My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Mediocre

1 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Flying Machine Goblin Giant Princess

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Flying Machine Goblin Giant Electro Giant Princess Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Giant Electro Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Goblin Giant Electro Giant Princess Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Flying Machine Goblin Giant Electro Giant Princess Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Elite Barbarians
Giant Snowball
Minions Flying Machine Princess
Zap
Minions Flying Machine Goblin Giant Princess
Barbarian Barrel
Elite Barbarians Princess
The Log
Elite Barbarians Princess
Earthquake
Arrows
Minions Flying Machine Princess
Royal Delivery
Minions Elite Barbarians Flying Machine Princess
Fireball
Minions Elite Barbarians Flying Machine Princess
Poison
Minions Flying Machine Princess
Lightning
Elite Barbarians
Rocket
Elite Barbarians

Against air swarms

Spells and units that can counter air swarms.

Arrows Electro Giant Princess

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Electro Giant Princess Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Electro Giant Princess Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Minions Princess Flying Machine Elite Barbarians Goblin Giant Electro Giant Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Arrows Minions Princess Flying Machine

Attack Synergies 2 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Elite Barbarians Goblin Giant Mega Knight
Minions
Mega Knight Elite Barbarians Goblin Giant
Elite Barbarians
Arrows Minions Goblin Giant Mega Knight
Flying Machine
Goblin Giant Mega Knight
Goblin Giant
Arrows Minions Elite Barbarians Flying Machine
Electro Giant
Princess
Mega Knight
Mega Knight
Minions Arrows Elite Barbarians Flying Machine Princess

Defense Synergies 1 7

Arrows
Mega Knight
Minions
Flying Machine Goblin Giant Mega Knight
Elite Barbarians
Mega Knight
Flying Machine
Minions Mega Knight
Goblin Giant
Minions Princess
Electro Giant
Princess
Goblin Giant Mega Knight
Mega Knight
Arrows Minions Elite Barbarians Flying Machine Princess

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Flying Machine Goblin Giant
Elite Barbarians Minions Flying Machine Mega Knight
Mega Knight Minions Elite Barbarians
Elite Barbarians Minions Mega Knight
Arrows Elite Barbarians Princess Mega Knight
Arrows Minions Flying Machine Mega Knight
Minions Arrows Flying Machine Princess
Arrows Flying Machine Goblin Giant Electro Giant Mega Knight
Minions Elite Barbarians Princess
Elite Barbarians Mega Knight
Minions Arrows Flying Machine Goblin Giant Electro Giant Princess Mega Knight
Arrows Minions Flying Machine Princess
Mega Knight Minions Elite Barbarians Flying Machine
Mega Knight Arrows Minions Princess
Elite Barbarians Mega Knight
Elite Barbarians Electro Giant Mega Knight
Mega Knight Arrows Minions Elite Barbarians
Arrows Mega Knight Minions Elite Barbarians Flying Machine
Arrows Minions Flying Machine Princess Mega Knight
Elite Barbarians
Mega Knight Arrows Minions Elite Barbarians Flying Machine Goblin Giant Electro Giant

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Elite Barbarians Electro Giant
Arrows Elite Barbarians Flying Machine Mega Knight
Mega Knight Minions Elite Barbarians Goblin Giant
Mega Knight Elite Barbarians Goblin Giant
Elite Barbarians Goblin Giant Mega Knight
Arrows Electro Giant Minions Flying Machine Goblin Giant Princess
Minions Elite Barbarians Flying Machine Goblin Giant
Mega Knight Elite Barbarians Goblin Giant
Mega Knight Minions Elite Barbarians Flying Machine
Goblin Giant
Mega Knight Minions Elite Barbarians Flying Machine
Mega Knight Arrows Elite Barbarians Goblin Giant Electro Giant
Elite Barbarians Mega Knight Goblin Giant
Flying Machine Electro Giant Princess Mega Knight
Elite Barbarians Electro Giant Minions Flying Machine Goblin Giant
Arrows Minions Mega Knight Elite Barbarians Flying Machine Electro Giant Princess
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess Arrows Flying Machine
Arrows Flying Machine Princess
Arrows Flying Machine Goblin Giant
Arrows Flying Machine
Arrows Mega Knight
Arrows Electro Giant Minions Flying Machine Goblin Giant Princess
Arrows Flying Machine Princess
Arrows Flying Machine Princess
Arrows Flying Machine
Minions Elite Barbarians
Arrows Flying Machine Princess
Arrows Flying Machine Princess
Flying Machine Elite Barbarians Princess
Arrows Minions Flying Machine Princess
Princess Arrows Elite Barbarians Flying Machine
Arrows Flying Machine Princess
Arrows Flying Machine Princess Mega Knight
Arrows
Minions
Arrows Flying Machine Princess Mega Knight
Arrows Flying Machine Electro Giant Princess Mega Knight
Minions Mega Knight
Arrows Princess
Arrows Flying Machine
Arrows Electro Giant Princess Mega Knight
Arrows Flying Machine Princess
Arrows Flying Machine Princess Mega Knight
Arrows
Elite Barbarians Arrows Flying Machine Electro Giant Princess
Minions Flying Machine Electro Giant
Elite Barbarians
Arrows Mega Knight
Arrows Princess
Mega Knight
Arrows Princess
Minions Flying Machine Princess
Arrows Flying Machine Princess
Arrows
Flying Machine Princess Mega Knight
Arrows Flying Machine Princess
Arrows Electro Giant
Elite Barbarians Flying Machine Mega Knight
Electro Giant Minions Elite Barbarians Flying Machine Princess
Flying Machine Princess
Flying Machine Goblin Giant Electro Giant Princess Mega Knight
Mega Knight

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