My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Great!
Synergy
Bad
Versatility
Mediocre
F2P score
RIP

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Electro Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeleton Barrel Electro Dragon Fisherman Monk

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Skeleton Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Skeleton Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Skeleton Barrel

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Skeleton Barrel Electro Dragon Monk

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Skeleton Barrel Fisherman
Giant Snowball
Goblin Gang Skeleton Barrel Electro Dragon Fisherman
Zap
Goblin Gang Skeleton Barrel Fisherman
Barbarian Barrel
Goblin Gang Skeleton Barrel
The Log
Goblin Gang Skeleton Barrel Fisherman
Earthquake
Goblin Gang
Arrows
Goblin Gang Skeleton Barrel
Royal Delivery
Goblin Gang Skeleton Barrel Electro Dragon Fisherman
Fireball
Goblin Gang Skeleton Barrel Electro Dragon Fisherman
Poison
Goblin Gang Skeleton Barrel Electro Dragon Fisherman
Lightning
Electro Dragon Fisherman Monk
Rocket
Electro Dragon

Against air swarms

Spells and units that can counter air swarms.

Arrows Electro Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Electro Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Skeleton Barrel Rage

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Rage Arrows Goblin Gang Skeleton Barrel Fisherman Electro Dragon Monk

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Mirror Rage Arrows Goblin Gang

Attack Synergies 1 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Mirror Skeleton Barrel
Goblin Gang
Skeleton Barrel Mirror Monk
Skeleton Barrel
Arrows Goblin Gang Mirror Fisherman
Mirror
Arrows Goblin Gang Skeleton Barrel
Rage
Electro Dragon
Electro Dragon
Rage Fisherman
Fisherman
Skeleton Barrel Electro Dragon
Monk
Goblin Gang

Defense Synergies 1 6

Arrows
Mirror Monk
Goblin Gang
Mirror Fisherman
Skeleton Barrel
Mirror
Arrows Goblin Gang Electro Dragon
Rage
Electro Dragon
Mirror Fisherman
Fisherman
Goblin Gang Electro Dragon Monk
Monk
Arrows Fisherman

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Skeleton Barrel Electro Dragon
Goblin Gang Electro Dragon Fisherman Monk
Goblin Gang Fisherman Electro Dragon
Goblin Gang Electro Dragon Fisherman Monk
Arrows Monk
Arrows Goblin Gang Electro Dragon
Arrows Goblin Gang Electro Dragon
Arrows Skeleton Barrel Electro Dragon Monk
Goblin Gang Fisherman
Goblin Gang Fisherman
Goblin Gang Arrows Electro Dragon Fisherman
Arrows Goblin Gang Electro Dragon
Goblin Gang Electro Dragon
Arrows Goblin Gang Electro Dragon
Goblin Gang
Monk Goblin Gang Fisherman
Arrows Goblin Gang Electro Dragon Fisherman
Arrows Goblin Gang Electro Dragon Fisherman
Arrows Electro Dragon Fisherman
Fisherman
Goblin Gang Arrows Electro Dragon Fisherman

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Fisherman
Arrows Goblin Gang Skeleton Barrel Electro Dragon Fisherman Monk
Goblin Gang Electro Dragon Fisherman
Goblin Gang Fisherman Monk
Goblin Gang Fisherman
Arrows Goblin Gang Skeleton Barrel Electro Dragon Monk
Goblin Gang
Fisherman
Electro Dragon Monk
Goblin Gang
Electro Dragon
Monk Arrows
Goblin Gang
Electro Dragon
Goblin Gang Electro Dragon Fisherman Monk
Arrows Electro Dragon
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Skeleton Barrel Arrows Electro Dragon Monk
Arrows Monk Skeleton Barrel Electro Dragon Fisherman
Arrows Skeleton Barrel Electro Dragon
Arrows Skeleton Barrel
Arrows
Arrows Skeleton Barrel Electro Dragon Monk
Arrows
Arrows Skeleton Barrel Electro Dragon
Arrows Monk Skeleton Barrel Electro Dragon Fisherman
Goblin Gang Electro Dragon Fisherman
Monk Arrows Skeleton Barrel Electro Dragon Fisherman
Monk Arrows Electro Dragon
Skeleton Barrel Fisherman
Arrows Skeleton Barrel Electro Dragon Fisherman Monk
Arrows Skeleton Barrel Fisherman
Arrows Skeleton Barrel Electro Dragon
Arrows Skeleton Barrel Electro Dragon
Monk Arrows
Fisherman
Arrows Skeleton Barrel Electro Dragon Fisherman Monk
Arrows Skeleton Barrel Electro Dragon Monk
Monk
Arrows
Fisherman Monk
Arrows Skeleton Barrel Electro Dragon Monk
Arrows Electro Dragon
Fisherman
Arrows Skeleton Barrel Electro Dragon Fisherman Monk
Arrows Skeleton Barrel Electro Dragon Fisherman Monk
Arrows Skeleton Barrel Fisherman
Arrows Electro Dragon
Electro Dragon Skeleton Barrel
Arrows Electro Dragon
Arrows Electro Dragon Monk
Arrows Monk
Skeleton Barrel Goblin Gang Electro Dragon
Arrows Electro Dragon Monk
Arrows
Goblin Gang Electro Dragon
Arrows Skeleton Barrel Electro Dragon
Monk Arrows
Electro Dragon
Electro Dragon Goblin Gang
Electro Dragon
Electro Dragon Skeleton Barrel Monk

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