My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
Bad

2 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Cannon Cart Electro Wizard Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Barbarian Barrel Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mortar Cannon Cart Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mortar Barbarians Barbarian Barrel Cannon Cart Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Cannon Cart
Giant Snowball
Barbarians
Zap
Mortar Cannon Cart
Barbarian Barrel
Mortar Barbarians Cannon Cart Electro Wizard
The Log
Barbarians Cannon Cart
Earthquake
Mortar Barbarians
Arrows
Royal Delivery
Barbarians Cannon Cart Electro Wizard
Fireball
Mortar Barbarians Cannon Cart Electro Wizard
Poison
Mortar Barbarians Electro Wizard
Lightning
Mortar Cannon Cart Electro Wizard
Rocket
Mortar Barbarians Cannon Cart

Against air swarms

Spells and units that can counter air swarms.

Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Mortar Barbarian Barrel Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Barbarian Barrel Arrows Mortar Electro Wizard Barbarians Cannon Cart Lightning Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Barbarian Barrel Arrows Mortar Electro Wizard

Attack Synergies 1 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Mortar Cannon Cart Lightning Mega Knight
Mortar
Arrows Barbarian Barrel
Barbarians
Barbarian Barrel
Cannon Cart Mortar Mega Knight
Cannon Cart
Barbarian Barrel Arrows Lightning Electro Wizard
Lightning
Arrows Cannon Cart
Electro Wizard
Cannon Cart Mega Knight
Mega Knight
Arrows Barbarian Barrel Electro Wizard

Defense Synergies 1 12

Arrows
Mega Knight Mortar Barbarians Barbarian Barrel Cannon Cart Lightning
Mortar
Arrows Barbarian Barrel Electro Wizard
Barbarians
Arrows
Barbarian Barrel
Arrows Mortar Cannon Cart Electro Wizard Mega Knight
Cannon Cart
Arrows Barbarian Barrel Electro Wizard
Lightning
Arrows
Electro Wizard
Mortar Barbarian Barrel Cannon Cart Mega Knight
Mega Knight
Arrows Barbarian Barrel Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Cart Lightning Mortar Barbarian Barrel Electro Wizard
Barbarians Mortar Cannon Cart Electro Wizard Mega Knight
Mortar Barbarians Mega Knight Cannon Cart Lightning Electro Wizard
Barbarians Mortar Cannon Cart Electro Wizard Mega Knight
Lightning Arrows Barbarians Barbarian Barrel Mega Knight
Arrows Barbarian Barrel Cannon Cart Electro Wizard Mega Knight
Lightning Electro Wizard Arrows Mortar
Lightning Arrows Barbarians Barbarian Barrel Cannon Cart Electro Wizard Mega Knight
Barbarians Mortar
Barbarians Barbarian Barrel Cannon Cart Electro Wizard Mega Knight
Barbarians Electro Wizard Arrows Barbarian Barrel Cannon Cart Mega Knight
Arrows Electro Wizard
Mortar Barbarians Mega Knight Cannon Cart Lightning Electro Wizard
Mega Knight Arrows Mortar Barbarians Barbarian Barrel Cannon Cart Electro Wizard
Barbarians Mortar Cannon Cart Electro Wizard Mega Knight
Barbarians Mortar Lightning Electro Wizard Mega Knight
Barbarians Mega Knight Arrows Mortar Cannon Cart Electro Wizard
Arrows Mortar Mega Knight Barbarians Barbarian Barrel Cannon Cart Electro Wizard
Arrows Mortar Barbarian Barrel Barbarians Cannon Cart Electro Wizard Mega Knight
Barbarians Mortar Cannon Cart Electro Wizard
Mega Knight Arrows Barbarians Barbarian Barrel Cannon Cart Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Mega Knight Barbarian Barrel Cannon Cart Electro Wizard
Electro Wizard Arrows Mortar Barbarian Barrel Cannon Cart Lightning Mega Knight
Barbarians Mega Knight Cannon Cart Lightning Electro Wizard
Lightning Mega Knight Barbarians Barbarian Barrel Cannon Cart Electro Wizard
Barbarians Cannon Cart Mega Knight
Arrows Electro Wizard
Barbarians Cannon Cart Lightning Electro Wizard
Mega Knight Barbarians Cannon Cart
Lightning Electro Wizard Mega Knight Mortar Barbarians Barbarian Barrel Cannon Cart
Barbarians
Mega Knight Barbarians Cannon Cart
Lightning Mega Knight Arrows Barbarians Electro Wizard
Barbarians Cannon Cart Lightning Mega Knight
Barbarians Cannon Cart Mega Knight
Barbarians Electro Wizard Mortar Barbarian Barrel Cannon Cart Lightning
Arrows Mega Knight Barbarians Barbarian Barrel Cannon Cart Electro Wizard
Arrows Mortar Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Arrows Mortar Barbarian Barrel
Arrows Mortar Barbarian Barrel Electro Wizard
Lightning Arrows Barbarian Barrel Cannon Cart
Cannon Cart Lightning Arrows Barbarians Barbarian Barrel
Arrows Mortar Barbarian Barrel Mega Knight
Arrows
Arrows Mortar
Arrows Barbarian Barrel Lightning
Arrows Mortar Lightning
Lightning Electro Wizard
Lightning Arrows Mortar Barbarian Barrel Cannon Cart Electro Wizard
Lightning Arrows
Lightning Mortar Barbarian Barrel Cannon Cart
Lightning Arrows Mortar Barbarian Barrel Cannon Cart
Lightning Arrows Mortar Barbarian Barrel Cannon Cart
Lightning Arrows Mortar Barbarian Barrel Cannon Cart
Lightning Arrows Mortar Barbarian Barrel Cannon Cart Mega Knight
Lightning Arrows Mortar Barbarian Barrel
Lightning
Lightning Arrows Mortar Barbarian Barrel Electro Wizard Mega Knight
Lightning Arrows Mortar Barbarian Barrel Mega Knight
Lightning Mega Knight
Lightning Arrows
Lightning
Lightning Arrows Mortar Barbarians Barbarian Barrel Cannon Cart
Arrows Mortar Barbarian Barrel Mega Knight
Arrows Mortar Barbarian Barrel Lightning Electro Wizard
Lightning Arrows Mortar Mega Knight
Lightning Arrows Mortar Barbarian Barrel
Lightning Arrows Electro Wizard
Lightning Electro Wizard
Lightning
Lightning Arrows Mortar Mega Knight
Lightning Arrows Electro Wizard
Mega Knight
Arrows Lightning
Lightning Electro Wizard Barbarians Barbarian Barrel Cannon Cart
Lightning Arrows Electro Wizard
Arrows Barbarian Barrel
Lightning Cannon Cart Electro Wizard Mega Knight
Arrows Mortar Lightning
Lightning Arrows
Cannon Cart Mega Knight
Lightning Electro Wizard
Lightning Electro Wizard
Lightning Mortar Barbarian Barrel Cannon Cart Electro Wizard Mega Knight
Cannon Cart
Lightning Mortar Mega Knight

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