My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Great!
Synergy
Good
Versatility
Godly!
F2P score
Mediocre

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Ice Golem Princess Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Golem Princess Ice Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Earthquake

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Hog Rider Princess

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Earthquake

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Ice Golem Hog Rider Princess

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Elite Barbarians Hog Rider
Giant Snowball
Minions Hog Rider Princess
Zap
Minions Princess
Barbarian Barrel
Elite Barbarians Princess Ice Wizard
The Log
Elite Barbarians Hog Rider Princess
Earthquake
Hog Rider
Arrows
Minions Princess
Royal Delivery
Minions Elite Barbarians Hog Rider Princess Ice Wizard
Fireball
Minions Elite Barbarians Hog Rider Princess Ice Wizard
Poison
Minions Princess Ice Wizard
Lightning
Elite Barbarians Ice Golem Ice Wizard
Rocket
Elite Barbarians Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Arrows Ice Golem Princess Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Ice Golem Earthquake Princess Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Ice Golem Princess Ice Wizard

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Ice Golem Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Golem Arrows Minions Earthquake Princess Ice Wizard Hog Rider Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Ice Golem Arrows Minions Earthquake

Attack Synergies 5 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Elite Barbarians Hog Rider Earthquake
Minions
Hog Rider Elite Barbarians Ice Golem
Elite Barbarians
Arrows Minions Ice Golem Hog Rider
Ice Golem
Hog Rider Minions Elite Barbarians
Earthquake
Hog Rider Arrows
Hog Rider
Arrows Minions Ice Golem Earthquake Elite Barbarians Princess
Princess
Hog Rider
Ice Wizard

Defense Synergies 1 10

Arrows
Ice Golem Ice Wizard
Minions
Ice Golem Ice Wizard
Elite Barbarians
Ice Golem
Ice Golem
Minions Arrows Elite Barbarians Earthquake Princess Ice Wizard
Earthquake
Ice Golem Princess Ice Wizard
Hog Rider
Princess
Ice Golem Earthquake Ice Wizard
Ice Wizard
Arrows Minions Ice Golem Earthquake Princess

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Earthquake Minions Ice Golem
Elite Barbarians Minions Ice Wizard
Minions Elite Barbarians Ice Wizard
Elite Barbarians Minions Ice Wizard
Arrows Elite Barbarians Earthquake Princess
Arrows Minions Earthquake Ice Wizard
Minions Arrows Princess Ice Wizard
Earthquake Arrows Ice Golem
Minions Elite Barbarians Princess Ice Wizard
Elite Barbarians Ice Golem Ice Wizard
Minions Ice Wizard Arrows Ice Golem Earthquake Princess
Arrows Minions Princess Ice Wizard
Minions Elite Barbarians Earthquake Ice Wizard
Arrows Minions Earthquake Princess
Elite Barbarians
Elite Barbarians
Arrows Minions Elite Barbarians
Arrows Minions Elite Barbarians Ice Wizard
Arrows Earthquake Minions Ice Golem Princess Ice Wizard
Elite Barbarians
Arrows Minions Elite Barbarians Earthquake

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Elite Barbarians Ice Golem
Arrows Elite Barbarians Ice Golem
Minions Elite Barbarians Ice Golem
Elite Barbarians Ice Golem
Elite Barbarians
Arrows Minions Ice Golem Princess Ice Wizard
Minions Elite Barbarians Ice Golem Ice Wizard
Elite Barbarians
Minions Elite Barbarians Ice Golem
Minions Elite Barbarians
Arrows Elite Barbarians
Elite Barbarians Ice Golem
Princess
Elite Barbarians Minions Ice Golem
Arrows Minions Elite Barbarians Ice Golem Earthquake Princess Ice Wizard
Arrows Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Earthquake Princess Arrows Ice Golem
Arrows Princess Ice Wizard
Earthquake Arrows
Earthquake Arrows Ice Golem
Arrows Earthquake
Arrows Minions Ice Golem Princess Ice Wizard
Arrows Earthquake Princess
Arrows Earthquake Ice Golem Princess Ice Wizard
Arrows
Minions Elite Barbarians
Arrows Earthquake Princess
Arrows Princess
Earthquake Elite Barbarians Ice Golem Princess
Earthquake Arrows Minions Princess
Earthquake Princess Arrows Elite Barbarians Ice Golem
Earthquake Arrows Princess
Earthquake Arrows Princess
Arrows Earthquake
Minions
Arrows Earthquake Princess
Arrows Earthquake Princess
Minions Earthquake
Arrows Princess
Earthquake Arrows
Arrows Ice Golem Earthquake Princess Ice Wizard
Arrows Earthquake Princess Ice Wizard
Arrows Princess
Arrows
Elite Barbarians Arrows Ice Golem Princess Ice Wizard
Minions
Elite Barbarians
Arrows Earthquake
Arrows Princess
Arrows Earthquake Princess
Earthquake Minions Princess
Arrows Princess Ice Wizard
Arrows
Princess
Arrows Ice Golem Earthquake Princess
Arrows
Elite Barbarians
Minions Elite Barbarians Princess
Princess
Princess

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