My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
RIP

2 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Phoenix

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

P.E.K.K.A Phoenix Golden Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Goblin Curse Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Golden Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

P.E.K.K.A Phoenix

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Machine Golden Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Curse Phoenix
Giant Snowball
Goblin Curse
Zap
Goblin Curse
Barbarian Barrel
Goblin Curse
The Log
Goblin Curse
Earthquake
Arrows
Goblin Curse
Royal Delivery
P.E.K.K.A
Fireball
Poison
Goblin Curse Phoenix
Lightning
Phoenix
Rocket
Phoenix

Against air swarms

Spells and units that can counter air swarms.

Arrows Tornado Goblin Machine

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Tornado Goblin Machine

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Goblin Curse Tornado P.E.K.K.A Goblin Machine

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Goblin Curse Arrows Tornado Phoenix Golden Knight Goblin Machine P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Mirror Goblin Curse Arrows Tornado

Attack Synergies 5 2

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Mirror Goblin Curse P.E.K.K.A Phoenix
Mirror
Arrows Phoenix Tornado
Goblin Curse
Arrows
Tornado
P.E.K.K.A Mirror
P.E.K.K.A
Arrows Tornado
Phoenix
Mirror Arrows
Goblin Machine
Golden Knight

Defense Synergies 3 4

Arrows
Mirror Tornado P.E.K.K.A Phoenix Golden Knight
Mirror
Arrows Tornado
Goblin Curse
Tornado
Mirror P.E.K.K.A Arrows
P.E.K.K.A
Tornado Arrows
Phoenix
Arrows
Goblin Machine
Golden Knight
Arrows

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Golden Knight
P.E.K.K.A Goblin Curse Phoenix
Tornado P.E.K.K.A Goblin Curse
P.E.K.K.A Goblin Curse Phoenix
Arrows Tornado P.E.K.K.A
Arrows Tornado
Tornado Arrows Goblin Curse Phoenix
Arrows P.E.K.K.A Phoenix Golden Knight
P.E.K.K.A Goblin Curse Tornado Phoenix
Tornado Phoenix
Goblin Curse Arrows Tornado
Arrows Goblin Curse Tornado Phoenix
P.E.K.K.A Goblin Curse
Arrows Goblin Curse Tornado P.E.K.K.A Golden Knight
P.E.K.K.A Goblin Curse Phoenix
Tornado Goblin Curse P.E.K.K.A
Arrows Tornado P.E.K.K.A
Arrows Tornado Golden Knight
Arrows Tornado Goblin Curse
P.E.K.K.A Goblin Curse Tornado Phoenix
Arrows Goblin Curse P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

P.E.K.K.A
Arrows Phoenix
P.E.K.K.A Golden Knight
P.E.K.K.A Tornado Phoenix
P.E.K.K.A Goblin Curse Phoenix
Arrows Goblin Curse Tornado
P.E.K.K.A Phoenix
P.E.K.K.A Goblin Curse Phoenix
P.E.K.K.A Tornado Phoenix
P.E.K.K.A Goblin Curse Phoenix
P.E.K.K.A Phoenix Golden Knight
P.E.K.K.A Arrows Tornado Phoenix
P.E.K.K.A Goblin Curse Golden Knight
Goblin Curse
Phoenix Tornado P.E.K.K.A Golden Knight
Arrows Goblin Curse P.E.K.K.A Phoenix Golden Knight

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Golden Knight
Arrows Goblin Curse Tornado Golden Knight
Arrows
Arrows
Arrows Goblin Curse
Arrows Goblin Curse Tornado
Arrows Tornado
Arrows Goblin Curse Tornado
Arrows Tornado Golden Knight
Tornado
Arrows Tornado Golden Knight
Arrows Goblin Curse Tornado
Golden Knight
Arrows
Arrows
Arrows Golden Knight
Arrows
Arrows Tornado
Arrows
Arrows Goblin Curse Tornado Golden Knight
Arrows Tornado
Tornado
Arrows
Arrows Goblin Curse Tornado
Arrows Tornado Golden Knight
Arrows Tornado Golden Knight
Arrows Goblin Curse Tornado Golden Knight
Arrows Goblin Curse Tornado
Arrows
Arrows
P.E.K.K.A
Arrows Goblin Curse
Arrows Goblin Curse Tornado
Arrows
Arrows
Arrows Tornado
P.E.K.K.A
Tornado Golden Knight
Tornado
Tornado Golden Knight

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