My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
RIP

4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Flying Machine Hunter Little Prince

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Flying Machine Hunter Royal Ghost Little Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mortar Royal Ghost

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mortar Flying Machine Royal Ghost

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Ghost

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Clone
Giant Snowball
Flying Machine Clone Little Prince
Zap
Mortar Flying Machine Clone Little Prince
Barbarian Barrel
Mortar Clone Hunter Royal Ghost Little Prince
The Log
Clone Hunter Little Prince
Earthquake
Mortar Clone
Arrows
Flying Machine Clone Little Prince
Royal Delivery
Flying Machine Clone Hunter Royal Ghost Little Prince
Fireball
Mortar Flying Machine Clone Hunter Little Prince
Poison
Mortar Flying Machine Clone Hunter Little Prince
Lightning
Mortar Hunter Little Prince
Rocket
Mortar Hunter Little Prince

Against air swarms

Spells and units that can counter air swarms.

Arrows Freeze Hunter

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Mortar Freeze Hunter Royal Ghost

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Clone Freeze Royal Ghost

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Clone Royal Ghost Little Prince Mortar Flying Machine Freeze Hunter

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Arrows Clone Royal Ghost Little Prince

Attack Synergies 0 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Mortar Freeze
Mortar
Arrows Flying Machine Hunter
Flying Machine
Mortar Clone Royal Ghost
Clone
Flying Machine
Freeze
Arrows
Hunter
Mortar
Royal Ghost
Flying Machine Little Prince
Little Prince
Royal Ghost

Defense Synergies 0 7

Arrows
Mortar Little Prince
Mortar
Arrows Flying Machine
Flying Machine
Mortar Hunter Royal Ghost
Clone
Freeze
Hunter
Hunter
Flying Machine Freeze
Royal Ghost
Flying Machine Little Prince
Little Prince
Arrows Royal Ghost

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Mortar Flying Machine
Hunter Mortar Flying Machine
Mortar Hunter Freeze
Hunter Mortar
Arrows
Arrows Freeze Flying Machine Hunter Royal Ghost
Hunter Arrows Mortar Flying Machine Freeze Little Prince
Arrows Flying Machine
Hunter Mortar
Hunter Royal Ghost Little Prince
Arrows Flying Machine Freeze Hunter Royal Ghost
Arrows Hunter Flying Machine
Mortar Hunter Flying Machine Freeze
Arrows Mortar Freeze Hunter Royal Ghost
Mortar Hunter
Mortar Freeze Hunter
Arrows Mortar Hunter
Arrows Mortar Flying Machine Hunter Royal Ghost Little Prince
Arrows Mortar Freeze Hunter Flying Machine Royal Ghost Little Prince
Mortar Hunter
Royal Ghost Arrows Flying Machine Hunter Little Prince
Mortar Hunter

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Royal Ghost
Arrows Mortar Flying Machine Hunter Royal Ghost
Hunter
Hunter
Hunter
Arrows Flying Machine Freeze Hunter
Flying Machine Hunter
Hunter
Freeze Mortar Flying Machine
Flying Machine Hunter
Arrows
Hunter
Flying Machine
Mortar Flying Machine Freeze Hunter Little Prince
Arrows Flying Machine Freeze Hunter Royal Ghost
Arrows Mortar

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Mortar Flying Machine Freeze Royal Ghost
Arrows Mortar Flying Machine Royal Ghost
Arrows Flying Machine
Arrows Flying Machine Freeze
Arrows Mortar
Arrows Flying Machine Freeze Hunter
Arrows Mortar Flying Machine
Arrows Flying Machine Freeze Hunter
Arrows Mortar Flying Machine
Arrows Mortar Flying Machine
Arrows Flying Machine
Flying Machine Mortar Hunter
Arrows Mortar Flying Machine Freeze
Arrows Mortar Flying Machine
Arrows Mortar Flying Machine Hunter
Arrows Mortar Flying Machine
Arrows Mortar Freeze
Arrows Mortar Flying Machine Hunter
Arrows Mortar Flying Machine Little Prince
Arrows
Arrows Mortar Flying Machine
Arrows Freeze Mortar Hunter Little Prince
Arrows Mortar Flying Machine Hunter Royal Ghost
Arrows Mortar Flying Machine
Arrows Mortar
Arrows Flying Machine Hunter Little Prince
Flying Machine Freeze
Arrows Mortar Hunter
Arrows Freeze
Arrows
Flying Machine Freeze
Arrows Flying Machine Hunter
Freeze
Arrows
Flying Machine Hunter
Arrows Mortar Flying Machine
Arrows
Flying Machine
Flying Machine Freeze
Flying Machine
Mortar Flying Machine Freeze Royal Ghost Little Prince
Mortar

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