My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Good

4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Elixir Golem Wizard Dark Prince Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Elixir Golem Dark Prince Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Elixir Golem Dark Prince Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Dark Prince

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Elite Barbarians Elixir Golem Dark Prince Prince
Giant Snowball
Minions
Zap
Minions Dark Prince Prince
Barbarian Barrel
Elite Barbarians Elixir Golem Wizard Dark Prince
The Log
Elite Barbarians Elixir Golem Dark Prince Prince
Earthquake
Elixir Golem
Arrows
Minions
Royal Delivery
Minions Elite Barbarians Elixir Golem Wizard Dark Prince Prince
Fireball
Minions Elite Barbarians Elixir Golem Wizard
Poison
Minions Elixir Golem Wizard
Lightning
Elite Barbarians Wizard Dark Prince Prince
Rocket
Elite Barbarians Wizard Prince

Against air swarms

Spells and units that can counter air swarms.

Arrows Wizard Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Wizard Tornado Dark Prince

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Elixir Golem Tornado Dark Prince Prince

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Minions Elixir Golem Tornado Dark Prince Wizard Prince Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Arrows Minions Elixir Golem Tornado

Attack Synergies 3 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Elite Barbarians Elixir Golem Dark Prince Prince
Minions
Elite Barbarians Elixir Golem Dark Prince Prince
Elite Barbarians
Arrows Minions Wizard
Elixir Golem
Arrows Minions Wizard Tornado
Wizard
Tornado Elite Barbarians Elixir Golem Dark Prince Prince
Tornado
Wizard Elixir Golem Dark Prince
Dark Prince
Prince Arrows Minions Wizard Tornado
Prince
Dark Prince Arrows Minions Wizard

Defense Synergies 2 11

Arrows
Tornado Dark Prince Prince
Minions
Dark Prince Prince
Elite Barbarians
Dark Prince Wizard
Elixir Golem
Wizard
Tornado Elite Barbarians Dark Prince Prince
Tornado
Wizard Arrows Dark Prince Prince
Dark Prince
Elite Barbarians Arrows Minions Wizard Tornado Prince
Prince
Arrows Minions Wizard Tornado Dark Prince

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Wizard
Elite Barbarians Minions Dark Prince Prince
Tornado Prince Minions Elite Barbarians Dark Prince
Elite Barbarians Prince Minions Dark Prince
Arrows Elite Barbarians Tornado Dark Prince Prince
Arrows Tornado Minions Dark Prince
Minions Tornado Arrows Wizard
Arrows
Minions Elite Barbarians Tornado Prince
Elite Barbarians Tornado Dark Prince Prince
Minions Arrows Wizard Tornado Dark Prince
Arrows Minions Wizard Tornado
Prince Minions Elite Barbarians Wizard Dark Prince
Wizard Arrows Minions Tornado Dark Prince Prince
Elite Barbarians Prince
Tornado Elite Barbarians Prince
Wizard Arrows Minions Elite Barbarians Tornado Dark Prince Prince
Arrows Minions Elite Barbarians Wizard Tornado Dark Prince Prince
Arrows Wizard Tornado Minions Dark Prince
Elite Barbarians Tornado Prince
Wizard Dark Prince Arrows Minions Elite Barbarians Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Elite Barbarians Dark Prince Prince
Arrows Elite Barbarians Wizard Prince
Minions Elite Barbarians Dark Prince Prince
Dark Prince Prince Elite Barbarians Tornado
Elite Barbarians Dark Prince Prince
Arrows Wizard Minions Tornado
Dark Prince Prince Minions Elite Barbarians
Elite Barbarians Dark Prince Prince
Minions Elite Barbarians Tornado Dark Prince Prince
Minions Elite Barbarians Dark Prince Prince
Arrows Elite Barbarians Tornado Dark Prince Prince
Elite Barbarians Dark Prince Prince Wizard
Wizard
Elite Barbarians Minions Tornado Dark Prince Prince
Arrows Minions Elite Barbarians Wizard Dark Prince
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows
Arrows Tornado
Arrows
Arrows Dark Prince Prince
Wizard Arrows Dark Prince
Arrows Wizard Minions Tornado
Arrows Wizard Tornado
Arrows Wizard Tornado
Arrows Wizard Tornado
Minions Elite Barbarians Tornado Prince
Arrows Wizard Tornado Dark Prince Prince
Arrows Wizard Tornado
Elite Barbarians
Arrows Minions
Arrows Elite Barbarians Prince
Arrows Wizard
Arrows Wizard
Arrows Tornado
Minions
Arrows Wizard Dark Prince Prince
Arrows Wizard Tornado
Minions Prince
Arrows Wizard Tornado
Tornado Prince
Arrows
Arrows Tornado Wizard Dark Prince
Arrows Wizard Tornado
Arrows Wizard Tornado Prince
Arrows Tornado
Elite Barbarians Arrows Wizard Tornado
Minions Wizard
Elite Barbarians
Arrows Wizard
Arrows
Prince
Arrows Wizard
Minions Dark Prince Prince
Arrows Wizard Tornado
Arrows
Wizard Dark Prince Prince
Arrows Wizard
Arrows Tornado
Elite Barbarians Dark Prince Prince
Minions Elite Barbarians Tornado
Tornado
Tornado Dark Prince Prince
Prince
Wizard

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