My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
Mediocre

1 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Furnace Executioner

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Furnace Executioner Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Elite Barbarians Skeleton Army
Giant Snowball
Minions Furnace Skeleton Army Lumberjack
Zap
Minions Furnace Skeleton Army
Barbarian Barrel
Elite Barbarians Furnace Skeleton Army Executioner Lumberjack
The Log
Elite Barbarians Furnace Skeleton Army Lumberjack
Earthquake
Furnace Skeleton Army
Arrows
Minions Furnace Skeleton Army
Royal Delivery
Minions Elite Barbarians Skeleton Army Executioner Lumberjack
Fireball
Minions Elite Barbarians Furnace Skeleton Army Executioner Lumberjack
Poison
Minions Furnace Skeleton Army Executioner
Lightning
Elite Barbarians Furnace Executioner Lumberjack
Rocket
Elite Barbarians Furnace Executioner

Against air swarms

Spells and units that can counter air swarms.

Arrows Furnace Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Furnace Executioner

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Skeleton Army Executioner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Furnace

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Arrows Minions Skeleton Army Furnace Lumberjack Executioner Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Mirror Arrows Minions Skeleton Army

Attack Synergies 2 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Elite Barbarians Mirror Lumberjack
Minions
Elite Barbarians Lumberjack
Elite Barbarians
Arrows Minions Furnace Lumberjack
Furnace
Elite Barbarians Mirror
Mirror
Arrows Furnace Skeleton Army Lumberjack
Skeleton Army
Mirror
Executioner
Lumberjack
Arrows Minions Elite Barbarians Mirror

Defense Synergies 3 10

Arrows
Mirror Furnace Lumberjack
Minions
Lumberjack
Elite Barbarians
Furnace
Mirror Arrows Skeleton Army Lumberjack
Mirror
Arrows Furnace Skeleton Army Executioner Lumberjack
Skeleton Army
Mirror Furnace Executioner Lumberjack
Executioner
Mirror Skeleton Army Lumberjack
Lumberjack
Arrows Minions Furnace Mirror Skeleton Army Executioner

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Executioner
Elite Barbarians Skeleton Army Lumberjack Minions Furnace Executioner
Furnace Skeleton Army Lumberjack Minions Elite Barbarians Executioner
Elite Barbarians Skeleton Army Lumberjack Minions Furnace
Arrows Elite Barbarians Skeleton Army Lumberjack
Arrows Skeleton Army Minions Furnace Executioner Lumberjack
Minions Furnace Arrows Executioner
Arrows
Minions Elite Barbarians Furnace Skeleton Army Lumberjack
Elite Barbarians Skeleton Army Lumberjack
Minions Skeleton Army Executioner Arrows Furnace Lumberjack
Arrows Minions Executioner Furnace
Furnace Skeleton Army Lumberjack Minions Elite Barbarians
Skeleton Army Executioner Arrows Minions Furnace Lumberjack
Elite Barbarians Skeleton Army Furnace Lumberjack
Skeleton Army Elite Barbarians Furnace Lumberjack
Arrows Minions Elite Barbarians Furnace Skeleton Army Executioner Lumberjack
Arrows Minions Elite Barbarians Furnace Skeleton Army Executioner Lumberjack
Arrows Furnace Executioner Minions Lumberjack
Elite Barbarians Lumberjack
Skeleton Army Arrows Minions Elite Barbarians Furnace Executioner Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Lumberjack Elite Barbarians Furnace
Arrows Elite Barbarians Executioner Lumberjack
Skeleton Army Lumberjack Minions Elite Barbarians Furnace
Skeleton Army Lumberjack Elite Barbarians
Elite Barbarians Skeleton Army Executioner Lumberjack
Arrows Furnace Executioner Minions
Skeleton Army Minions Elite Barbarians Furnace Lumberjack
Elite Barbarians Skeleton Army Lumberjack
Minions Elite Barbarians Skeleton Army
Skeleton Army
Minions Elite Barbarians Lumberjack
Skeleton Army Arrows Elite Barbarians
Elite Barbarians Skeleton Army Executioner Lumberjack
Furnace Skeleton Army Executioner
Elite Barbarians Skeleton Army Minions Furnace Executioner Lumberjack
Arrows Minions Executioner Elite Barbarians
Arrows Furnace

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows
Arrows Executioner
Arrows
Arrows
Executioner Arrows Furnace
Arrows Executioner Minions Furnace
Arrows Furnace Executioner
Arrows Executioner
Arrows
Minions Elite Barbarians Lumberjack
Arrows
Arrows Executioner
Elite Barbarians Executioner
Arrows Minions
Arrows Elite Barbarians Furnace
Arrows Furnace Executioner
Arrows Furnace Executioner
Arrows
Minions
Arrows Executioner
Arrows
Minions
Arrows
Arrows
Arrows Furnace Executioner
Arrows Executioner
Arrows
Arrows
Elite Barbarians Arrows Furnace Executioner
Minions
Elite Barbarians
Arrows
Arrows
Arrows
Minions Skeleton Army
Arrows Executioner
Arrows
Executioner Lumberjack
Arrows Executioner
Arrows
Elite Barbarians Executioner
Minions Elite Barbarians
Executioner
Executioner

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