My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Bad

2 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Executioner

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Elixir Golem Executioner Bandit Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elixir Golem Bandit Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elixir Golem Bandit Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elixir Golem Skeleton Army Bandit
Giant Snowball
Skeleton Army
Zap
Firecracker Skeleton Army Bandit
Barbarian Barrel
Firecracker Elixir Golem Skeleton Army Executioner Bandit
The Log
Firecracker Elixir Golem Skeleton Army Bandit
Earthquake
Firecracker Elixir Golem Skeleton Army
Arrows
Firecracker Skeleton Army
Royal Delivery
Firecracker Elixir Golem Skeleton Army Executioner Bandit
Fireball
Firecracker Elixir Golem Skeleton Army Executioner Bandit
Poison
Firecracker Elixir Golem Skeleton Army Executioner
Lightning
Executioner Bandit
Rocket
Executioner

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Executioner Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Elixir Golem Skeleton Army Executioner Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Arrows Firecracker Elixir Golem Skeleton Army Bandit Executioner Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Mirror Arrows Firecracker Elixir Golem

Attack Synergies 2 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Mirror Elixir Golem Bandit Mega Knight
Firecracker
Elixir Golem Mirror Bandit Mega Knight
Elixir Golem
Firecracker Arrows Mirror Executioner Bandit
Mirror
Arrows Firecracker Elixir Golem Skeleton Army
Skeleton Army
Mirror
Executioner
Elixir Golem Bandit Mega Knight
Bandit
Arrows Firecracker Elixir Golem Executioner Mega Knight
Mega Knight
Arrows Firecracker Executioner Bandit

Defense Synergies 3 12

Arrows
Mirror Mega Knight Bandit
Firecracker
Mirror Skeleton Army Bandit Mega Knight
Elixir Golem
Mirror
Arrows Skeleton Army Firecracker Executioner Mega Knight
Skeleton Army
Mirror Firecracker Executioner Bandit
Executioner
Mirror Skeleton Army Bandit Mega Knight
Bandit
Arrows Firecracker Skeleton Army Executioner Mega Knight
Mega Knight
Arrows Firecracker Mirror Executioner Bandit

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Executioner
Skeleton Army Firecracker Executioner Bandit Mega Knight
Skeleton Army Mega Knight Executioner Bandit
Skeleton Army Firecracker Bandit Mega Knight
Arrows Firecracker Skeleton Army Mega Knight
Arrows Skeleton Army Firecracker Executioner Bandit Mega Knight
Arrows Firecracker Executioner
Arrows Bandit Mega Knight
Skeleton Army
Skeleton Army Firecracker Bandit Mega Knight
Skeleton Army Executioner Arrows Firecracker Bandit Mega Knight
Arrows Executioner Firecracker
Skeleton Army Mega Knight Bandit
Skeleton Army Executioner Mega Knight Arrows Firecracker
Skeleton Army Bandit Mega Knight
Skeleton Army Bandit Mega Knight
Mega Knight Arrows Firecracker Skeleton Army Executioner
Arrows Mega Knight Firecracker Skeleton Army Executioner Bandit
Arrows Executioner Firecracker Bandit Mega Knight
Skeleton Army Mega Knight Arrows Firecracker Executioner Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Mega Knight Bandit
Bandit Arrows Firecracker Executioner Mega Knight
Skeleton Army Bandit Mega Knight
Skeleton Army Mega Knight Bandit
Skeleton Army Executioner Bandit Mega Knight
Arrows Firecracker Executioner
Skeleton Army Bandit
Mega Knight Skeleton Army
Mega Knight Firecracker Skeleton Army Bandit
Skeleton Army
Mega Knight
Skeleton Army Mega Knight Arrows
Skeleton Army Mega Knight Executioner Bandit
Firecracker Skeleton Army Executioner Mega Knight
Skeleton Army Firecracker Executioner
Arrows Executioner Mega Knight Firecracker
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Firecracker Bandit
Arrows Firecracker Executioner Bandit
Arrows Bandit
Arrows Firecracker
Executioner Arrows Firecracker Mega Knight
Arrows Firecracker Executioner
Arrows Firecracker Executioner
Arrows Firecracker Executioner
Arrows Firecracker Bandit
Firecracker Arrows Bandit
Arrows Firecracker Executioner
Firecracker Executioner Bandit
Arrows Firecracker Bandit
Arrows Firecracker
Arrows Firecracker Executioner Bandit
Arrows Firecracker Executioner Bandit Mega Knight
Arrows
Arrows Firecracker Executioner Bandit Mega Knight
Arrows Firecracker Mega Knight
Mega Knight
Arrows
Arrows
Arrows Firecracker Executioner Mega Knight
Arrows Firecracker Executioner Bandit
Arrows Bandit Mega Knight
Arrows Firecracker Bandit
Arrows Firecracker Executioner
Firecracker
Arrows Bandit Mega Knight
Arrows Firecracker
Mega Knight
Arrows Firecracker
Skeleton Army Bandit
Arrows Firecracker Executioner
Arrows
Firecracker Executioner Mega Knight
Arrows Firecracker Executioner
Arrows
Firecracker Executioner Mega Knight
Firecracker
Firecracker Executioner
Firecracker Executioner Bandit Mega Knight
Firecracker Mega Knight

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