My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
RIP

4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Inferno Dragon Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Battle Ram Inferno Dragon Magic Archer Lumberjack Goblinstein

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Battle Ram Magic Archer Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Magic Archer Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Battle Ram Inferno Dragon
Giant Snowball
Minions Battle Ram Inferno Dragon Lumberjack
Zap
Minions Battle Ram Inferno Dragon
Barbarian Barrel
Valkyrie Battle Ram Magic Archer Lumberjack
The Log
Battle Ram Lumberjack
Earthquake
Arrows
Minions
Royal Delivery
Minions Valkyrie Battle Ram Inferno Dragon Magic Archer Lumberjack
Fireball
Minions Battle Ram Inferno Dragon Magic Archer Lumberjack
Poison
Minions Magic Archer
Lightning
Valkyrie Battle Ram Inferno Dragon Magic Archer Lumberjack Goblinstein
Rocket
Valkyrie Inferno Dragon Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Arrows Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Valkyrie Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Valkyrie Battle Ram Inferno Dragon

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Minions Valkyrie Battle Ram Inferno Dragon Magic Archer Lumberjack Goblinstein

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Arrows Minions Valkyrie Battle Ram

Attack Synergies 2 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Battle Ram Lumberjack
Minions
Valkyrie Battle Ram Inferno Dragon Lumberjack
Valkyrie
Lumberjack Minions Battle Ram Magic Archer
Battle Ram
Magic Archer Arrows Minions Valkyrie Lumberjack
Inferno Dragon
Minions
Magic Archer
Battle Ram Valkyrie Lumberjack
Lumberjack
Valkyrie Arrows Minions Battle Ram Magic Archer
Goblinstein

Defense Synergies 1 6

Arrows
Valkyrie Lumberjack
Minions
Valkyrie Lumberjack
Valkyrie
Minions Arrows Magic Archer Lumberjack
Battle Ram
Inferno Dragon
Magic Archer
Valkyrie Lumberjack
Lumberjack
Arrows Minions Valkyrie Magic Archer
Goblinstein

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Valkyrie Magic Archer
Inferno Dragon Lumberjack Minions Valkyrie
Lumberjack Minions Valkyrie Inferno Dragon
Inferno Dragon Lumberjack Minions Valkyrie
Arrows Valkyrie Lumberjack
Arrows Minions Valkyrie Magic Archer Lumberjack
Minions Inferno Dragon Arrows Magic Archer
Arrows Valkyrie Magic Archer
Inferno Dragon Minions Lumberjack
Valkyrie Lumberjack
Minions Valkyrie Arrows Magic Archer Lumberjack
Arrows Minions Inferno Dragon Magic Archer
Lumberjack Minions Valkyrie
Valkyrie Arrows Minions Magic Archer Lumberjack
Inferno Dragon Lumberjack
Inferno Dragon Lumberjack Goblinstein
Arrows Minions Valkyrie Lumberjack
Arrows Valkyrie Minions Magic Archer Lumberjack
Arrows Valkyrie Minions Inferno Dragon Magic Archer Lumberjack
Inferno Dragon Lumberjack
Valkyrie Arrows Minions Lumberjack
Inferno Dragon Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Lumberjack
Arrows Valkyrie Inferno Dragon Magic Archer Lumberjack
Lumberjack Minions Valkyrie
Valkyrie Lumberjack
Valkyrie Inferno Dragon Lumberjack
Arrows Goblinstein Minions Magic Archer
Minions Valkyrie Lumberjack
Valkyrie Inferno Dragon Lumberjack
Goblinstein Minions Valkyrie Inferno Dragon Magic Archer
Inferno Dragon
Inferno Dragon Minions Valkyrie Lumberjack
Arrows Valkyrie
Valkyrie Lumberjack
Valkyrie Magic Archer
Minions Valkyrie Inferno Dragon Magic Archer Lumberjack Goblinstein
Arrows Minions Valkyrie Inferno Dragon Magic Archer
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Arrows Valkyrie
Arrows Magic Archer
Arrows Magic Archer
Arrows Valkyrie
Arrows Valkyrie Magic Archer Goblinstein
Arrows Goblinstein Minions Magic Archer
Arrows Magic Archer
Arrows Magic Archer
Arrows
Minions Lumberjack
Arrows Valkyrie Magic Archer
Arrows Magic Archer
Magic Archer
Arrows Minions Magic Archer
Arrows Magic Archer
Arrows Magic Archer
Magic Archer Arrows
Arrows
Minions
Arrows Magic Archer
Arrows Valkyrie Magic Archer
Minions Magic Archer
Arrows
Arrows
Arrows Valkyrie Magic Archer Goblinstein
Inferno Dragon
Arrows Magic Archer
Arrows Magic Archer
Arrows Magic Archer
Arrows Magic Archer
Minions Goblinstein
Arrows Magic Archer
Arrows Magic Archer
Arrows Magic Archer
Minions Magic Archer Goblinstein
Arrows Magic Archer
Arrows
Valkyrie Magic Archer Lumberjack
Arrows Magic Archer
Arrows
Minions Magic Archer
Magic Archer
Magic Archer
Inferno Dragon

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