My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Bad

3 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Witch P.E.K.K.A Sparky Goblinstein

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mortar Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mortar Hog Rider P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Sparky
Giant Snowball
Hog Rider Witch
Zap
Mortar Witch Sparky
Barbarian Barrel
Mortar Witch Sparky
The Log
Hog Rider Witch Sparky
Earthquake
Mortar Hog Rider Witch
Arrows
Witch
Royal Delivery
Hog Rider Witch P.E.K.K.A Sparky
Fireball
Mortar Hog Rider Witch Sparky
Poison
Mortar Witch Sparky
Lightning
Mortar Witch Sparky Goblinstein
Rocket
Mortar Hog Rider Witch Sparky

Against air swarms

Spells and units that can counter air swarms.

Arrows Fireball Witch

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Mortar Fireball Sparky

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows P.E.K.K.A Sparky

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Mortar Fireball Hog Rider Witch Goblinstein Sparky P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

15 Arrows Mortar Fireball Hog Rider

Attack Synergies 5 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Fireball Hog Rider P.E.K.K.A Sparky Mortar
Mortar
Arrows Fireball Hog Rider
Fireball
Arrows Hog Rider Mortar Sparky
Hog Rider
Arrows Fireball Mortar Witch
Witch
Hog Rider P.E.K.K.A
P.E.K.K.A
Arrows Witch
Sparky
Arrows Fireball
Goblinstein

Defense Synergies 0 5

Arrows
Mortar Fireball P.E.K.K.A Sparky
Mortar
Arrows Fireball
Fireball
Arrows Mortar
Hog Rider
Witch
P.E.K.K.A
Arrows
Sparky
Arrows
Goblinstein

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Mortar Fireball Sparky
P.E.K.K.A Sparky Mortar Witch
Mortar Witch P.E.K.K.A Sparky
Witch P.E.K.K.A Sparky Mortar
Arrows Fireball P.E.K.K.A Sparky
Arrows Fireball
Arrows Mortar Fireball Witch
Arrows Fireball P.E.K.K.A Sparky
Witch P.E.K.K.A Sparky Mortar
Sparky
Witch Arrows Fireball
Arrows Fireball Witch
Mortar P.E.K.K.A Sparky Fireball Witch
Fireball Sparky Arrows Mortar Witch P.E.K.K.A
P.E.K.K.A Sparky Mortar
Mortar Fireball P.E.K.K.A Sparky
Sparky Arrows Mortar Fireball Witch P.E.K.K.A
Arrows Mortar Fireball Witch
Arrows Mortar Witch Fireball
P.E.K.K.A Sparky Mortar
Arrows Fireball Witch P.E.K.K.A Sparky
P.E.K.K.A Mortar Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Fireball Witch P.E.K.K.A Sparky
Fireball Arrows Mortar
P.E.K.K.A Witch Sparky
P.E.K.K.A Fireball Sparky
P.E.K.K.A Witch Sparky
Arrows Fireball Witch
P.E.K.K.A Sparky Fireball Witch
P.E.K.K.A Sparky
P.E.K.K.A Mortar Fireball Witch Sparky
Witch P.E.K.K.A Sparky
P.E.K.K.A Witch Sparky
P.E.K.K.A Arrows Fireball
P.E.K.K.A Fireball Witch Sparky
Fireball Witch Sparky
Witch Sparky Mortar Fireball P.E.K.K.A
Arrows Fireball Witch P.E.K.K.A Sparky
Arrows Mortar Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Arrows Mortar Sparky
Arrows Mortar Fireball
Arrows Fireball Sparky
Arrows Fireball Sparky
Fireball Arrows Mortar Sparky
Arrows Fireball Witch
Arrows Mortar Witch Sparky
Arrows Fireball
Arrows Fireball Mortar
Fireball Sparky
Arrows Mortar Fireball Sparky
Fireball Arrows
Mortar Fireball Sparky
Arrows Mortar Fireball
Arrows Mortar Fireball Sparky
Arrows Mortar Fireball Witch Sparky
Arrows Mortar Fireball Sparky
Arrows Mortar Fireball Sparky
Sparky
Arrows Mortar Fireball Sparky
Arrows Mortar Fireball Witch
Fireball Sparky
Arrows Fireball
Sparky
Arrows Mortar Fireball
Arrows Mortar Fireball Witch Sparky
Witch
Arrows Mortar Fireball Witch Sparky
Fireball Arrows Mortar Witch Sparky
Fireball Arrows Mortar Sparky
Arrows Fireball Witch Sparky
Fireball Witch
Fireball Sparky
Arrows Mortar Fireball Sparky
Arrows Fireball Sparky
P.E.K.K.A Sparky
Arrows Fireball Sparky
Fireball Witch
Fireball Arrows Witch
Arrows Fireball
Fireball Sparky
Arrows Mortar Fireball
Arrows Fireball Sparky
P.E.K.K.A Sparky
Fireball Witch Sparky
Fireball Witch
Mortar Fireball Witch Sparky
P.E.K.K.A Sparky
Fireball Mortar Sparky

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