My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Good

1 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Elixir Golem Valkyrie Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar Elixir Golem Wall Breakers

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mortar Elixir Golem Mini P.E.K.K.A Wall Breakers

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mortar Elixir Golem Mini P.E.K.K.A Valkyrie Wall Breakers

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elixir Golem Wall Breakers Skeleton Army
Giant Snowball
Wall Breakers Skeleton Army
Zap
Mortar Wall Breakers Skeleton Army
Barbarian Barrel
Mortar Elixir Golem Valkyrie Wizard Wall Breakers Skeleton Army
The Log
Elixir Golem Mini P.E.K.K.A Wall Breakers Skeleton Army
Earthquake
Mortar Elixir Golem Skeleton Army
Arrows
Wall Breakers Skeleton Army
Royal Delivery
Elixir Golem Mini P.E.K.K.A Valkyrie Wizard Wall Breakers Skeleton Army
Fireball
Mortar Elixir Golem Wizard Wall Breakers Skeleton Army
Poison
Mortar Elixir Golem Wizard Skeleton Army
Lightning
Mortar Mini P.E.K.K.A Valkyrie Wizard
Rocket
Mortar Valkyrie Wizard

Against air swarms

Spells and units that can counter air swarms.

Arrows Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Mortar Valkyrie Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Elixir Golem Mini P.E.K.K.A Valkyrie Skeleton Army

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Wall Breakers Arrows Elixir Golem Skeleton Army Mortar Mini P.E.K.K.A Valkyrie Wizard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Wall Breakers Arrows Elixir Golem Skeleton Army

Attack Synergies 1 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Mortar Elixir Golem Mini P.E.K.K.A Wall Breakers
Mortar
Arrows
Elixir Golem
Arrows Mini P.E.K.K.A Wizard
Mini P.E.K.K.A
Arrows Elixir Golem Valkyrie Wizard
Valkyrie
Wall Breakers Mini P.E.K.K.A Wizard
Wizard
Elixir Golem Mini P.E.K.K.A Valkyrie
Wall Breakers
Valkyrie Arrows
Skeleton Army

Defense Synergies 0 11

Arrows
Mortar Mini P.E.K.K.A Valkyrie
Mortar
Arrows Valkyrie Wizard Skeleton Army
Elixir Golem
Mini P.E.K.K.A
Arrows Valkyrie Wizard Skeleton Army
Valkyrie
Arrows Mortar Mini P.E.K.K.A Wizard
Wizard
Mortar Mini P.E.K.K.A Valkyrie Skeleton Army
Wall Breakers
Skeleton Army
Mortar Mini P.E.K.K.A Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Mortar Valkyrie Wizard
Mini P.E.K.K.A Skeleton Army Mortar Valkyrie
Mortar Mini P.E.K.K.A Skeleton Army Valkyrie
Mini P.E.K.K.A Skeleton Army Mortar Valkyrie
Arrows Mini P.E.K.K.A Valkyrie Skeleton Army
Arrows Skeleton Army Valkyrie
Arrows Mortar Wizard
Arrows Valkyrie
Mini P.E.K.K.A Mortar Skeleton Army
Skeleton Army Mini P.E.K.K.A Valkyrie
Valkyrie Skeleton Army Arrows Wizard
Arrows Wizard
Mortar Mini P.E.K.K.A Skeleton Army Valkyrie Wizard
Valkyrie Wizard Skeleton Army Arrows Mortar Mini P.E.K.K.A
Mini P.E.K.K.A Skeleton Army Mortar
Skeleton Army Mortar Mini P.E.K.K.A
Wizard Arrows Mortar Mini P.E.K.K.A Valkyrie Skeleton Army
Arrows Mortar Valkyrie Wizard Skeleton Army
Arrows Mortar Valkyrie Wizard
Mini P.E.K.K.A Mortar
Valkyrie Wizard Skeleton Army Arrows Mini P.E.K.K.A
Mortar Mini P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Valkyrie Skeleton Army
Arrows Mortar Mini P.E.K.K.A Valkyrie Wizard
Skeleton Army Mini P.E.K.K.A Valkyrie
Mini P.E.K.K.A Valkyrie Skeleton Army
Mini P.E.K.K.A Valkyrie Skeleton Army
Arrows Wizard
Mini P.E.K.K.A Skeleton Army Valkyrie
Mini P.E.K.K.A Valkyrie Skeleton Army
Mortar Mini P.E.K.K.A Valkyrie Skeleton Army
Skeleton Army
Mini P.E.K.K.A Valkyrie
Skeleton Army Arrows Valkyrie
Mini P.E.K.K.A Skeleton Army Valkyrie Wizard
Wizard Valkyrie Skeleton Army
Skeleton Army Mortar Mini P.E.K.K.A Valkyrie
Arrows Valkyrie Mini P.E.K.K.A Wizard
Arrows Mortar

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Mortar Valkyrie
Arrows Mortar
Arrows
Arrows Valkyrie
Wizard Arrows Mortar Valkyrie
Arrows Wizard
Arrows Mortar Wizard
Arrows Wizard
Arrows Mortar Wizard
Mini P.E.K.K.A
Arrows Mortar Valkyrie Wizard
Arrows Wizard
Mortar
Arrows Mortar
Arrows Mortar
Arrows Mortar Wizard
Arrows Mortar Wizard
Arrows Mortar
Mini P.E.K.K.A
Arrows Mortar Mini P.E.K.K.A Wizard
Arrows Mortar Valkyrie Wizard
Arrows Wizard
Arrows Mortar
Arrows Mortar Valkyrie Wizard
Arrows Mortar Wizard
Arrows Mortar Wizard
Arrows Mortar
Arrows Wizard
Wizard
Mini P.E.K.K.A
Arrows Mortar Wizard
Arrows
Arrows Wizard
Skeleton Army
Arrows Wizard
Arrows
Mini P.E.K.K.A Valkyrie Wizard
Arrows Mortar Wizard
Arrows
Mortar
Mortar Wizard

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