My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
Good

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Giant Skeleton Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Mini P.E.K.K.A

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Mini P.E.K.K.A Valkyrie Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Mini P.E.K.K.A Valkyrie Giant Skeleton Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Elite Barbarians Giant Skeleton
Giant Snowball
Minions
Zap
Minions
Barbarian Barrel
Elite Barbarians Valkyrie Giant Skeleton Electro Wizard
The Log
Elite Barbarians Mini P.E.K.K.A Giant Skeleton
Earthquake
Arrows
Minions
Royal Delivery
Minions Elite Barbarians Mini P.E.K.K.A Valkyrie Giant Skeleton Electro Wizard
Fireball
Minions Elite Barbarians Electro Wizard
Poison
Minions Electro Wizard
Lightning
Elite Barbarians Mini P.E.K.K.A Valkyrie Electro Wizard
Rocket
Elite Barbarians Valkyrie

Against air swarms

Spells and units that can counter air swarms.

Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Valkyrie

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Mini P.E.K.K.A Valkyrie Rage Giant Skeleton

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage Arrows Minions Mini P.E.K.K.A Valkyrie Electro Wizard Elite Barbarians Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Rage Arrows Minions Mini P.E.K.K.A

Attack Synergies 4 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Elite Barbarians Mini P.E.K.K.A Giant Skeleton
Minions
Rage Elite Barbarians Mini P.E.K.K.A Valkyrie Giant Skeleton
Elite Barbarians
Arrows Valkyrie Rage Minions
Mini P.E.K.K.A
Arrows Minions Valkyrie Rage Giant Skeleton Electro Wizard
Valkyrie
Elite Barbarians Minions Mini P.E.K.K.A Giant Skeleton Electro Wizard
Rage
Minions Elite Barbarians Mini P.E.K.K.A Giant Skeleton Electro Wizard
Giant Skeleton
Arrows Minions Mini P.E.K.K.A Valkyrie Rage Electro Wizard
Electro Wizard
Mini P.E.K.K.A Valkyrie Rage Giant Skeleton

Defense Synergies 3 9

Arrows
Mini P.E.K.K.A Valkyrie Giant Skeleton
Minions
Valkyrie Giant Skeleton Electro Wizard
Elite Barbarians
Valkyrie Mini P.E.K.K.A
Mini P.E.K.K.A
Electro Wizard Arrows Elite Barbarians Valkyrie
Valkyrie
Minions Elite Barbarians Arrows Mini P.E.K.K.A Electro Wizard
Rage
Giant Skeleton
Arrows Minions Electro Wizard
Electro Wizard
Mini P.E.K.K.A Minions Valkyrie Giant Skeleton

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Valkyrie Electro Wizard
Elite Barbarians Mini P.E.K.K.A Minions Valkyrie Electro Wizard
Mini P.E.K.K.A Minions Elite Barbarians Valkyrie Giant Skeleton Electro Wizard
Elite Barbarians Mini P.E.K.K.A Minions Valkyrie Electro Wizard
Arrows Elite Barbarians Mini P.E.K.K.A Valkyrie Giant Skeleton
Arrows Minions Valkyrie Electro Wizard
Minions Electro Wizard Arrows
Arrows Valkyrie Giant Skeleton Electro Wizard
Mini P.E.K.K.A Minions Elite Barbarians
Elite Barbarians Mini P.E.K.K.A Valkyrie Giant Skeleton Electro Wizard
Minions Valkyrie Electro Wizard Arrows Giant Skeleton
Arrows Minions Electro Wizard
Mini P.E.K.K.A Minions Elite Barbarians Valkyrie Giant Skeleton Electro Wizard
Valkyrie Arrows Minions Mini P.E.K.K.A Electro Wizard
Elite Barbarians Mini P.E.K.K.A Electro Wizard
Elite Barbarians Mini P.E.K.K.A Electro Wizard
Arrows Minions Elite Barbarians Mini P.E.K.K.A Valkyrie Electro Wizard
Arrows Valkyrie Minions Elite Barbarians Electro Wizard
Arrows Valkyrie Minions Giant Skeleton Electro Wizard
Mini P.E.K.K.A Elite Barbarians Electro Wizard
Valkyrie Arrows Minions Elite Barbarians Mini P.E.K.K.A Giant Skeleton Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Valkyrie Elite Barbarians Giant Skeleton Electro Wizard
Electro Wizard Arrows Elite Barbarians Mini P.E.K.K.A Valkyrie
Giant Skeleton Minions Elite Barbarians Mini P.E.K.K.A Valkyrie Electro Wizard
Mini P.E.K.K.A Valkyrie Giant Skeleton Elite Barbarians Electro Wizard
Giant Skeleton Elite Barbarians Mini P.E.K.K.A Valkyrie
Arrows Minions Electro Wizard
Mini P.E.K.K.A Minions Elite Barbarians Valkyrie Giant Skeleton Electro Wizard
Mini P.E.K.K.A Giant Skeleton Elite Barbarians Valkyrie
Giant Skeleton Electro Wizard Minions Elite Barbarians Mini P.E.K.K.A Valkyrie
Minions Elite Barbarians Mini P.E.K.K.A Valkyrie Giant Skeleton
Arrows Elite Barbarians Valkyrie Giant Skeleton Electro Wizard
Elite Barbarians Mini P.E.K.K.A Giant Skeleton Valkyrie
Valkyrie
Elite Barbarians Electro Wizard Minions Mini P.E.K.K.A Valkyrie Giant Skeleton
Arrows Minions Valkyrie Elite Barbarians Mini P.E.K.K.A Giant Skeleton Electro Wizard
Arrows Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Valkyrie Giant Skeleton
Arrows Electro Wizard
Arrows Giant Skeleton
Arrows Valkyrie Giant Skeleton
Arrows Valkyrie
Arrows Minions
Arrows
Arrows
Arrows
Minions Elite Barbarians Mini P.E.K.K.A Electro Wizard
Arrows Valkyrie Electro Wizard
Arrows
Elite Barbarians
Arrows Minions
Arrows Elite Barbarians
Arrows
Arrows
Arrows
Minions Mini P.E.K.K.A
Arrows Mini P.E.K.K.A Electro Wizard
Arrows Valkyrie
Minions Giant Skeleton
Arrows
Arrows
Arrows Valkyrie
Arrows Electro Wizard
Arrows
Arrows
Elite Barbarians Arrows Electro Wizard
Electro Wizard Minions
Elite Barbarians Mini P.E.K.K.A
Arrows
Arrows Electro Wizard
Giant Skeleton
Arrows
Electro Wizard Minions
Arrows Electro Wizard
Arrows
Mini P.E.K.K.A Valkyrie Electro Wizard
Arrows
Arrows Giant Skeleton
Elite Barbarians
Minions Elite Barbarians Giant Skeleton Electro Wizard
Electro Wizard
Giant Skeleton Electro Wizard

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