My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Bad
Versatility
Bad
F2P score
Mediocre

4 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-ground high-damage unit!

You don't have a unit, that attacks ground and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Missing

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar Bomb Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Giant Skeleton Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Earthquake Rocket

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mortar Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Earthquake Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mortar Giant Skeleton Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Clone Giant Skeleton
Giant Snowball
Clone
Zap
Mortar Clone
Barbarian Barrel
Mortar Bomb Tower Clone Giant Skeleton
The Log
Clone Giant Skeleton
Earthquake
Mortar Bomb Tower Clone
Arrows
Clone
Royal Delivery
Clone Giant Skeleton
Fireball
Mortar Bomb Tower Clone
Poison
Mortar Bomb Tower Clone
Lightning
Mortar Bomb Tower
Rocket
Mortar Bomb Tower

Against air swarms

Spells and units that can counter air swarms.

Arrows Rocket

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Mortar Earthquake Bomb Tower Rocket Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Rocket Clone Giant Skeleton Mega Knight

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Earthquake Clone Mortar Bomb Tower Rocket Giant Skeleton Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Arrows Earthquake Clone Mortar

Attack Synergies 1 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Mortar Earthquake Giant Skeleton Mega Knight
Mortar
Arrows Rocket
Earthquake
Arrows Giant Skeleton Mega Knight
Bomb Tower
Rocket
Mortar
Clone
Giant Skeleton
Giant Skeleton
Clone Arrows Earthquake
Mega Knight
Arrows Earthquake

Defense Synergies 1 6

Arrows
Mega Knight Mortar Bomb Tower Giant Skeleton
Mortar
Arrows Earthquake
Earthquake
Mortar Bomb Tower Mega Knight
Bomb Tower
Arrows Earthquake
Rocket
Clone
Giant Skeleton
Arrows
Mega Knight
Arrows Earthquake

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Earthquake Rocket Mortar
Bomb Tower Mortar Mega Knight
Mortar Bomb Tower Rocket Mega Knight Giant Skeleton
Bomb Tower Mortar Mega Knight
Arrows Earthquake Bomb Tower Rocket Giant Skeleton Mega Knight
Arrows Earthquake Bomb Tower Mega Knight
Rocket Arrows Mortar Bomb Tower
Earthquake Rocket Arrows Bomb Tower Giant Skeleton Mega Knight
Mortar Bomb Tower
Giant Skeleton Mega Knight
Arrows Earthquake Bomb Tower Giant Skeleton Mega Knight
Arrows
Mortar Bomb Tower Mega Knight Earthquake Rocket Giant Skeleton
Bomb Tower Rocket Mega Knight Arrows Mortar Earthquake
Mortar Bomb Tower Mega Knight
Bomb Tower Rocket Mortar Mega Knight
Bomb Tower Mega Knight Arrows Mortar
Arrows Mortar Bomb Tower Mega Knight
Arrows Mortar Earthquake Bomb Tower Giant Skeleton Mega Knight
Mortar Bomb Tower
Mega Knight Arrows Earthquake Bomb Tower Giant Skeleton

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Giant Skeleton
Arrows Mortar Bomb Tower Rocket Mega Knight
Giant Skeleton Mega Knight Bomb Tower Rocket
Rocket Giant Skeleton Mega Knight
Giant Skeleton Mega Knight
Arrows Rocket Bomb Tower
Rocket Bomb Tower Giant Skeleton
Giant Skeleton Mega Knight Bomb Tower
Rocket Giant Skeleton Mega Knight Mortar Bomb Tower
Mega Knight Bomb Tower Giant Skeleton
Rocket Mega Knight Arrows Giant Skeleton
Rocket Giant Skeleton Mega Knight Bomb Tower
Bomb Tower Mega Knight
Mortar Bomb Tower Rocket Giant Skeleton
Arrows Mega Knight Earthquake Bomb Tower Giant Skeleton
Arrows Mortar Bomb Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Earthquake Arrows Mortar Rocket Giant Skeleton
Arrows Mortar
Earthquake Rocket Arrows Giant Skeleton
Earthquake Arrows Rocket Giant Skeleton
Rocket Arrows Mortar Earthquake Mega Knight
Arrows Rocket
Arrows Mortar Earthquake
Arrows Earthquake
Arrows Mortar
Rocket
Rocket Arrows Mortar Earthquake
Arrows Rocket
Earthquake Rocket Mortar
Earthquake Arrows Mortar Rocket
Earthquake Arrows Mortar
Earthquake Rocket Arrows Mortar
Earthquake Arrows Mortar Rocket Mega Knight
Arrows Mortar Earthquake Rocket
Rocket
Rocket Arrows Mortar Earthquake Mega Knight
Rocket Arrows Mortar Earthquake Mega Knight
Rocket Earthquake Giant Skeleton Mega Knight
Rocket Arrows
Rocket
Earthquake Rocket Arrows Mortar
Arrows Earthquake Mortar Mega Knight
Arrows Mortar Earthquake
Arrows Mortar Mega Knight
Rocket Arrows Mortar
Arrows
Rocket
Arrows Mortar Earthquake Rocket Mega Knight
Rocket Arrows
Giant Skeleton Mega Knight
Rocket Arrows Earthquake
Earthquake Rocket
Rocket Arrows
Arrows
Rocket Mega Knight
Arrows Mortar Earthquake
Rocket Arrows Giant Skeleton
Mega Knight
Rocket Giant Skeleton
Rocket
Mortar Rocket Giant Skeleton Mega Knight
Mortar Rocket Mega Knight

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