My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Godly!
Versatility
Good
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Inferno Tower Electro Wizard Mother Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Giant Bowler Electro Wizard Mother Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mortar Royal Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mortar Royal Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Giant
Giant Snowball
Zap
Mortar Royal Giant Inferno Tower
Barbarian Barrel
Mortar Inferno Tower Electro Wizard
The Log
Royal Giant
Earthquake
Mortar Inferno Tower
Arrows
Royal Delivery
Bowler Electro Wizard Mother Witch
Fireball
Mortar Inferno Tower Bowler Electro Wizard Mother Witch
Poison
Mortar Inferno Tower Electro Wizard Mother Witch
Lightning
Mortar Inferno Tower Bowler Electro Wizard Mother Witch
Rocket
Mortar Inferno Tower Bowler

Against air swarms

Spells and units that can counter air swarms.

Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Mortar Bowler The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Inferno Tower Bowler Mother Witch

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Arrows Mortar Electro Wizard Mother Witch Inferno Tower Bowler Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 The Log Arrows Mortar Electro Wizard

Attack Synergies 3 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Royal Giant Mortar Bowler Mother Witch
Mortar
Royal Giant Arrows The Log
Royal Giant
Arrows Mortar Mother Witch Bowler The Log Electro Wizard
Inferno Tower
Bowler
Arrows Royal Giant The Log Electro Wizard Mother Witch
The Log
Mortar Royal Giant Bowler
Electro Wizard
Royal Giant Bowler
Mother Witch
Royal Giant Arrows Bowler

Defense Synergies 3 11

Arrows
Mortar Inferno Tower Bowler Mother Witch
Mortar
Arrows Inferno Tower The Log Electro Wizard
Royal Giant
Inferno Tower
The Log Electro Wizard Arrows Mortar
Bowler
The Log Arrows Electro Wizard Mother Witch
The Log
Inferno Tower Bowler Mortar Electro Wizard Mother Witch
Electro Wizard
Inferno Tower Mortar Bowler The Log
Mother Witch
Arrows Bowler The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler Mortar Inferno Tower The Log Electro Wizard
Inferno Tower Mortar The Log Electro Wizard
Mortar Inferno Tower Bowler Electro Wizard
Inferno Tower Mortar Bowler Electro Wizard
Arrows Bowler The Log
Arrows Bowler The Log Electro Wizard Mother Witch
Inferno Tower Electro Wizard Arrows Mortar
Bowler Arrows Inferno Tower The Log Electro Wizard
Inferno Tower Mortar
Inferno Tower Bowler Electro Wizard
Electro Wizard Mother Witch Arrows Bowler The Log
Arrows Inferno Tower Electro Wizard
Mortar Inferno Tower Bowler The Log Electro Wizard
Bowler Arrows Mortar The Log Electro Wizard
Inferno Tower Mortar Electro Wizard
Inferno Tower Mortar Bowler The Log Electro Wizard
Arrows Mortar Inferno Tower Bowler Electro Wizard
Arrows Mortar Bowler The Log Electro Wizard
Arrows Mortar The Log Bowler Electro Wizard Mother Witch
Mortar Inferno Tower Electro Wizard
Bowler Arrows The Log Electro Wizard Mother Witch
Inferno Tower Mortar

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Inferno Tower Bowler Electro Wizard
Electro Wizard Arrows Mortar Bowler The Log
Inferno Tower Bowler The Log Electro Wizard
Bowler Inferno Tower The Log Electro Wizard
Inferno Tower Bowler
Arrows Mother Witch Electro Wizard
Inferno Tower Bowler Electro Wizard
Inferno Tower
Electro Wizard Mortar Inferno Tower The Log
Inferno Tower
Inferno Tower Bowler
Arrows Bowler The Log Electro Wizard
Bowler Inferno Tower
Bowler
Inferno Tower Electro Wizard Mortar Bowler The Log
Arrows Bowler Inferno Tower The Log Electro Wizard Mother Witch
Arrows Mortar Inferno Tower Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Mortar The Log
Arrows Mortar Bowler The Log Electro Wizard
Arrows The Log
Arrows The Log
Arrows Mortar Bowler The Log
Arrows Mother Witch
Arrows Mortar Bowler The Log
Arrows The Log Bowler
Arrows The Log Mortar
Bowler Electro Wizard
Arrows Mortar Bowler The Log Electro Wizard
Arrows
Mortar Bowler The Log
Arrows Mortar
Arrows Mortar The Log
Arrows Mortar Bowler The Log
Arrows Mortar Bowler The Log
Arrows Mortar
Arrows Mortar Bowler The Log Electro Wizard
Arrows Mortar Bowler The Log Mother Witch
Bowler The Log
Arrows
Bowler The Log
Arrows Mortar The Log
Arrows The Log Mother Witch Mortar Bowler
Arrows Mortar The Log Bowler Electro Wizard
Arrows Mortar Bowler The Log
Arrows Mortar The Log
Arrows Electro Wizard Mother Witch
Electro Wizard
Bowler
Arrows Mortar The Log
Arrows Electro Wizard
Arrows Bowler The Log
Electro Wizard
Arrows Electro Wizard
Arrows The Log
Bowler Electro Wizard
Arrows The Log Mortar Bowler
Arrows
Bowler The Log Electro Wizard
Electro Wizard
Mortar Bowler The Log Electro Wizard
Mortar Bowler

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