My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Bad

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Lumberjack Mega Knight Golden Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Lumberjack Mega Knight Golden Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Lumberjack Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Lumberjack Golden Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Elite Barbarians Guards
Giant Snowball
Minions Guards Lumberjack
Zap
Minions Guards
Barbarian Barrel
Elite Barbarians Wizard Guards Lumberjack
The Log
Elite Barbarians Guards Lumberjack
Earthquake
Guards
Arrows
Minions Guards
Royal Delivery
Minions Elite Barbarians Wizard Guards Lumberjack
Fireball
Minions Elite Barbarians Wizard Lumberjack
Poison
Minions Wizard Guards
Lightning
Elite Barbarians Wizard Lumberjack
Rocket
Elite Barbarians Wizard

Against air swarms

Spells and units that can counter air swarms.

Arrows Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Wizard Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Guards Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Minions Guards Lumberjack Golden Knight Wizard Elite Barbarians Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Arrows Minions Guards Lumberjack

Attack Synergies 2 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Elite Barbarians Lumberjack Mega Knight
Minions
Mega Knight Elite Barbarians Lumberjack
Elite Barbarians
Arrows Minions Wizard Lumberjack Mega Knight Golden Knight
Wizard
Elite Barbarians Lumberjack Mega Knight
Guards
Lumberjack
Lumberjack
Arrows Minions Elite Barbarians Wizard Guards Mega Knight
Mega Knight
Minions Arrows Elite Barbarians Wizard Lumberjack
Golden Knight
Elite Barbarians

Defense Synergies 1 13

Arrows
Mega Knight Lumberjack Golden Knight
Minions
Lumberjack Mega Knight Golden Knight
Elite Barbarians
Wizard Mega Knight Golden Knight
Wizard
Elite Barbarians Guards Lumberjack Mega Knight Golden Knight
Guards
Wizard Lumberjack
Lumberjack
Arrows Minions Wizard Guards
Mega Knight
Arrows Minions Elite Barbarians Wizard
Golden Knight
Arrows Minions Elite Barbarians Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Wizard Golden Knight
Elite Barbarians Lumberjack Minions Mega Knight
Lumberjack Mega Knight Minions Elite Barbarians
Elite Barbarians Lumberjack Minions Guards Mega Knight
Arrows Elite Barbarians Lumberjack Mega Knight
Arrows Minions Guards Lumberjack Mega Knight
Minions Arrows Wizard
Arrows Mega Knight Golden Knight
Minions Elite Barbarians Lumberjack
Elite Barbarians Guards Lumberjack Mega Knight
Minions Guards Arrows Wizard Lumberjack Mega Knight
Arrows Minions Wizard
Lumberjack Mega Knight Minions Elite Barbarians Wizard Guards
Wizard Mega Knight Arrows Minions Guards Lumberjack Golden Knight
Elite Barbarians Lumberjack Mega Knight
Elite Barbarians Lumberjack Mega Knight
Wizard Mega Knight Arrows Minions Elite Barbarians Lumberjack
Arrows Mega Knight Minions Elite Barbarians Wizard Guards Lumberjack Golden Knight
Arrows Wizard Minions Guards Lumberjack Mega Knight
Elite Barbarians Lumberjack
Wizard Mega Knight Arrows Minions Elite Barbarians Guards Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Lumberjack Mega Knight Elite Barbarians
Arrows Elite Barbarians Wizard Lumberjack Mega Knight
Guards Lumberjack Mega Knight Minions Elite Barbarians Golden Knight
Guards Lumberjack Mega Knight Elite Barbarians
Elite Barbarians Guards Lumberjack Mega Knight
Arrows Wizard Minions
Guards Minions Elite Barbarians Lumberjack
Mega Knight Elite Barbarians Lumberjack
Mega Knight Minions Elite Barbarians
Guards
Mega Knight Minions Elite Barbarians Guards Lumberjack Golden Knight
Mega Knight Arrows Elite Barbarians Guards
Elite Barbarians Mega Knight Wizard Guards Lumberjack Golden Knight
Wizard Mega Knight
Elite Barbarians Guards Minions Lumberjack Golden Knight
Arrows Minions Mega Knight Elite Barbarians Wizard Golden Knight
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Guards Golden Knight
Arrows Golden Knight
Arrows
Arrows Guards
Wizard Arrows Mega Knight
Arrows Wizard Minions
Arrows Wizard
Arrows Wizard
Arrows Wizard Golden Knight
Minions Elite Barbarians Guards Lumberjack
Arrows Wizard Golden Knight
Arrows Wizard
Elite Barbarians Golden Knight
Arrows Minions
Arrows Elite Barbarians
Arrows Wizard Golden Knight
Arrows Wizard Mega Knight
Arrows
Minions
Arrows Wizard Mega Knight
Arrows Wizard Mega Knight Golden Knight
Minions Mega Knight
Arrows Wizard
Arrows
Arrows Wizard Mega Knight
Arrows Wizard Golden Knight
Arrows Wizard Mega Knight Golden Knight
Arrows Golden Knight
Elite Barbarians Arrows Wizard
Minions Wizard Guards
Elite Barbarians
Arrows Wizard Mega Knight
Arrows
Mega Knight
Arrows Wizard
Minions Guards
Arrows Wizard
Arrows
Wizard Lumberjack Mega Knight
Arrows Wizard
Arrows
Elite Barbarians Mega Knight
Minions Elite Barbarians Guards Golden Knight
Mega Knight Golden Knight
Wizard Mega Knight

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