrows Minions Skeleton Army Valkyrie Baby Dragon Electro Giant Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Mirror Arrows Minions Skeleton Army

Attack Synergies 3 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Mirror Mega Knight
Minions
Mega Knight Valkyrie Baby Dragon
Valkyrie
Minions Baby Dragon
Mirror
Arrows Electro Giant Skeleton Army
Skeleton Army
Mirror
Baby Dragon
Minions Valkyrie Electro Giant Mega Knight
Electro Giant
Mirror Baby Dragon
Mega Knight
Minions Arrows Baby Dragon

Defense Synergies 4 7

Arrows
Mirror Mega Knight Valkyrie
Minions
Valkyrie Baby Dragon Mega Knight
Valkyrie
Minions Arrows Mirror Baby Dragon
Mirror
Arrows Skeleton Army Valkyrie Mega Knight
Skeleton Army
Mirror
Baby Dragon
Minions Valkyrie Mega Knight
Electro Giant
Mega Knight
Arrows Minions Mirror Baby Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Valkyrie Baby Dragon
Skeleton Army Minions Valkyrie Mega Knight
Skeleton Army Mega Knight Minions Valkyrie
Skeleton Army Minions Valkyrie Mega Knight
Arrows Valkyrie Skeleton Army Mega Knight
Arrows Skeleton Army Minions Valkyrie Baby Dragon Mega Knight
Minions Arrows Baby Dragon
Arrows Valkyrie Baby Dragon Electro Giant Mega Knight
Minions Skeleton Army
Skeleton Army Valkyrie Mega Knight
Minions Valkyrie Skeleton Army Arrows Baby Dragon Electro Giant Mega Knight
Arrows Minions Baby Dragon
Skeleton Army Mega Knight Minions Valkyrie
Valkyrie Skeleton Army Mega Knight Arrows Minions Baby Dragon
Skeleton Army Mega Knight
Skeleton Army Electro Giant Mega Knight
Mega Knight Arrows Minions Valkyrie Skeleton Army
Arrows Valkyrie Mega Knight Minions Skeleton Army Baby Dragon
Arrows Valkyrie Baby Dragon Minions Mega Knight
Valkyrie Skeleton Army Mega Knight Arrows Minions Baby Dragon Electro Giant

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Skeleton Army Mega Knight Electro Giant
Arrows Valkyrie Baby Dragon Mega Knight
Skeleton Army Mega Knight Minions Valkyrie
Valkyrie Skeleton Army Mega Knight
Valkyrie Skeleton Army Mega Knight
Arrows Electro Giant Minions Baby Dragon
Skeleton Army Minions Valkyrie
Mega Knight Valkyrie Skeleton Army
Mega Knight Minions Valkyrie Skeleton Army Baby Dragon
Skeleton Army
Mega Knight Minions Valkyrie
Skeleton Army Mega Knight Arrows Valkyrie Electro Giant
Skeleton Army Mega Knight Valkyrie
Valkyrie Skeleton Army Baby Dragon Electro Giant Mega Knight
Skeleton Army Electro Giant Minions Valkyrie Baby Dragon
Arrows Minions Valkyrie Mega Knight Baby Dragon Electro Giant
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Valkyrie Baby Dragon
Arrows Baby Dragon
Arrows Baby Dragon
Arrows Valkyrie
Arrows Valkyrie Baby Dragon Mega Knight
Arrows Electro Giant Minions Baby Dragon
Arrows Baby Dragon
Arrows Baby Dragon
Arrows
Minions
Arrows Valkyrie
Arrows Baby Dragon
Baby Dragon
Arrows Minions Baby Dragon
Arrows Baby Dragon
Arrows Baby Dragon
Arrows Baby Dragon Mega Knight
Arrows
Minions
Arrows Baby Dragon Mega Knight
Arrows Valkyrie Baby Dragon Electro Giant Mega Knight
Minions Baby Dragon Mega Knight
Arrows
Arrows Baby Dragon
Arrows Electro Giant Valkyrie Baby Dragon Mega Knight
Arrows Baby Dragon
Arrows Baby Dragon Mega Knight
Arrows Baby Dragon
Arrows Baby Dragon Electro Giant
Minions Electro Giant
Arrows Mega Knight
Arrows
Mega Knight
Arrows
Minions Skeleton Army
Arrows Baby Dragon
Arrows
Valkyrie Baby Dragon Mega Knight
Arrows Baby Dragon
Arrows Electro Giant
Mega Knight
Electro Giant Minions Baby Dragon
Baby Dragon Electro Giant Mega Knight
Mega Knight

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