My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
RIP

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archer Queen

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Goblin Demolisher Fisherman Mega Knight Archer Queen

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mortar Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mortar Mega Knight Archer Queen

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Demolisher Guards Fisherman
Giant Snowball
Guards Fisherman
Zap
Mortar Guards Fisherman
Barbarian Barrel
Mortar Guards
The Log
Goblin Demolisher Guards Fisherman
Earthquake
Mortar Guards
Arrows
Guards
Royal Delivery
Goblin Demolisher Guards Fisherman
Fireball
Mortar Fisherman
Poison
Mortar Guards Fisherman
Lightning
Mortar Fisherman Archer Queen
Rocket
Mortar Archer Queen

Against air swarms

Spells and units that can counter air swarms.

Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Mortar Goblin Demolisher The Log Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Goblin Demolisher Guards Mega Knight

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Arrows Guards Fisherman Mortar Goblin Demolisher Archer Queen Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 The Log Arrows Guards Fisherman

Attack Synergies 0 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Mortar Mega Knight
Mortar
Arrows The Log
Goblin Demolisher
Guards
The Log
The Log
Mortar Guards Fisherman Mega Knight
Fisherman
The Log Mega Knight
Mega Knight
Arrows The Log Fisherman Archer Queen
Archer Queen
Mega Knight

Defense Synergies 3 8

Arrows
Mega Knight Mortar
Mortar
Arrows Guards The Log
Goblin Demolisher
Guards
Fisherman Mortar The Log Archer Queen
The Log
Archer Queen Mortar Guards Fisherman Mega Knight
Fisherman
Guards The Log Mega Knight
Mega Knight
Arrows The Log Fisherman
Archer Queen
The Log Guards

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Mortar The Log
Mortar The Log Fisherman Mega Knight
Mortar Fisherman Mega Knight
Mortar Guards Fisherman Mega Knight
Arrows The Log Mega Knight
Arrows The Log Guards Mega Knight
Arrows Mortar
Arrows The Log Mega Knight
Mortar Fisherman Archer Queen
Guards Fisherman Mega Knight
Guards Arrows The Log Fisherman Mega Knight
Arrows
Mortar Mega Knight Guards The Log
Mega Knight Arrows Mortar Guards The Log
Mortar Mega Knight
Mortar The Log Fisherman Mega Knight
Mega Knight Arrows Mortar Fisherman
Arrows Mortar Mega Knight Guards The Log Fisherman
Arrows Mortar The Log Guards Fisherman Mega Knight
Mortar Fisherman
Mega Knight Arrows Guards The Log Fisherman

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Mega Knight Fisherman
Arrows Mortar The Log Fisherman Mega Knight
Guards Mega Knight The Log Fisherman
Guards Mega Knight The Log Fisherman
Guards Fisherman Mega Knight
Arrows
Guards
Mega Knight Fisherman
Mega Knight Mortar The Log
Guards
Mega Knight Guards
Mega Knight Arrows Guards The Log Archer Queen
Mega Knight Guards
Mega Knight
Guards Mortar The Log Fisherman Archer Queen
Arrows Mega Knight The Log Archer Queen
Arrows Mortar

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Mortar Guards The Log
Arrows Mortar The Log Fisherman
Arrows The Log
Arrows Guards The Log
Arrows Mortar The Log Mega Knight
Arrows
Arrows Mortar The Log
Arrows The Log
Arrows The Log Mortar Fisherman
Guards Fisherman
Arrows Mortar The Log Fisherman
Arrows Archer Queen
Mortar The Log Fisherman
Arrows Mortar Fisherman
Arrows Mortar The Log Fisherman
Arrows Mortar The Log
Arrows Mortar The Log Mega Knight
Arrows Mortar
Fisherman
Arrows Mortar The Log Fisherman Mega Knight
Arrows Mortar The Log Mega Knight
The Log Mega Knight
Arrows
The Log Fisherman
Arrows Mortar The Log
Arrows The Log Mortar Mega Knight
Fisherman
Arrows Mortar The Log Fisherman
Arrows Mortar The Log Fisherman Mega Knight
Arrows Mortar The Log Fisherman
Arrows
Guards
Arrows Mortar The Log Mega Knight
Arrows
Mega Knight
Arrows The Log
Guards
Arrows Archer Queen
Arrows The Log
Mega Knight
Arrows The Log Mortar
Arrows Archer Queen
Mega Knight Archer Queen
Guards The Log Archer Queen
Archer Queen
Mortar The Log Mega Knight Archer Queen

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