My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Godly!

5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Musketeer Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Elixir Golem Musketeer Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar Elixir Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mortar Elixir Golem

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mortar Barbarians Elixir Golem

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elixir Golem
Giant Snowball
Barbarians Musketeer
Zap
Firecracker Mortar
Barbarian Barrel
Firecracker Mortar Barbarians Elixir Golem Musketeer Wizard
The Log
Firecracker Barbarians Elixir Golem Musketeer
Earthquake
Firecracker Mortar Barbarians Elixir Golem
Arrows
Firecracker
Royal Delivery
Firecracker Barbarians Elixir Golem Musketeer Wizard
Fireball
Firecracker Mortar Barbarians Elixir Golem Musketeer Wizard
Poison
Firecracker Mortar Barbarians Elixir Golem Musketeer Wizard
Lightning
Mortar Musketeer Wizard
Rocket
Mortar Barbarians Musketeer Wizard

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Mortar Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Elixir Golem Rage

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Musketeer Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage Arrows Firecracker Elixir Golem Mortar Musketeer Barbarians Wizard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Rage Arrows Firecracker Elixir Golem

Attack Synergies 2 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Mortar Elixir Golem
Firecracker
Elixir Golem Mortar
Mortar
Arrows Firecracker Musketeer
Barbarians
Elixir Golem
Firecracker Rage Arrows Musketeer Wizard
Musketeer
Mortar Elixir Golem
Wizard
Elixir Golem Rage
Rage
Elixir Golem Wizard

Defense Synergies 0 6

Arrows
Mortar Barbarians
Firecracker
Mortar Musketeer
Mortar
Arrows Firecracker Musketeer Wizard
Barbarians
Arrows
Elixir Golem
Musketeer
Firecracker Mortar
Wizard
Mortar
Rage

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Mortar Musketeer Wizard
Barbarians Firecracker Mortar Musketeer
Mortar Barbarians Musketeer
Barbarians Firecracker Mortar Musketeer
Arrows Firecracker Barbarians
Arrows Firecracker Musketeer
Musketeer Arrows Firecracker Mortar Wizard
Arrows Barbarians Musketeer
Barbarians Mortar Musketeer
Firecracker Barbarians Musketeer
Barbarians Arrows Firecracker Musketeer Wizard
Arrows Musketeer Firecracker Wizard
Mortar Barbarians Musketeer Wizard
Wizard Arrows Firecracker Mortar Barbarians
Barbarians Mortar
Barbarians Mortar
Barbarians Wizard Arrows Firecracker Mortar Musketeer
Arrows Mortar Firecracker Barbarians Musketeer Wizard
Arrows Mortar Wizard Firecracker Barbarians Musketeer
Barbarians Mortar Musketeer
Wizard Arrows Firecracker Barbarians Musketeer

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians
Arrows Firecracker Mortar Musketeer Wizard
Barbarians Musketeer
Barbarians Musketeer
Barbarians Musketeer
Arrows Firecracker Wizard Musketeer
Barbarians Musketeer
Barbarians
Firecracker Mortar Barbarians
Barbarians Musketeer
Barbarians Musketeer
Arrows Barbarians
Barbarians Wizard
Wizard Firecracker Barbarians Musketeer
Barbarians Firecracker Mortar Musketeer
Arrows Firecracker Barbarians Musketeer Wizard
Arrows Mortar

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Firecracker Mortar Musketeer
Arrows Firecracker Mortar Musketeer
Arrows
Arrows Firecracker Barbarians Musketeer
Wizard Arrows Firecracker Mortar
Arrows Firecracker Wizard Musketeer
Arrows Firecracker Mortar Musketeer Wizard
Arrows Firecracker Wizard
Arrows Firecracker Mortar Wizard
Musketeer
Firecracker Arrows Mortar Musketeer Wizard
Arrows Firecracker Musketeer Wizard
Firecracker Mortar Musketeer
Arrows Firecracker Mortar Musketeer
Arrows Firecracker Mortar Musketeer
Arrows Firecracker Mortar Musketeer Wizard
Arrows Firecracker Mortar Musketeer Wizard
Arrows Mortar
Arrows Firecracker Mortar Musketeer Wizard
Arrows Firecracker Mortar Wizard
Musketeer
Arrows Wizard
Musketeer
Arrows Mortar Barbarians Musketeer
Arrows Firecracker Mortar Wizard
Arrows Firecracker Mortar Musketeer Wizard
Arrows Mortar Musketeer Wizard
Arrows Firecracker Mortar Musketeer
Arrows Firecracker Musketeer Wizard
Firecracker Musketeer Wizard
Arrows Mortar Musketeer Wizard
Arrows Firecracker
Arrows Firecracker Wizard
Barbarians Musketeer
Arrows Firecracker Musketeer Wizard
Arrows
Firecracker Musketeer Wizard
Arrows Firecracker Mortar Musketeer Wizard
Arrows
Firecracker Musketeer
Firecracker Musketeer
Firecracker Musketeer
Firecracker Mortar Musketeer
Firecracker Mortar Wizard

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