My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Great!
Versatility
Great!
F2P score
Good

4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!
Info More than two buildings. Where will you place them?

If you have more than two larger buildings, it is difficult to place them without making them an easy spell target. Consider replacing at least one. You have these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Furnace Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar Bomb Tower Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Furnace Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mortar Mini P.E.K.K.A Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mortar Mini P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Miner
Giant Snowball
Furnace Miner
Zap
Mortar Furnace
Barbarian Barrel
Mortar Bomb Tower Furnace Wizard
The Log
Mini P.E.K.K.A Furnace
Earthquake
Mortar Bomb Tower Furnace
Arrows
Furnace
Royal Delivery
Mini P.E.K.K.A Wizard Miner
Fireball
Mortar Bomb Tower Furnace Wizard
Poison
Mortar Bomb Tower Furnace Wizard
Lightning
Mortar Mini P.E.K.K.A Bomb Tower Furnace Wizard
Rocket
Mortar Bomb Tower Furnace Wizard

Against air swarms

Spells and units that can counter air swarms.

Arrows Furnace Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Mortar Bomb Tower Furnace Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Mini P.E.K.K.A Miner

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Furnace Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Arrows Miner Mortar Mini P.E.K.K.A Bomb Tower Furnace Wizard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Mirror Arrows Miner Mortar

Attack Synergies 4 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Mirror Mortar Mini P.E.K.K.A Miner
Mortar
Miner Arrows
Mini P.E.K.K.A
Arrows Furnace Wizard Mirror
Bomb Tower
Furnace
Miner Mini P.E.K.K.A Mirror
Wizard
Mini P.E.K.K.A Miner
Mirror
Arrows Miner Mini P.E.K.K.A Furnace
Miner
Mortar Furnace Mirror Arrows Wizard

Defense Synergies 2 11

Arrows
Mirror Mortar Mini P.E.K.K.A Bomb Tower Furnace
Mortar
Arrows Wizard Mirror
Mini P.E.K.K.A
Arrows Bomb Tower Furnace Wizard Mirror
Bomb Tower
Arrows Mini P.E.K.K.A Mirror
Furnace
Mirror Arrows Mini P.E.K.K.A
Wizard
Mortar Mini P.E.K.K.A
Mirror
Arrows Furnace Mortar Mini P.E.K.K.A Bomb Tower
Miner

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Mortar Wizard
Mini P.E.K.K.A Bomb Tower Mortar Furnace
Mortar Mini P.E.K.K.A Bomb Tower Furnace
Mini P.E.K.K.A Bomb Tower Mortar Furnace
Arrows Mini P.E.K.K.A Bomb Tower
Arrows Bomb Tower Furnace
Furnace Arrows Mortar Bomb Tower Wizard
Arrows Bomb Tower
Mini P.E.K.K.A Mortar Bomb Tower Furnace
Mini P.E.K.K.A Miner
Arrows Bomb Tower Furnace Wizard
Arrows Furnace Wizard
Mortar Mini P.E.K.K.A Bomb Tower Furnace Wizard
Bomb Tower Wizard Arrows Mortar Mini P.E.K.K.A Furnace
Mini P.E.K.K.A Mortar Bomb Tower Furnace
Bomb Tower Mortar Mini P.E.K.K.A Furnace
Bomb Tower Wizard Arrows Mortar Mini P.E.K.K.A Furnace
Arrows Mortar Bomb Tower Furnace Wizard
Arrows Mortar Bomb Tower Furnace Wizard
Mini P.E.K.K.A Mortar Bomb Tower
Wizard Arrows Mini P.E.K.K.A Bomb Tower Furnace
Mortar Mini P.E.K.K.A Bomb Tower

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Furnace
Arrows Mortar Mini P.E.K.K.A Bomb Tower Wizard Miner
Mini P.E.K.K.A Bomb Tower Furnace
Mini P.E.K.K.A
Mini P.E.K.K.A
Arrows Furnace Wizard Bomb Tower
Mini P.E.K.K.A Bomb Tower Furnace
Mini P.E.K.K.A Bomb Tower
Mortar Mini P.E.K.K.A Bomb Tower
Mini P.E.K.K.A Bomb Tower
Arrows
Mini P.E.K.K.A Bomb Tower Wizard
Wizard Bomb Tower Furnace
Mortar Mini P.E.K.K.A Bomb Tower Furnace
Arrows Mini P.E.K.K.A Bomb Tower Wizard
Arrows Mortar Bomb Tower Furnace

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Mortar
Arrows Mortar Miner
Arrows Miner
Arrows
Wizard Arrows Mortar Furnace
Arrows Wizard Furnace
Arrows Mortar Furnace Wizard
Arrows Wizard
Arrows Miner Mortar Wizard
Mini P.E.K.K.A
Miner Arrows Mortar Wizard
Arrows Wizard
Mortar Miner
Arrows Mortar
Arrows Mortar Furnace
Arrows Mortar Furnace Wizard
Arrows Mortar Furnace Wizard
Arrows Mortar
Mini P.E.K.K.A
Arrows Mortar Mini P.E.K.K.A Wizard
Arrows Mortar Wizard Miner
Arrows Wizard
Arrows Mortar
Arrows Mortar Furnace Wizard
Arrows Mortar Miner Wizard
Arrows Mortar Wizard Miner
Miner Arrows Mortar
Arrows Furnace Wizard
Wizard
Mini P.E.K.K.A
Arrows Mortar Wizard Miner
Arrows
Arrows Wizard
Arrows Wizard
Arrows
Miner Mini P.E.K.K.A Wizard
Arrows Mortar Wizard
Arrows
Mortar Miner
Mortar Wizard

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