My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Godly!
Versatility
Godly!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Goblin Gang Dart Goblin

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Cannon Cart P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Mortar Cannon Cart Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Mortar Dart Goblin Cannon Cart P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Gang Cannon Cart Miner
Giant Snowball
Bats Goblin Gang Dart Goblin Miner
Zap
Bats Goblin Gang Mortar Dart Goblin Cannon Cart
Barbarian Barrel
Goblin Gang Mortar Dart Goblin Cannon Cart
The Log
Goblin Gang Dart Goblin Cannon Cart
Earthquake
Goblin Gang Mortar
Arrows
Bats Goblin Gang Dart Goblin
Royal Delivery
Bats Goblin Gang Dart Goblin Cannon Cart P.E.K.K.A Miner
Fireball
Goblin Gang Mortar Dart Goblin Cannon Cart
Poison
Bats Goblin Gang Mortar Dart Goblin
Lightning
Mortar Cannon Cart
Rocket
Mortar Cannon Cart

Against air swarms

Spells and units that can counter air swarms.

Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Mortar

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows P.E.K.K.A Miner

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Dart Goblin

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Arrows Goblin Gang Dart Goblin Miner Mortar Cannon Cart P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats Arrows Goblin Gang Dart Goblin

Attack Synergies 5 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Miner Mortar Cannon Cart P.E.K.K.A
Arrows
P.E.K.K.A Mortar Cannon Cart Miner
Goblin Gang
Miner Mortar Dart Goblin Cannon Cart P.E.K.K.A
Mortar
Miner Bats Arrows Goblin Gang Dart Goblin
Dart Goblin
Miner Goblin Gang Mortar Cannon Cart P.E.K.K.A
Cannon Cart
Bats Arrows Goblin Gang Dart Goblin Miner
P.E.K.K.A
Arrows Bats Goblin Gang Dart Goblin
Miner
Bats Goblin Gang Mortar Dart Goblin Arrows Cannon Cart

Defense Synergies 0 16

Bats
Mortar Dart Goblin Cannon Cart P.E.K.K.A
Arrows
Mortar Cannon Cart P.E.K.K.A
Goblin Gang
Mortar Dart Goblin Cannon Cart P.E.K.K.A Miner
Mortar
Bats Arrows Goblin Gang Dart Goblin
Dart Goblin
Bats Goblin Gang Mortar Cannon Cart P.E.K.K.A Miner
Cannon Cart
Bats Arrows Goblin Gang Dart Goblin
P.E.K.K.A
Bats Arrows Goblin Gang Dart Goblin
Miner
Goblin Gang Dart Goblin

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Cart Mortar Dart Goblin
P.E.K.K.A Bats Goblin Gang Mortar Dart Goblin Cannon Cart
Goblin Gang Mortar P.E.K.K.A Bats Dart Goblin Cannon Cart
P.E.K.K.A Bats Goblin Gang Mortar Dart Goblin Cannon Cart
Arrows P.E.K.K.A
Arrows Goblin Gang Bats Dart Goblin Cannon Cart
Bats Dart Goblin Arrows Goblin Gang Mortar
Arrows Dart Goblin Cannon Cart P.E.K.K.A
P.E.K.K.A Goblin Gang Mortar
Goblin Gang Dart Goblin Cannon Cart Miner
Bats Goblin Gang Dart Goblin Arrows Cannon Cart
Arrows Bats Goblin Gang Dart Goblin
Mortar P.E.K.K.A Bats Goblin Gang Cannon Cart
Bats Arrows Goblin Gang Mortar Dart Goblin Cannon Cart P.E.K.K.A
P.E.K.K.A Goblin Gang Mortar Cannon Cart
Goblin Gang Mortar P.E.K.K.A
Bats Arrows Goblin Gang Mortar Cannon Cart P.E.K.K.A
Arrows Mortar Bats Goblin Gang Dart Goblin Cannon Cart
Arrows Mortar Bats Dart Goblin Cannon Cart
P.E.K.K.A Mortar Dart Goblin Cannon Cart
Goblin Gang Bats Arrows Dart Goblin Cannon Cart P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Cannon Cart P.E.K.K.A
Arrows Goblin Gang Mortar Cannon Cart Miner
Goblin Gang P.E.K.K.A Bats Cannon Cart
Goblin Gang P.E.K.K.A Bats Cannon Cart
P.E.K.K.A Goblin Gang Cannon Cart
Arrows Bats Goblin Gang Dart Goblin
Goblin Gang P.E.K.K.A Bats Dart Goblin Cannon Cart
P.E.K.K.A Cannon Cart
P.E.K.K.A Bats Mortar Cannon Cart
P.E.K.K.A Goblin Gang Dart Goblin
P.E.K.K.A Bats Dart Goblin Cannon Cart
P.E.K.K.A Arrows
Cannon Cart P.E.K.K.A Goblin Gang
Dart Goblin Cannon Cart
Goblin Gang Bats Mortar Dart Goblin Cannon Cart P.E.K.K.A
Bats Arrows Dart Goblin Cannon Cart P.E.K.K.A
Arrows Mortar

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Mortar Dart Goblin
Arrows Mortar Dart Goblin Miner
Arrows Dart Goblin Cannon Cart Miner
Cannon Cart Arrows Dart Goblin
Arrows Mortar
Arrows Bats Dart Goblin
Arrows Mortar Dart Goblin
Arrows Dart Goblin
Arrows Miner Mortar Dart Goblin
Bats Goblin Gang
Miner Arrows Mortar Dart Goblin Cannon Cart
Arrows Dart Goblin
Mortar Dart Goblin Cannon Cart Miner
Arrows Mortar Dart Goblin Cannon Cart
Arrows Mortar Dart Goblin Cannon Cart
Arrows Mortar Dart Goblin Cannon Cart
Arrows Mortar Dart Goblin Cannon Cart
Arrows Mortar
Bats
Arrows Mortar Dart Goblin
Arrows Mortar Dart Goblin Miner
Arrows
Arrows Mortar Cannon Cart
Arrows Mortar
Arrows Mortar Miner Dart Goblin
Arrows Mortar Miner
Miner Arrows Mortar Dart Goblin
Bats Arrows Dart Goblin
Bats Dart Goblin
Arrows Mortar Dart Goblin Miner
Arrows
P.E.K.K.A
Arrows
Bats Goblin Gang Dart Goblin Cannon Cart
Arrows Dart Goblin
Arrows
Miner Goblin Gang Dart Goblin Cannon Cart
Arrows Mortar Dart Goblin
Arrows
Dart Goblin Cannon Cart P.E.K.K.A
Bats Goblin Gang Dart Goblin
Bats Dart Goblin
Mortar Dart Goblin Cannon Cart Miner
Cannon Cart P.E.K.K.A
Mortar Dart Goblin

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