My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Mediocre

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Ice Golem Dart Goblin Hunter Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Golem Hunter Witch Balloon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mortar Balloon

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mortar Ice Golem Dart Goblin Balloon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Guards Balloon
Giant Snowball
Dart Goblin Guards Witch Balloon
Zap
Mortar Dart Goblin Guards Witch Balloon
Barbarian Barrel
Mortar Dart Goblin Guards Hunter Witch
The Log
Dart Goblin Guards Hunter Witch
Earthquake
Mortar Guards Witch
Arrows
Dart Goblin Guards Witch
Royal Delivery
Dart Goblin Guards Hunter Witch Balloon
Fireball
Mortar Dart Goblin Hunter Witch Balloon
Poison
Mortar Dart Goblin Guards Hunter Witch Balloon
Lightning
Mortar Ice Golem Hunter Witch Balloon
Rocket
Mortar Hunter Witch Balloon

Against air swarms

Spells and units that can counter air swarms.

Arrows Ice Golem Hunter Witch

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Mortar Ice Golem Hunter

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Ice Golem Guards

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Golem Dart Goblin Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Golem Arrows Dart Goblin Guards Mortar Hunter Witch Balloon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Ice Golem Arrows Dart Goblin Guards

Attack Synergies 2 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Balloon Mortar
Mortar
Arrows Ice Golem Dart Goblin Hunter
Ice Golem
Balloon Mortar Dart Goblin Hunter Witch
Dart Goblin
Mortar Ice Golem Balloon
Guards
Hunter
Mortar Ice Golem Balloon
Witch
Ice Golem
Balloon
Arrows Ice Golem Dart Goblin Hunter

Defense Synergies 1 12

Arrows
Mortar Ice Golem
Mortar
Arrows Ice Golem Dart Goblin Guards
Ice Golem
Arrows Mortar Dart Goblin Guards Hunter Witch
Dart Goblin
Mortar Ice Golem Guards Hunter
Guards
Hunter Mortar Ice Golem Dart Goblin Witch
Hunter
Guards Ice Golem Dart Goblin
Witch
Ice Golem Guards
Balloon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Mortar Ice Golem Dart Goblin
Hunter Mortar Dart Goblin Witch
Mortar Hunter Witch Dart Goblin
Hunter Witch Mortar Dart Goblin Guards
Arrows
Arrows Dart Goblin Guards Hunter
Dart Goblin Hunter Arrows Mortar Witch
Arrows Ice Golem Dart Goblin
Hunter Witch Mortar
Guards Ice Golem Dart Goblin Hunter
Dart Goblin Guards Witch Arrows Ice Golem Hunter
Arrows Hunter Dart Goblin Witch
Mortar Hunter Guards Witch
Arrows Mortar Dart Goblin Guards Hunter Witch
Mortar Hunter
Mortar Hunter
Arrows Mortar Hunter Witch
Arrows Mortar Dart Goblin Guards Hunter Witch
Arrows Mortar Hunter Witch Ice Golem Dart Goblin Guards
Mortar Dart Goblin Hunter
Arrows Dart Goblin Guards Hunter Witch
Mortar Hunter

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Ice Golem Witch
Arrows Mortar Ice Golem Hunter
Guards Ice Golem Hunter Witch
Guards Hunter Ice Golem
Guards Hunter Witch
Arrows Ice Golem Dart Goblin Hunter Witch
Guards Ice Golem Dart Goblin Hunter Witch
Hunter
Mortar Ice Golem Witch
Witch Dart Goblin Guards
Dart Goblin Guards Hunter Witch
Arrows Guards
Ice Golem Guards Hunter Witch
Dart Goblin Witch
Guards Witch Mortar Ice Golem Dart Goblin Hunter
Arrows Ice Golem Dart Goblin Hunter Witch
Arrows Mortar

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Mortar Ice Golem Dart Goblin Guards
Arrows Mortar Dart Goblin
Arrows Dart Goblin
Arrows Ice Golem Dart Goblin Guards
Arrows Mortar
Arrows Ice Golem Dart Goblin Hunter Witch
Arrows Mortar Dart Goblin Witch
Arrows Ice Golem Dart Goblin Hunter
Arrows Mortar Dart Goblin
Guards
Arrows Mortar Dart Goblin
Arrows Dart Goblin
Mortar Ice Golem Dart Goblin Hunter
Arrows Mortar Dart Goblin
Arrows Mortar Ice Golem Dart Goblin
Arrows Mortar Dart Goblin Hunter Witch
Arrows Mortar Dart Goblin
Arrows Mortar
Arrows Mortar Dart Goblin Hunter
Arrows Mortar Dart Goblin Witch
Arrows
Arrows Mortar
Arrows Ice Golem Mortar Hunter Witch
Witch
Arrows Mortar Dart Goblin Hunter Witch
Arrows Mortar Witch
Arrows Mortar Dart Goblin
Arrows Ice Golem Dart Goblin Hunter Witch
Dart Goblin Guards Witch
Arrows Mortar Dart Goblin Hunter
Arrows
Arrows
Dart Goblin Guards Witch
Arrows Dart Goblin Hunter Witch
Arrows
Dart Goblin Hunter
Arrows Mortar Ice Golem Dart Goblin
Arrows
Dart Goblin
Dart Goblin Guards Witch
Dart Goblin Witch
Mortar Dart Goblin Witch
Mortar Dart Goblin

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