My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Firecracker

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Firecracker Royal Recruits Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mortar Royal Recruits Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Mortar Royal Recruits Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit Firecracker Lumberjack Goblin Machine

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Royal Recruits
Giant Snowball
Bats Royal Recruits Lumberjack
Zap
Bats Firecracker Mortar
Barbarian Barrel
Electro Spirit Firecracker Mortar Royal Recruits Lumberjack
The Log
Electro Spirit Firecracker Royal Recruits Lumberjack
Earthquake
Firecracker Mortar
Arrows
Electro Spirit Bats Firecracker Royal Recruits
Royal Delivery
Electro Spirit Bats Firecracker Royal Recruits Lumberjack
Fireball
Firecracker Mortar Lumberjack
Poison
Bats Firecracker Mortar Royal Recruits
Lightning
Mortar Lumberjack
Rocket
Mortar

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Arrows Firecracker Goblin Machine

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Arrows Firecracker Mortar Goblin Machine

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Bats Arrows Royal Recruits Goblin Machine

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Electro Spirit Bats Arrows Firecracker Mortar Lumberjack Goblin Machine Royal Recruits

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Electro Spirit Bats Arrows Firecracker

Attack Synergies 0 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Electro Spirit
Lumberjack
Bats
Firecracker Mortar Royal Recruits Lumberjack
Arrows
Mortar Lumberjack
Firecracker
Bats Mortar Royal Recruits Lumberjack
Mortar
Bats Arrows Firecracker
Royal Recruits
Bats Firecracker Lumberjack
Lumberjack
Electro Spirit Bats Arrows Firecracker Royal Recruits
Goblin Machine

Defense Synergies 0 11

Electro Spirit
Lumberjack
Bats
Firecracker Mortar Royal Recruits Lumberjack
Arrows
Mortar Lumberjack
Firecracker
Bats Mortar Royal Recruits Lumberjack
Mortar
Bats Arrows Firecracker Lumberjack
Royal Recruits
Bats Firecracker
Lumberjack
Electro Spirit Bats Arrows Firecracker Mortar
Goblin Machine

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Mortar Royal Recruits
Lumberjack Bats Firecracker Mortar Royal Recruits
Mortar Lumberjack Bats Royal Recruits
Royal Recruits Lumberjack Bats Firecracker Mortar
Arrows Firecracker Royal Recruits Lumberjack
Arrows Electro Spirit Bats Firecracker Lumberjack
Bats Electro Spirit Arrows Firecracker Mortar
Electro Spirit Arrows Royal Recruits
Mortar Royal Recruits Lumberjack
Firecracker Royal Recruits Lumberjack
Bats Electro Spirit Arrows Firecracker Royal Recruits Lumberjack
Arrows Bats Firecracker
Mortar Royal Recruits Lumberjack Bats
Electro Spirit Bats Arrows Firecracker Mortar Royal Recruits Lumberjack
Royal Recruits Mortar Lumberjack
Mortar Royal Recruits Lumberjack
Bats Arrows Firecracker Mortar Royal Recruits Lumberjack
Arrows Mortar Electro Spirit Bats Firecracker Royal Recruits Lumberjack
Arrows Mortar Electro Spirit Bats Firecracker Royal Recruits Lumberjack
Mortar Royal Recruits Lumberjack
Royal Recruits Electro Spirit Bats Arrows Firecracker Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Royal Recruits Lumberjack
Arrows Firecracker Mortar Lumberjack
Royal Recruits Lumberjack Bats
Royal Recruits Lumberjack Bats
Royal Recruits Lumberjack
Arrows Firecracker Electro Spirit Bats
Royal Recruits Bats Lumberjack
Royal Recruits Lumberjack
Royal Recruits Electro Spirit Bats Firecracker Mortar
Royal Recruits
Bats Royal Recruits Lumberjack
Royal Recruits Arrows
Royal Recruits Lumberjack
Royal Recruits Firecracker
Royal Recruits Electro Spirit Bats Firecracker Mortar Lumberjack
Bats Arrows Electro Spirit Firecracker Royal Recruits
Arrows Mortar

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Firecracker Mortar Royal Recruits
Arrows Firecracker Mortar
Arrows
Arrows Firecracker Royal Recruits
Arrows Firecracker Mortar
Arrows Firecracker Electro Spirit Bats
Arrows Firecracker Mortar
Arrows Firecracker
Arrows Firecracker Mortar
Bats Lumberjack
Firecracker Arrows Mortar Royal Recruits
Arrows Firecracker
Firecracker Mortar
Arrows Firecracker Mortar
Arrows Firecracker Mortar
Arrows Firecracker Mortar
Arrows Firecracker Mortar Royal Recruits
Arrows Mortar
Bats
Arrows Firecracker Mortar
Arrows Firecracker Mortar
Arrows
Arrows Mortar Royal Recruits
Arrows Firecracker Electro Spirit Mortar
Arrows Firecracker Mortar
Arrows Mortar
Arrows Firecracker Mortar
Bats Arrows Firecracker
Electro Spirit Bats Firecracker
Arrows Mortar
Electro Spirit Arrows Firecracker
Arrows Firecracker
Electro Spirit Bats Royal Recruits
Arrows Firecracker
Arrows
Firecracker Lumberjack
Arrows Firecracker Mortar
Arrows
Firecracker Royal Recruits
Electro Spirit Bats Firecracker Royal Recruits
Firecracker Bats
Firecracker Mortar Royal Recruits

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: