My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
RIP

2 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Witch Princess Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Witch Princess Bandit Night Witch Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Princess Bandit Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Princess Bandit Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Guards Bandit Night Witch
Giant Snowball
Guards Witch Princess Night Witch
Zap
Guards Witch Princess Bandit Night Witch
Barbarian Barrel
Guards Witch Princess Bandit Night Witch
The Log
Guards Witch Princess Bandit
Earthquake
Guards Witch
Arrows
Guards Witch Princess Night Witch
Royal Delivery
Guards Witch Princess Bandit Night Witch
Fireball
Witch Princess Bandit Night Witch
Poison
Guards Witch Princess Night Witch
Lightning
Witch Bandit Night Witch
Rocket
Witch Night Witch

Against air swarms

Spells and units that can counter air swarms.

Arrows Witch Princess

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Princess Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Guards Princess Night Witch Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Arrows Guards Princess Bandit Night Witch Witch Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Mirror Arrows Guards Princess

Attack Synergies 1 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Mirror Bandit Night Witch Mega Knight
Mirror
Arrows Princess Night Witch
Guards
Bandit
Witch
Bandit Mega Knight
Princess
Mirror Mega Knight
Bandit
Arrows Guards Witch Mega Knight
Night Witch
Arrows Mirror Mega Knight
Mega Knight
Arrows Witch Princess Bandit Night Witch

Defense Synergies 2 12

Arrows
Mirror Mega Knight Bandit
Mirror
Arrows Princess Night Witch Mega Knight
Guards
Witch Princess
Witch
Guards Bandit Mega Knight
Princess
Mirror Guards Bandit Mega Knight
Bandit
Arrows Witch Princess Mega Knight
Night Witch
Mirror Mega Knight
Mega Knight
Arrows Mirror Witch Princess Bandit Night Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Witch Bandit Night Witch Mega Knight
Witch Mega Knight Bandit Night Witch
Witch Night Witch Guards Bandit Mega Knight
Arrows Princess Mega Knight
Arrows Guards Bandit Night Witch Mega Knight
Arrows Witch Princess Night Witch
Arrows Bandit Mega Knight
Witch Princess Night Witch
Guards Bandit Night Witch Mega Knight
Guards Witch Arrows Princess Bandit Night Witch Mega Knight
Arrows Witch Princess Night Witch
Night Witch Mega Knight Guards Witch Bandit
Mega Knight Arrows Guards Witch Princess Night Witch
Bandit Mega Knight
Bandit Mega Knight
Mega Knight Arrows Witch Night Witch
Arrows Mega Knight Guards Witch Bandit Night Witch
Arrows Witch Guards Princess Bandit Mega Knight
Mega Knight Arrows Guards Witch Bandit Night Witch
Guards

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Mega Knight Witch Bandit
Bandit Arrows Mega Knight
Guards Bandit Mega Knight Witch
Guards Mega Knight Bandit Night Witch
Guards Witch Bandit Night Witch Mega Knight
Arrows Witch Princess
Guards Witch Bandit Night Witch
Mega Knight
Mega Knight Witch Bandit
Witch Guards
Mega Knight Guards Witch
Mega Knight Arrows Guards
Mega Knight Guards Witch Bandit Night Witch
Witch Princess Mega Knight
Guards Witch Night Witch
Arrows Mega Knight Witch Princess
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess Arrows Guards Bandit
Arrows Princess Bandit
Arrows Bandit
Arrows Guards
Arrows Mega Knight
Arrows Witch Princess
Arrows Witch Princess
Arrows Princess
Arrows Bandit
Guards Night Witch
Arrows Princess Bandit
Arrows Princess
Princess Bandit
Arrows Princess Bandit
Princess Arrows
Arrows Witch Princess Bandit
Arrows Princess Bandit Mega Knight
Arrows
Night Witch
Arrows Princess Bandit Mega Knight
Arrows Witch Princess Mega Knight
Night Witch Mega Knight
Arrows Princess
Arrows
Arrows Witch Princess Mega Knight
Witch
Arrows Witch Princess Bandit
Arrows Witch Princess Bandit Mega Knight
Arrows Bandit
Arrows Witch Princess Night Witch
Guards Witch
Night Witch
Arrows Bandit Night Witch Mega Knight
Arrows Princess
Mega Knight
Arrows Princess
Guards Witch Princess Bandit Night Witch
Arrows Witch Princess
Arrows
Princess Mega Knight
Arrows Princess
Arrows
Mega Knight
Guards Witch Princess
Witch Princess
Witch Princess Bandit Mega Knight
Mega Knight

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