My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
RIP

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Witch Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Witch Prince Cannon Cart Electro Wizard Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Goblin Curse

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mortar Prince Cannon Cart Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mortar Prince Cannon Cart Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Curse Prince Cannon Cart
Giant Snowball
Goblin Curse Witch
Zap
Mortar Goblin Curse Witch Prince Cannon Cart
Barbarian Barrel
Mortar Goblin Curse Witch Cannon Cart Electro Wizard
The Log
Goblin Curse Witch Prince Cannon Cart
Earthquake
Mortar Witch
Arrows
Goblin Curse Witch
Royal Delivery
Witch Prince Cannon Cart Electro Wizard
Fireball
Mortar Witch Cannon Cart Electro Wizard
Poison
Mortar Goblin Curse Witch Electro Wizard
Lightning
Mortar Witch Prince Cannon Cart Electro Wizard
Rocket
Mortar Witch Prince Cannon Cart

Against air swarms

Spells and units that can counter air swarms.

Arrows Witch

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Mortar Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Goblin Curse Prince Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblin Curse Arrows Mortar Electro Wizard Witch Prince Cannon Cart Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Goblin Curse Arrows Mortar Electro Wizard

Attack Synergies 2 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Goblin Curse Mortar Prince Cannon Cart Mega Knight
Mortar
Arrows
Goblin Curse
Arrows
Witch
Prince Cannon Cart Mega Knight
Prince
Mega Knight Arrows Witch Electro Wizard
Cannon Cart
Arrows Witch Electro Wizard
Electro Wizard
Prince Cannon Cart Mega Knight
Mega Knight
Prince Arrows Witch Electro Wizard

Defense Synergies 1 11

Arrows
Mega Knight Mortar Prince Cannon Cart
Mortar
Arrows Electro Wizard
Goblin Curse
Witch
Prince Cannon Cart Electro Wizard Mega Knight
Prince
Arrows Witch Electro Wizard
Cannon Cart
Arrows Witch Electro Wizard
Electro Wizard
Mortar Witch Prince Cannon Cart Mega Knight
Mega Knight
Arrows Witch Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Cart Mortar Electro Wizard
Mortar Goblin Curse Witch Prince Cannon Cart Electro Wizard Mega Knight
Mortar Witch Prince Mega Knight Goblin Curse Cannon Cart Electro Wizard
Witch Prince Mortar Goblin Curse Cannon Cart Electro Wizard Mega Knight
Arrows Prince Mega Knight
Arrows Cannon Cart Electro Wizard Mega Knight
Electro Wizard Arrows Mortar Goblin Curse Witch
Arrows Cannon Cart Electro Wizard Mega Knight
Witch Mortar Goblin Curse Prince
Prince Cannon Cart Electro Wizard Mega Knight
Goblin Curse Witch Electro Wizard Arrows Cannon Cart Mega Knight
Arrows Goblin Curse Witch Electro Wizard
Mortar Prince Mega Knight Goblin Curse Witch Cannon Cart Electro Wizard
Mega Knight Arrows Mortar Goblin Curse Witch Prince Cannon Cart Electro Wizard
Mortar Goblin Curse Prince Cannon Cart Electro Wizard Mega Knight
Mortar Goblin Curse Prince Electro Wizard Mega Knight
Mega Knight Arrows Mortar Witch Prince Cannon Cart Electro Wizard
Arrows Mortar Mega Knight Witch Prince Cannon Cart Electro Wizard
Arrows Mortar Witch Goblin Curse Cannon Cart Electro Wizard Mega Knight
Mortar Goblin Curse Prince Cannon Cart Electro Wizard
Mega Knight Arrows Goblin Curse Witch Prince Cannon Cart Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Witch Prince Cannon Cart Electro Wizard
Electro Wizard Arrows Mortar Prince Cannon Cart Mega Knight
Mega Knight Witch Prince Cannon Cart Electro Wizard
Prince Mega Knight Cannon Cart Electro Wizard
Goblin Curse Witch Prince Cannon Cart Mega Knight
Arrows Goblin Curse Witch Electro Wizard
Prince Witch Cannon Cart Electro Wizard
Mega Knight Goblin Curse Prince Cannon Cart
Electro Wizard Mega Knight Mortar Witch Prince Cannon Cart
Witch Goblin Curse
Mega Knight Witch Prince Cannon Cart
Mega Knight Arrows Prince Electro Wizard
Prince Cannon Cart Mega Knight Goblin Curse Witch
Goblin Curse Witch Cannon Cart Mega Knight
Witch Electro Wizard Mortar Prince Cannon Cart
Arrows Mega Knight Goblin Curse Witch Cannon Cart Electro Wizard
Arrows Mortar Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Mortar
Arrows Mortar Goblin Curse Electro Wizard
Arrows Cannon Cart
Cannon Cart Arrows Prince
Arrows Mortar Goblin Curse Mega Knight
Arrows Goblin Curse Witch
Arrows Mortar Witch
Arrows Goblin Curse
Arrows Mortar
Prince Electro Wizard
Arrows Mortar Prince Cannon Cart Electro Wizard
Arrows Goblin Curse
Mortar Cannon Cart
Arrows Mortar Cannon Cart
Arrows Mortar Prince Cannon Cart
Arrows Mortar Witch Cannon Cart
Arrows Mortar Cannon Cart Mega Knight
Arrows Mortar
Arrows Mortar Prince Electro Wizard Mega Knight
Arrows Mortar Goblin Curse Witch Mega Knight
Prince Mega Knight
Arrows
Prince
Arrows Mortar Cannon Cart
Arrows Goblin Curse Mortar Witch Mega Knight
Witch
Arrows Mortar Witch Electro Wizard
Arrows Mortar Witch Prince Mega Knight
Arrows Mortar Goblin Curse
Arrows Goblin Curse Witch Electro Wizard
Electro Wizard Witch
Arrows Mortar Mega Knight
Arrows Electro Wizard
Prince Mega Knight
Arrows Goblin Curse
Electro Wizard Witch Prince Cannon Cart
Arrows Goblin Curse Witch Electro Wizard
Arrows
Prince Cannon Cart Electro Wizard Mega Knight
Arrows Mortar
Arrows
Prince Cannon Cart Mega Knight
Witch Electro Wizard
Witch Electro Wizard
Mortar Witch Prince Cannon Cart Electro Wizard Mega Knight
Prince Cannon Cart
Mortar Mega Knight

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