My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
RIP

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Dart Goblin Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Goblin Demolisher Golem Night Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Lightning

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Dart Goblin Golem

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Golem

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Demolisher Skeleton Army Night Witch
Giant Snowball
Dart Goblin Skeleton Army Night Witch
Zap
Dart Goblin Skeleton Army Night Witch
Barbarian Barrel
Dart Goblin Skeleton Army Night Witch
The Log
Dart Goblin Goblin Demolisher Skeleton Army
Earthquake
Skeleton Army
Arrows
Dart Goblin Skeleton Army Night Witch
Royal Delivery
Dart Goblin Goblin Demolisher Skeleton Army Night Witch
Fireball
Dart Goblin Skeleton Army Night Witch
Poison
Dart Goblin Skeleton Army Night Witch
Lightning
Night Witch
Rocket
Night Witch

Against air swarms

Spells and units that can counter air swarms.

Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Goblin Demolisher

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Goblin Demolisher Skeleton Army Golem Night Witch

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Dart Goblin

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Arrows Dart Goblin Skeleton Army Goblin Demolisher Night Witch Lightning Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Mirror Arrows Dart Goblin Skeleton Army

Attack Synergies 4 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Mirror Golem Lightning Night Witch
Dart Goblin
Mirror Golem
Goblin Demolisher
Mirror
Arrows Dart Goblin Skeleton Army Lightning Night Witch
Skeleton Army
Mirror
Lightning
Golem Arrows Mirror
Golem
Arrows Lightning Night Witch Dart Goblin
Night Witch
Golem Arrows Mirror

Defense Synergies 2 5

Arrows
Mirror Lightning
Dart Goblin
Mirror Skeleton Army Night Witch
Goblin Demolisher
Mirror
Arrows Skeleton Army Dart Goblin Night Witch
Skeleton Army
Mirror Dart Goblin
Lightning
Arrows
Golem
Night Witch
Dart Goblin Mirror

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Dart Goblin
Skeleton Army Dart Goblin Night Witch
Skeleton Army Dart Goblin Lightning Night Witch
Skeleton Army Night Witch Dart Goblin
Lightning Arrows Skeleton Army
Arrows Skeleton Army Dart Goblin Night Witch
Dart Goblin Lightning Arrows Night Witch
Lightning Arrows Dart Goblin
Skeleton Army Night Witch
Skeleton Army Dart Goblin Night Witch
Dart Goblin Skeleton Army Arrows Night Witch
Arrows Dart Goblin Night Witch
Skeleton Army Night Witch Lightning
Skeleton Army Arrows Dart Goblin Night Witch
Skeleton Army
Skeleton Army Lightning
Arrows Skeleton Army Night Witch
Arrows Dart Goblin Skeleton Army Night Witch
Arrows Dart Goblin
Dart Goblin
Skeleton Army Arrows Dart Goblin Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army
Arrows Lightning
Skeleton Army Lightning
Skeleton Army Lightning Night Witch
Skeleton Army Night Witch
Arrows Dart Goblin
Skeleton Army Dart Goblin Lightning Night Witch
Skeleton Army
Lightning Skeleton Army
Dart Goblin Skeleton Army
Dart Goblin
Skeleton Army Lightning Arrows
Skeleton Army Lightning Night Witch
Dart Goblin Skeleton Army
Skeleton Army Dart Goblin Lightning Night Witch
Arrows Dart Goblin

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Arrows Dart Goblin
Arrows Dart Goblin
Lightning Arrows Dart Goblin
Lightning Arrows Dart Goblin
Arrows
Arrows Dart Goblin
Arrows Dart Goblin
Arrows Dart Goblin Lightning
Arrows Dart Goblin Lightning
Lightning Night Witch
Lightning Arrows Dart Goblin
Lightning Arrows Dart Goblin
Lightning Dart Goblin
Lightning Arrows Dart Goblin
Lightning Arrows Dart Goblin
Lightning Arrows Dart Goblin
Lightning Arrows Dart Goblin
Lightning Arrows
Lightning Night Witch
Lightning Arrows Dart Goblin
Lightning Arrows Dart Goblin
Lightning Night Witch
Lightning Arrows
Lightning
Lightning Arrows
Arrows
Arrows Dart Goblin Lightning
Lightning Arrows
Lightning Arrows Dart Goblin
Lightning Arrows Dart Goblin Night Witch
Lightning Dart Goblin
Lightning Night Witch
Lightning Arrows Dart Goblin Night Witch
Lightning Arrows
Arrows Lightning
Lightning Dart Goblin Skeleton Army Night Witch
Lightning Arrows Dart Goblin
Arrows
Lightning Dart Goblin
Arrows Dart Goblin Lightning
Lightning Arrows
Dart Goblin
Dart Goblin Lightning
Dart Goblin Lightning
Lightning Dart Goblin

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