My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Good

5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!
Info More than one defensive tower. Are you trying to troll?

If it's you Phonecats, then sorry. But otherwise, one defensive tower should be enough. Try removing one of these:

Let's fix it!

Let's fix it!
Info More than two buildings. Where will you place them?

If you have more than two larger buildings, it is difficult to place them without making them an easy spell target. Consider replacing at least one. You have these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Minion Horde Inferno Tower

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar Bomb Tower Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Elixir Golem Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar Elixir Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mortar Elixir Golem

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mortar Minion Horde Elixir Golem

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minion Horde Elixir Golem Sparky
Giant Snowball
Minion Horde
Zap
Firecracker Mortar Minion Horde Inferno Tower Sparky
Barbarian Barrel
Firecracker Mortar Elixir Golem Bomb Tower Inferno Tower Sparky
The Log
Firecracker Elixir Golem Sparky
Earthquake
Firecracker Mortar Elixir Golem Bomb Tower Inferno Tower
Arrows
Firecracker Minion Horde
Royal Delivery
Firecracker Minion Horde Elixir Golem Sparky
Fireball
Firecracker Mortar Minion Horde Elixir Golem Bomb Tower Inferno Tower Sparky
Poison
Firecracker Mortar Minion Horde Elixir Golem Bomb Tower Inferno Tower Sparky
Lightning
Mortar Bomb Tower Inferno Tower Sparky
Rocket
Mortar Minion Horde Bomb Tower Inferno Tower Sparky

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Mortar Bomb Tower Sparky

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Elixir Golem Inferno Tower Sparky

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minion Horde

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Firecracker Elixir Golem Mortar Bomb Tower Minion Horde Inferno Tower Sparky

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Arrows Firecracker Elixir Golem Mortar

Attack Synergies 2 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Sparky Mortar Elixir Golem
Firecracker
Elixir Golem Mortar Sparky
Mortar
Arrows Firecracker
Minion Horde
Sparky
Elixir Golem
Firecracker Arrows Sparky
Bomb Tower
Inferno Tower
Sparky
Arrows Firecracker Minion Horde Elixir Golem

Defense Synergies 0 10

Arrows
Mortar Bomb Tower Inferno Tower Sparky
Firecracker
Mortar Bomb Tower Inferno Tower
Mortar
Arrows Firecracker Inferno Tower
Minion Horde
Inferno Tower Sparky
Elixir Golem
Bomb Tower
Arrows Firecracker
Inferno Tower
Arrows Firecracker Mortar Minion Horde
Sparky
Arrows Minion Horde

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Mortar Minion Horde Inferno Tower Sparky
Minion Horde Bomb Tower Inferno Tower Sparky Firecracker Mortar
Mortar Minion Horde Bomb Tower Inferno Tower Sparky
Minion Horde Bomb Tower Inferno Tower Sparky Firecracker Mortar
Arrows Firecracker Bomb Tower Sparky
Arrows Firecracker Bomb Tower
Minion Horde Inferno Tower Arrows Firecracker Mortar Bomb Tower
Arrows Bomb Tower Inferno Tower Sparky
Minion Horde Inferno Tower Sparky Mortar Bomb Tower
Firecracker Minion Horde Inferno Tower Sparky
Minion Horde Arrows Firecracker Bomb Tower
Arrows Minion Horde Inferno Tower Firecracker
Mortar Minion Horde Bomb Tower Inferno Tower Sparky
Bomb Tower Sparky Arrows Firecracker Mortar Minion Horde
Inferno Tower Sparky Mortar Minion Horde Bomb Tower
Minion Horde Bomb Tower Inferno Tower Mortar Sparky
Minion Horde Bomb Tower Sparky Arrows Firecracker Mortar Inferno Tower
Arrows Mortar Bomb Tower Firecracker Minion Horde
Arrows Mortar Bomb Tower Firecracker
Sparky Mortar Bomb Tower Inferno Tower
Arrows Firecracker Minion Horde Bomb Tower Sparky
Inferno Tower Mortar Bomb Tower Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Inferno Tower Sparky
Arrows Firecracker Mortar Bomb Tower
Minion Horde Bomb Tower Inferno Tower Sparky
Minion Horde Inferno Tower Sparky
Inferno Tower Minion Horde Sparky
Arrows Firecracker Minion Horde Bomb Tower
Sparky Minion Horde Bomb Tower Inferno Tower
Inferno Tower Minion Horde Bomb Tower Sparky
Minion Horde Firecracker Mortar Bomb Tower Inferno Tower Sparky
Inferno Tower Minion Horde Sparky
Minion Horde Bomb Tower Inferno Tower Sparky
Arrows
Minion Horde Bomb Tower Inferno Tower Sparky
Firecracker Minion Horde Bomb Tower Sparky
Inferno Tower Sparky Firecracker Mortar Minion Horde Bomb Tower
Arrows Firecracker Minion Horde Bomb Tower Inferno Tower Sparky
Arrows Mortar Bomb Tower Inferno Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Firecracker Mortar Minion Horde Sparky
Arrows Firecracker Mortar
Arrows Minion Horde Sparky
Arrows Firecracker Sparky
Arrows Firecracker Mortar Minion Horde Sparky
Arrows Firecracker Minion Horde
Arrows Firecracker Mortar Minion Horde Sparky
Arrows Firecracker
Arrows Firecracker Mortar
Minion Horde Sparky
Firecracker Arrows Mortar Minion Horde Sparky
Arrows Firecracker
Firecracker Mortar Sparky
Arrows Firecracker Mortar Minion Horde
Arrows Firecracker Mortar Sparky
Arrows Firecracker Mortar Minion Horde Sparky
Arrows Firecracker Mortar Minion Horde Sparky
Arrows Mortar Sparky
Minion Horde Sparky
Arrows Firecracker Mortar Sparky
Arrows Firecracker Mortar
Minion Horde Sparky
Arrows
Sparky
Arrows Mortar Minion Horde
Arrows Firecracker Mortar Sparky
Minion Horde
Arrows Firecracker Mortar Sparky
Arrows Mortar Sparky
Arrows Firecracker Mortar Sparky
Arrows Firecracker Minion Horde Sparky
Firecracker Minion Horde
Minion Horde Sparky
Arrows Mortar Minion Horde Sparky
Arrows Firecracker Minion Horde Sparky
Minion Horde Sparky
Arrows Firecracker Sparky
Minion Horde
Arrows Firecracker
Arrows
Firecracker Minion Horde Sparky
Arrows Firecracker Mortar
Arrows Sparky
Firecracker Minion Horde Sparky
Firecracker Minion Horde Sparky
Firecracker
Firecracker Mortar Sparky
Sparky
Firecracker Mortar Sparky

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