My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Bad

2 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Wizard Skeleton King

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mortar Mini P.E.K.K.A Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mortar Barbarians Mini P.E.K.K.A Skeleton King

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Miner Skeleton King
Giant Snowball
Barbarians Miner Skeleton King
Zap
Mortar Skeleton King
Barbarian Barrel
Mortar Barbarians Ice Wizard Skeleton King
The Log
Barbarians Mini P.E.K.K.A Skeleton King
Earthquake
Mortar Barbarians Skeleton King
Arrows
Skeleton King
Royal Delivery
Barbarians Mini P.E.K.K.A Miner Ice Wizard Skeleton King
Fireball
Mortar Barbarians Ice Wizard Skeleton King
Poison
Mortar Barbarians Ice Wizard Skeleton King
Lightning
Mortar Mini P.E.K.K.A Ice Wizard Skeleton King
Rocket
Mortar Barbarians Skeleton King

Against air swarms

Spells and units that can counter air swarms.

Arrows Poison Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Mortar Poison Ice Wizard Skeleton King

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Mini P.E.K.K.A Poison Miner Ice Wizard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Miner Ice Wizard Mortar Mini P.E.K.K.A Poison Skeleton King Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Arrows Miner Ice Wizard Mortar

Attack Synergies 2 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Mortar Mini P.E.K.K.A Miner
Mortar
Miner Arrows Skeleton King
Barbarians
Mini P.E.K.K.A
Arrows Ice Wizard
Poison
Miner
Miner
Mortar Poison Arrows Skeleton King
Ice Wizard
Mini P.E.K.K.A
Skeleton King
Mortar Miner

Defense Synergies 0 10

Arrows
Mortar Barbarians Mini P.E.K.K.A Ice Wizard
Mortar
Arrows Poison Ice Wizard Skeleton King
Barbarians
Arrows
Mini P.E.K.K.A
Arrows Ice Wizard
Poison
Mortar Ice Wizard
Miner
Ice Wizard
Arrows Mortar Mini P.E.K.K.A Poison Skeleton King
Skeleton King
Mortar Ice Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Mortar
Barbarians Mini P.E.K.K.A Mortar Ice Wizard
Mortar Barbarians Mini P.E.K.K.A Ice Wizard
Barbarians Mini P.E.K.K.A Mortar Ice Wizard Skeleton King
Arrows Barbarians Mini P.E.K.K.A Poison
Arrows Ice Wizard
Arrows Mortar Poison Ice Wizard
Arrows Barbarians Poison
Barbarians Mini P.E.K.K.A Mortar Ice Wizard Skeleton King
Barbarians Mini P.E.K.K.A Miner Ice Wizard
Barbarians Poison Ice Wizard Arrows Skeleton King
Arrows Poison Ice Wizard
Mortar Barbarians Mini P.E.K.K.A Ice Wizard
Arrows Mortar Barbarians Mini P.E.K.K.A Poison Skeleton King
Barbarians Mini P.E.K.K.A Mortar Skeleton King
Barbarians Mortar Mini P.E.K.K.A
Barbarians Arrows Mortar Mini P.E.K.K.A Poison
Arrows Mortar Barbarians Ice Wizard
Arrows Mortar Poison Barbarians Ice Wizard
Barbarians Mini P.E.K.K.A Mortar
Arrows Barbarians Mini P.E.K.K.A Poison
Mortar Mini P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Mini P.E.K.K.A
Poison Arrows Mortar Mini P.E.K.K.A Miner
Barbarians Mini P.E.K.K.A
Mini P.E.K.K.A Barbarians
Barbarians Mini P.E.K.K.A
Arrows Poison Ice Wizard
Mini P.E.K.K.A Barbarians Ice Wizard
Mini P.E.K.K.A Barbarians
Mortar Barbarians Mini P.E.K.K.A Poison
Barbarians
Barbarians Mini P.E.K.K.A
Arrows Barbarians Poison
Barbarians Mini P.E.K.K.A Skeleton King
Barbarians
Barbarians Mortar Mini P.E.K.K.A Poison Skeleton King
Arrows Poison Barbarians Mini P.E.K.K.A Ice Wizard Skeleton King
Arrows Mortar Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Arrows Mortar
Arrows Mortar Poison Miner Ice Wizard
Arrows Poison Miner
Arrows Barbarians Poison
Poison Arrows Mortar
Arrows Poison Ice Wizard
Arrows Mortar Poison
Arrows Poison Ice Wizard
Arrows Poison Miner Mortar
Mini P.E.K.K.A Poison
Poison Miner Arrows Mortar
Poison Arrows
Poison Mortar Miner
Arrows Mortar Poison
Arrows Mortar Poison
Arrows Mortar Poison
Arrows Mortar Poison
Arrows Mortar Poison
Mini P.E.K.K.A
Arrows Mortar Mini P.E.K.K.A Poison
Arrows Mortar Poison Miner
Poison
Arrows Poison
Arrows Mortar Barbarians Poison
Arrows Poison Mortar Ice Wizard
Arrows Mortar Poison Miner Ice Wizard
Arrows Mortar Poison Miner
Poison Miner Arrows Mortar
Poison Arrows Ice Wizard
Poison
Mini P.E.K.K.A
Poison Arrows Mortar Miner
Arrows Poison
Arrows Poison
Barbarians
Poison Arrows Ice Wizard
Arrows
Poison Miner Mini P.E.K.K.A
Arrows Mortar Poison Skeleton King
Arrows Poison
Poison Skeleton King
Poison
Poison Mortar Miner
Mortar
Poison

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: